Animals on Cantr and Pok

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Doug R.
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Animals on Cantr and Pok

Postby Doug R. » Fri Oct 19, 2007 2:35 pm

Hi all,

I've decided to tackle Cantr or Pok next in the animal reseeding process, so this thread is your chance to complain, flame, comment, enlighten, suggest or inform. Give me the good, the bad, and the ugly about the current animal situation on these islands. What do you really care about in regards to animals on these islands? Is there someplace horrible that I should do before these islands? This has been sort of addressed before in other threads, but feel free to repeat yourself.
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DylPickle
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Postby DylPickle » Fri Oct 19, 2007 3:21 pm

The toucans of Zuzi have always been pretty important to the society there.
Desert snakes and tortoises in the Pok area are unique.

Other than that, the animals are fairly normal and boring, aren't they?
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Wolf
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Postby Wolf » Fri Oct 19, 2007 4:18 pm

Pak would welcome new animals I bet. It's a little green spot isolated by a lake and mountains. Whatever animal ends up in such a place would have to be comfortable in mountains and hills, I think it was, or maybe it was grassland... I forgot.
Last time I had a char there, that place was void of animals.

Deserts could use some indiginous critters, too... ones that do better than the horse, as there usually aren't enough of those around to feed a group of people.
And the desert snakes have been becoming rare as well... two deserts where I have/had chars haven't seen any snakes in ages.
Another desert where a char of mine passed through a while ago was even paying people to import snakeskin, as they also were out of snakes for a while already at that time.

** Edit:
I guess a few predators might be nice on Treefeather :twisted:
Last edited by Wolf on Fri Oct 19, 2007 5:19 pm, edited 1 time in total.
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mtm21
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Postby mtm21 » Fri Oct 19, 2007 4:31 pm

LOL.. I like the unusual Karnon animals... they have funny names. Maybe that is the glitch. :lol:
Talapus
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Postby Talapus » Fri Oct 19, 2007 5:24 pm

If you remove the boars from the Cantr island, make sure to replace them something at least as vicious and hard to get rid of.
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SekoETC
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Postby SekoETC » Fri Oct 19, 2007 5:46 pm

Don't touch the boars, the boars made Xiria region cool. I was just surprised to see a boar or two in Tircqi, I don't think they belong there since in my imagination they are forest animals. Most places on Cantr island have far enough animals already, while Treefeather island is lacking a lot. But maybe it doesn't need to be fixed? If the coastal towns keep having a low animal population and high hunting limits then my character could make a fortune selling raw meat he finds lying around on the other island.
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Doug R.
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Postby Doug R. » Fri Oct 19, 2007 6:15 pm

The desert regions will become more interesting. I have a huge list of desert animals to implement. The problem with snakes and other things like scorpions is that they are basically pests that get exterminated. The same with things like the MacGregor lions. I will put in/back things like that, but odds are they'll get wiped out again anyway simply because people will tire of being bit for no appreciable reason. The only difference between a lion and a horse is that a lion hurts more, and if you have both, there's no reason not to exterminate the vicious one.

Suggestions on how to make predators more desirable would be welcomed (the easiest would be to make regions with predators have prey animals that give significantly less resources when killed).
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Chris
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Postby Chris » Fri Oct 19, 2007 6:21 pm

Sorry, but I am having trouble connecting island names to the islands. If there is a forum topic that identifies all the islands (or English-speaking ones, at least), I would appreciate a link. Thanks.

I am guessing that Cantr Island contains the regions of Cantr, Kwaki, Hilloi, Brunoi, etc.

I am guessing that Pok Island contains the regions of Pok, Akypor, Baaak, Blit, etc. One in-game map of part of this island is called Treefeather Visual Map, so is this also called Treefeather Island?
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SekoETC
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Postby SekoETC » Fri Oct 19, 2007 6:33 pm

That's correct, Chris.
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Wolf
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Postby Wolf » Fri Oct 19, 2007 7:27 pm

Doug R. wrote:The desert regions will become more interesting. I have a huge list of desert animals to implement. The problem with snakes and other things like scorpions is that they are basically pests that get exterminated. The same with things like the MacGregor lions. I will put in/back things like that, but odds are they'll get wiped out again anyway simply because people will tire of being bit for no appreciable reason. The only difference between a lion and a horse is that a lion hurts more, and if you have both, there's no reason not to exterminate the vicious one.

