Low Population Theory
Posted: Mon Oct 29, 2007 8:15 am
Well here is my theory for why we have low populations in once-populous towns.
And this isn't a doctrine seeking a solution, so don't think of it that way - the solution is just to get more people to play the game, not OOCly influence and change motives in-game.
With the uprisal of armies, pirates, clans, empires, tribes and so on during the 1200 to 1700 era, many people signed up for the thrill of battle. If you weren't in one of these groups, you were usually either a businessman, or some worker who worked for these businessmen. Ie, a minority.
During this 500 period between 1200 and 1700, many wars were of course fought. Many, many lives were lost during these battles and they were intense - we all know that the main English continents - Cantr Island, that other big one, and K-Island, always had at least 1 war going on at a time, if not all experiencing a war. And then there were little disputes, little battles, and acts of vengeance between towns. So there was consistent death.
During this period, though, we experienced the advent of technologised boats. As we knew land vehicles were revamped, and soon would require fuel to use, and were harder to build, people looked to the ocean- an exciting prospect that offered three things- piracy (which was rare), exploration of new lands (very exciting for most boat-builders) and colonization of new lands (even more exciting). Of course, there was also shore trading. This desire to be off the war-torn, leader-corrupt, poorly-lead mainlands pushed many (surviving!) Cantrians to the world's edges, where they found new lands, died (seriously) or just ended up coming back home.
Take Kwor for example.
In it's prime years, this town situated on a small isle known as K-Island to many, was home to a record 70+ people (not including those inside buildings - I think it was about 80 in total on one census day) in the early 1200-1700 period (the post-war battles for the K-Island were around this time, where weak battles of pushing and shoving occured between the main forces). Now, however, it is home to a mere 25 people (not including those inside buildings). This is a pathetic comparison.
The explanation? Simple, we all know it, and we know it's true - most of these people were either killed or went to Burgeo - and died there, lol.
Heart attacks you say? Correct - many players quit too, because their loved characters or a majority of their characters died due to accident and uncontrollable circumstances (ie War.. or, accident, forgetting to eat for example).
So perhaps it's a good thing that Cantrians migrate out. With less people in towns, sure, there is less technological advancements, but because everyone is so focused on their own thing and not trying to interfere with politics, there is little opportunity for war.
And because all the elderly people have seen war, are sick of it, have lost friends due to it, they are against it - a great thing for young Cantrians as the elderly are the decision-makers and have the biggest say in things - purely because they are respected.
We hear 'I want more war'.. but it's a bad thing.
For example, my own character and people around her are actually wanting to leave their beloved hometown because a war is possibly impending. They want to disperse, and migrate away. Ahh that's the word- disperse!
Like I said at the beginning, this wasn't a solution, but rather an explanation. Sure, if you want, take it as a solution and OOCly influence others to stay put and not start wars. The two essential problems are obvious though - one, that is cheating. And two, don't worry.. I believe the war-time and exploration-time is over.
Why?
War time is over because:
- We get newspawns who are mainstream ideologists: "I want to be a good, loyal hardworking citizen who hates killing".
- We have lost all our crazy leaders in battles (thank god) and are left with the ones who didn't want to go to war (peaceful ones)
- We are technologically disadvantaged, we now need to make fuel for cars and are constantly repairing things.
- No one is sanctioning a war anymore.. by this, I mean no leaders are giving the green light, or okay'ing wars now days.
Exploration time is over because:
- We have maps that show us clearly where the trio of English continents are. This means were are content with the knowledge of where the continents are... we have no desire to find out where they are.
- The explorers have already explored and most of us realise that, as they're either already on the continents or coming back visiting us.
- The colonization of new lands has already begun. No point doing it again, it's like turning a computer that's on, on again.
- Most of us older players.. and many new ones too.. have either already built boats before, or have been part of a crew on a boat. We know what it's like and are bored of it now.
This theory does not suggest that Mari-time and War-time are over for ever.
Instead if you read into the subtext of what I write, you'll see that I imply that this is like a loop, wartime and seafaring time will come again (ie we'll want to taste war, we'll want to explore again).
In the meantime though, our populations will steadily rise if my theory is correct and if the amount of players slowly and surely increases. Why? Characters far out will die, and respawn back in local areas - and of course new players will spawn in local areas. Eventually the main areas will be built up to normal, there will be so many radically leftwing and rightwing newspawns that new leaders and new wars will be popping up everywhere, and we will have vast fleets of boats engaging in some serious naval warfare sometime soon.
The prime years of 1200 - 1700 are over.. but I predict that 2600 till unknown will be the next phase of War and Mari time.
