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Using sign #2 for building/room description
Posted: Wed Nov 07, 2007 6:26 pm
by Arlequin
One of my characters, with some story as architect, has started to change some signs to add a building description at sign #2 position. There's plenty of room there to add a descriptive text or even adding more signs. I was wondering, though, if that would be regarded as good or bad RP. My character knows the story of many of those buildings so he can tell more or less how they look, but still it's giving arbitrarily a description to them, adding details like 'it has a small indoors garden' if planters are always kept in.
I'd ask it at the support forum, but I think it's more about players' taste than raw rules.
So...
Posted: Wed Nov 07, 2007 9:21 pm
by Oasis
I don't see why a sign can't be used in that manner, to advertise a business or what lies within it's walls. Gives me a few ideas, actually. I haven't ever used the secondary signage for anything.
Posted: Wed Nov 07, 2007 9:29 pm
by Sunni Daez
I think it is ok as long as it is simple and to the point, and describes the outside ... how would you know from the outside, what the inside is like? A note on the inside would work... now.. if it is used as a 'for sale' sign.... then anything goes... (sort of)
Posted: Wed Nov 07, 2007 9:33 pm
by Oasis
But the person making the sign would know what was on the inside, so why not?
Posted: Wed Nov 07, 2007 9:39 pm
by SumBum
I've seen buildings and rooms that were named with descriptions rather than just "Bob's Room".
A narrow hallway
Stairway
A small cottage with ornate eaves
2nd floor bedroom
etc etc
I think it's nice and paints a better picture than "Mud Hut 1". Those were all the main names, but I think using the 2nd sign as a description is a good idea.
Posted: Wed Nov 07, 2007 9:53 pm
by Chris Johnson
I saw it for advertising a business or something similar like "Staff only "..
I feel a little uneasy about it being used to describe what the room looks like - it is supposed to be a sign and you don't get signs used like that in RL (apart from "Clean your Room") . Its also visible from both the outside and inside so doesn't necessarily work well in the opposite case
Also if we ever do implement a location description (which to be honest we have no short or medium term plans to do) then rooms / buildings described in this manner will be redundant - and possibly conflicting with real descriptions.
In terms of room - you can have up to 512 signs IIRC
Posted: Wed Nov 07, 2007 11:08 pm
by Arlequin
Well a sign is an architectural element, as columns, low-reliefs, stairs and so on, so describing columns, low-reliefs, stairs and so on using the sign mechanics would make some sense.
In the end its RP all what matters.
Posted: Thu Nov 08, 2007 11:23 am
by mtm21
Chris Johnson wrote:
I feel a little uneasy about it being used to describe what the room looks like - it is supposed to be a sign and you don't get signs used like that in RL (apart from "Clean your Room") . Its also visible from both the outside and inside so doesn't necessarily work well in the opposite case
That's it! I'm making one a sign for a leader named "clean your room" as a christmas present!

Posted: Thu Nov 08, 2007 3:09 pm
by the_antisocial_hermit
But Cantr doesn't have a Christmas... <.<
Posted: Thu Nov 08, 2007 3:25 pm
by mtm21
Well I want a santa's suit now so I can create christmas!