Taxes

General out-of-character discussion among players of Cantr II.

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nacistas
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Taxes

Postby nacistas » Sun Nov 25, 2007 6:52 pm

i wanted to start a topic about all kind of taxes in Cantr.
what is your experiance with them?
what kind of taxes have you seen in game? were they succesful? how hard was the collection of tax, how were they used, and so on

recently i ran into a big problem with one of my charies (a town leader), of how to set a good tax and to collect it. any advice welcome
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geparden
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Postby geparden » Sun Nov 25, 2007 7:59 pm

I've seen taxes that implied that for every 100 grams of anything collected, you had to pay 110 grams in taxes :p Sometimes the taxes are there to encourage trade instead of free collecting etc
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sanchez
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Postby sanchez » Sun Nov 25, 2007 8:51 pm

There's a certain seaside town which charges a 50% tax for use of it's hematite drills and there's always a wait to use them. Situations like that are unusual, but interesting. One of my chars charges a nominal tax on gethering in her town, but waives it for anyone who bothers to introduce himself politely.
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SCUBA
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Postby SCUBA » Sun Nov 25, 2007 10:47 pm

There was or maybe still is a hunting fee in one swedish town. 200grams of meat if you kill a gorilla and 50 grams of meat if you kill smaller animals. Worked very nice.
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Cherize
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Postby Cherize » Sun Nov 25, 2007 10:59 pm

One of my characters wanted to build a boat in a town, but when informed of a ship building tax, took the wood to the next town and built it for free. Charges for using drills or quarries are commonplace. I could see a tax on resource collecting being effective, IF all of the resource slots are always full.
Zanthos
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Postby Zanthos » Mon Nov 26, 2007 2:32 am

ive seen taxes everywhere, and they're always succesful until an army comes to change it. Then who has the bigger stick sets the new taxrate.
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DylPickle
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Postby DylPickle » Mon Nov 26, 2007 7:23 am

I'd like to see a region with various tax rates in every town. It would make things interesting. The main reason why taxation doesn't work, is because it's so rare. People will simply move on to the next place, where they can work for free, thanks to the nice, fuzzy leader with the dazzling white teeth and surprising agility at the old age of ninety. :p

Not saying that it's terrible game play to not have taxes, but it would be something new and interesting if a union of towns agreed on taxation policies.
I_am
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Postby I_am » Mon Nov 26, 2007 2:03 pm

I’ve lived in or visited many towns with taxation and here are my thoughts:

1.) I’ve seen tax to use machinery set at 50%. That’s too high to make it worth the while for any of my characters.

2.) Taxes to gather resources can work but it takes work on the part of the town leaders. They can:

A) Monitor everyone that collects, how much they collect, and then
demand the proper amount of tax. (If, say, the tax is 15%.) Or…

B) Not allow anyone to start any project themselves. The town
leaders start all projects. Then, the person who wants the
resources works the project and when it’s done, the town leaders
gives the person their cut (minus the tax).

Only implement A or B if your character/leader has the time to work either of those systems.
haggismcbean
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Postby haggismcbean » Mon Nov 26, 2007 4:22 pm

Taxes on valuable resources are common, as are taxes on machinery such as drills and quarries.

What would be more interesting would be a tax or gathering restriction on food sources near mountains, or a compulsory number of day's work for the town before you're allowed to leave it, or basically any interesting law that isn't implimented in every other town in Cantr.

Total bans on gathering resources seem to be all too rare since the Blackrock era, too. I'd like to see a total ban of gathering food stuffs in one of the large towns, to save on resource gathering slots.

And, i've never seen a town that sells permits that are needed to gather resources. That'd be cool. Like, you need a carrot gathering permit to gather carrots. That way, people would be forced to work for large companies who can afford the permits, and buying food from a bakers would be the norm, rather than the exception.

I think the main reason none of these ideas are implimented in game is that resources are unlimited and resource gathering slots are rarely filled in most locations due to underpopulation throughout cantr.
nacistas
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Postby nacistas » Mon Nov 26, 2007 6:22 pm

thank you all for the advices

too bad that the most normal tax, some procentage of resource gathered, requires so much time for the town leader. i thought of introducing a fixed tax, for example 5 kilos of stone annualy.

anyone has experience with taxes for complex services? like radio, traveling with boat/car, and others?
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DylPickle
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Postby DylPickle » Mon Nov 26, 2007 6:29 pm

I've never, ever seen it in game.
Which means you should definately give it a shot and see how it works out :p
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Chris
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Postby Chris » Mon Nov 26, 2007 6:49 pm

nacistas wrote:anyone has experience with taxes for complex services? like radio, traveling with boat/car, and others?

For a car ride, I have seen a fee, not a tax. Traders usually mark up their goods by some percentage, but that isn't a tax.
nacistas
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Postby nacistas » Mon Nov 26, 2007 8:15 pm

what about taxing companies? like T&T?
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BarbaricAvatar
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Postby BarbaricAvatar » Mon Nov 26, 2007 11:37 pm

I've seen taxes on gathering, like if you gather 1000g of something then 10% must go to the town... i tend not to stay in towns with these silly rules though. I hate these realisms sneaking into something that's supposed to be an escape from reality. :P
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Zanthos
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Postby Zanthos » Tue Nov 27, 2007 4:51 am

haggismcbean wrote:Taxes on valuable resources are common, as are taxes on machinery such as drills and quarries.

What would be more interesting would be a tax or gathering restriction on food sources near mountains, or a compulsory number of day's work for the town before you're allowed to leave it, or basically any interesting law that isn't implimented in every other town in Cantr.

Total bans on gathering resources seem to be all too rare since the Blackrock era, too. I'd like to see a total ban of gathering food stuffs in one of the large towns, to save on resource gathering slots.

And, i've never seen a town that sells permits that are needed to gather resources. That'd be cool. Like, you need a carrot gathering permit to gather carrots. That way, people would be forced to work for large companies who can afford the permits, and buying food from a bakers would be the norm, rather than the exception.

I think the main reason none of these ideas are implimented in game is that resources are unlimited and resource gathering slots are rarely filled in most locations due to underpopulation throughout cantr.


seen the first bolded one, if your gona gather food you are forced to use the harvester or else your thrown in jail

as for the second (same community) you have to be a member of the town to gather anything, or pay a steep tax on what you get. (main resource = salt, half an island away from any other salt source)
Person: Akamada doesnt control the animals.

You see a wild boar attack Person.

Person: I still dont believe you.



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