Suggestions on how to make predators more desirable would be welcomed (the easiest would be to make regions with predators have prey animals that give significantly less resources when killed).

Good points, that stuff hadn't crossed my mind - well, people wiping the critters out did, but not the mechanics of that.
In one or two of the deserts on Treefeather, one of my chars is able to give some animals a protected status or set a high hunting limit (it's good to be the top dog lol) and through that char it might be possible to offer other deserts a benefit if they keep those animal populations alive as well.
But that wouldn't mean much if a couple of battle axe wielding folks marched into town and wiped the place out... so yeah, something bigger and better is needed than just a small local/regional benefit.

As for prey animals, hmmm.... small rodents and birds?
For the bigger predators, deer and other larger prey animals would do, but then you'd be back at square one, with people not liking the aggressive lions for example, and not liking that they have to share the deer with the lions, or something like that, so they'd start wiping out the lion (or other predator) at some point again.
Right now my mind seems stuck on certain area's (desert, mountain) and that wouldn't do much good when trying to think up suggestions for other types of places.
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Talapus
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Postby Talapus » Fri Oct 19, 2007 7:48 pm

Doug R. wrote:Suggestions on how to make predators more desirable would be welcomed (the easiest would be to make regions with predators have prey animals that give significantly less resources when killed).


How would this make predators more desirable to keep around? Wouldn't people want to kill all of the predators so that they can get more from the prey? If anything, I think it would encourage people to kill the predator.
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Postby CrashBlizz » Fri Oct 19, 2007 8:15 pm

Something in the swamps would be nice.
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Doug R.
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Postby Doug R. » Fri Oct 19, 2007 8:27 pm

Talapus wrote:
Doug R. wrote:Suggestions on how to make predators more desirable would be welcomed (the easiest would be to make regions with predators have prey animals that give significantly less resources when killed).


How would this make predators more desirable to keep around? Wouldn't people want to kill all of the predators so that they can get more from the prey? If anything, I think it would encourage people to kill the predator.


Predators would be more desirable because they have more resources. As there is no predator/prey relationship in Cantr, the presence of one has no effect on the number of the other.

Another way is to simply jack the repro rate of predators up to high levels to negate the over hunting, but that favors the rich characters.

Yet another way to think about this is to simply accept it as the way of life, and leave it to diversity-conscious players to preserve these predator species. Cantr is different than the real world, and perhaps in Cantr predators simply were not meant to survive man.
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sanchez
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Postby sanchez » Fri Oct 19, 2007 8:53 pm

There is some sense in which the distribution of food resources makes for interesting development in a region, such as the harvesters in Akypor and Dory supplying much of the mountains and forests nearby. This has encouraged trade, some. However, the disparity is too great on western Pok at this time, and much of it is uninhabitable, which is not interesting. Even in towns with other desireable resources, it's not possible to grow without some better supply of local food. There needs to be meat, milk, eggs, hide, large bones, and sinew spread out reliably and sustainably in the mountains and forests of western Pok, and also some desert species replenished.
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Chris
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Postby Chris » Fri Oct 19, 2007 8:58 pm

Doug R. wrote:Yet another way to think about this is to simply accept it as the way of life, and leave it to diversity-conscious players to preserve these predator species. Cantr is different than the real world, and perhaps in Cantr predators simply were not meant to survive man.

The real world isn't much different in that respect. Many predator species are endangered: wolves, large cats, bears, sharks, eagles, hawks, and so on. In some cases (e.g., sharks), they are endangered for the same reasons — retaliation for attacks on humans, or at least less concern for their species survival.

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