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The new features are nice

Posted: Tue Sep 25, 2007 3:44 am
by Cherize
BUT, isn't there always a but?, am I the only one who notices a significant slow down in game play?

Progress is nice. but not at the expense of gameplay.

And before you tell me this has nothing to do with it, I remember what you said about the animals. :twisted:

Posted: Tue Sep 25, 2007 3:52 am
by DylPickle
It's just you.

Posted: Tue Sep 25, 2007 4:37 am
by El_Skwidd
Can't say that I have. In fact, I think things have been faster... but that might be because I've always got class during the peak hours.

Posted: Tue Sep 25, 2007 2:39 pm
by wittytimes3
I'm new and I probably haven't been around long enough to notice the difference, but where do you find the updates?

Posted: Tue Sep 25, 2007 3:28 pm
by ebenezer
You don't find them, they find you :P Actually you must be a bit old to notice the difference. Things were more text based earlier (building, manifacturing pages etc.) Then some graphic, search option and "use all material required and begin project automatically" option were added. Now the last one was super-cool. These are the updates mentioned.

Posted: Tue Sep 25, 2007 3:49 pm
by Wolf
I've noticed slow-downs, and hardly at peak hours (one time it was with 38 users having been active in the last hour).
Some of it is undoubtedly due to common lag (every ISP has lag, unless they use sixty-foot wide platinum-laced fiberoptics cables that are soaked in lubricants and have nano-bots pulling the cable in the directions of the datastreams.... which no ISP has, or can have).
Some of it would be server-side... php scratching it's butt while shuffling through the stuff it needs doing, instead of dispatching fifty cyber-magical pixies at once to do the work... server not being hooked up to a sixty-foot wide, nanotech-enhanced, lubed up platinum-laced fiberoptics cable... you get the idea.
The remaining part would be the rest of you freeloading people, aka the rest of the world that's hooked up tyo the internet, hogging valuable bandwidth and available script execution slots while I need them... dangit... isn't there a note on the ground besides the server which explains that?
For the uninitiated, that last bit was a pun. Regarding notes on the ground of Cantr locations, explaining how distribution of available slots... uh... ah forget it, if it has to be explained, it ain't funny. Thanks for ruining the joke, you uninitiated ones. I bet you get a kick out of that... buncha homewreckin hippies...

In short, yeah, there is some slowing down again.
But there always is something, somewhere, causing slow-downs.
So meh... bite it...

Posted: Wed Sep 26, 2007 8:03 pm
by Tangential
Day 2031 Time: 1:29:24
There are 20 days in a year, 8 hours in a day, 36 minutes in an hour.
143 users were active in the last 15 minutes.

wow.. that's the highest number I've seen so far since I've played. I'm sure others have seen higher.. but still.

Posted: Wed Sep 26, 2007 8:40 pm
by Doug R.
I bet there's a battle on.

Posted: Wed Sep 26, 2007 10:03 pm
by El_Skwidd
Aw... nobody invited me.