Thanks for reading. Feel free to discuss, of course.
And this isn't a doctrine seeking a solution, so don't think of it that way - the solution is just to get more people to play the game, not OOCly influence and change motives in-game.
With the uprisal of armies, pirates, clans, empires, tribes and so on during the 1200 to 1700 era, many people signed up for the thrill of battle. If you weren't in one of these groups, you were usually either a businessman, or some worker who worked for these businessmen. Ie, a minority.
During this 500 period between 1200 and 1700, many wars were of course fought. Many, many lives were lost during these battles and they were intense - we all know that the main English continents - Cantr Island, that other big one, and K-Island, always had at least 1 war going on at a time, if not all experiencing a war. And then there were little disputes, little battles, and acts of vengeance between towns. So there was consistent death.
During this period, though, we experienced the advent of technologised boats. As we knew land vehicles were revamped, and soon would require fuel to use, and were harder to build, people looked to the ocean- an exciting prospect that offered three things- piracy (which was rare), exploration of new lands (very exciting for most boat-builders) and colonization of new lands (even more exciting). Of course, there was also shore trading. This desire to be off the war-torn, leader-corrupt, poorly-lead mainlands pushed many (surviving!) Cantrians to the world's edges, where they found new lands, died (seriously) or just ended up coming back home.
Take Kwor for example.
In it's prime years, this town situated on a small isle known as K-Island to many, was home to a record 70+ people (not including those inside buildings - I think it was about 80 in total on one census day) in the early 1200-1700 period (the post-war battles for the K-Island were around this time, where weak battles of pushing and shoving occured between the main forces). Now, however, it is home to a mere 25 people (not including those inside buildings). This is a pathetic comparison.
The explanation? Simple, we all know it, and we know it's true - most of these people were either killed or went to Burgeo - and died there, lol.
Heart attacks you say? Correct - many players quit too, because their loved characters or a majority of their characters died due to accident and uncontrollable circumstances (ie War.. or, accident, forgetting to eat for example).
So perhaps it's a good thing that Cantrians migrate out. With less people in towns, sure, there is less technological advancements, but because everyone is so focused on their own thing and not trying to interfere with politics, there is little opportunity for war.
And because all the elderly people have seen war, are sick of it, have lost friends due to it, they are against it - a great thing for young Cantrians as the elderly are the decision-makers and have the biggest say in things - purely because they are respected.
We hear 'I want more war'.. but it's a bad thing.
For example, my own character and people around her are actually wanting to leave their beloved hometown because a war is possibly impending. They want to disperse, and migrate away. Ahh that's the word- disperse!
Like I said at the beginning, this wasn't a solution, but rather an explanation. Sure, if you want, take it as a solution and OOCly influence others to stay put and not start wars. The two essential problems are obvious though - one, that is cheating. And two, don't worry.. I believe the war-time and exploration-time is over.
Why?
War time is over because:
- We get newspawns who are mainstream ideologists: "I want to be a good, loyal hardworking citizen who hates killing".
- We have lost all our crazy leaders in battles (thank god) and are left with the ones who didn't want to go to war (peaceful ones)
- We are technologically disadvantaged, we now need to make fuel for cars and are constantly repairing things.
- No one is sanctioning a war anymore.. by this, I mean no leaders are giving the green light, or okay'ing wars now days.
Exploration time is over because:
- We have maps that show us clearly where the trio of English continents are. This means were are content with the knowledge of where the continents are... we have no desire to find out where they are.
- The explorers have already explored and most of us realise that, as they're either already on the continents or coming back visiting us.
- The colonization of new lands has already begun. No point doing it again, it's like turning a computer that's on, on again.
- Most of us older players.. and many new ones too.. have either already built boats before, or have been part of a crew on a boat. We know what it's like and are bored of it now.
This theory does not suggest that Mari-time and War-time are over for ever.
Instead if you read into the subtext of what I write, you'll see that I imply that this is like a loop, wartime and seafaring time will come again (ie we'll want to taste war, we'll want to explore again).
In the meantime though, our populations will steadily rise if my theory is correct and if the amount of players slowly and surely increases. Why? Characters far out will die, and respawn back in local areas - and of course new players will spawn in local areas. Eventually the main areas will be built up to normal, there will be so many radically leftwing and rightwing newspawns that new leaders and new wars will be popping up everywhere, and we will have vast fleets of boats engaging in some serious naval warfare sometime soon.
The prime years of 1200 - 1700 are over.. but I predict that 2600 till unknown will be the next phase of War and Mari time.
Thanks for reading. Feel free to discuss, of course.