Some ideas to prevent newspawns from quitting.
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- bmartes
- Posts: 72
- Joined: Thu Apr 29, 2004 10:51 am
- Location: Netherlands
Some ideas to prevent newspawns from quitting.
Everyone knows the newspawns not allways stay playing. Let's try to change that. I have some suggestions.
1. Place a link to the wiki page on the events page of each character.
maybe especcially the page "your first day in cantr"
Maybe make it only visible to the group of 20 - 30 years.
2. Appoint a some inline help persons. Persons who have a special attention to newspawns to help them on their way. They can assist them with getting
food and so on. Maybe an alarm-system (rss) to notice this assistants on new players.
3. I guess this one is very difficult to implement: A npc who can answer questions.
1. Place a link to the wiki page on the events page of each character.
maybe especcially the page "your first day in cantr"
Maybe make it only visible to the group of 20 - 30 years.
2. Appoint a some inline help persons. Persons who have a special attention to newspawns to help them on their way. They can assist them with getting
food and so on. Maybe an alarm-system (rss) to notice this assistants on new players.
3. I guess this one is very difficult to implement: A npc who can answer questions.
jabber: bmartes@jabber.xs4all.nl
You find a blessed scroll labeled ELBIB YLOH.
You find a blessed scroll labeled ELBIB YLOH.
- El_Skwidd
- Posts: 628
- Joined: Mon Jun 28, 2004 10:07 pm
- Location: Pittsburgh, PA
- Robaczek
- Posts: 134
- Joined: Sun Nov 12, 2006 6:17 pm
- Location: Poland
In my opinion only the first suggestion is nice and could help.
About remaining two - I'm strongly against. Sometimes newspawn find his way in a town when he finds helpful people. Sometimes not. And this is realistic. Why would we deprive new players of spawning in unfriendly places?
And about NPC in Cantr - eee??
About remaining two - I'm strongly against. Sometimes newspawn find his way in a town when he finds helpful people. Sometimes not. And this is realistic. Why would we deprive new players of spawning in unfriendly places?
And about NPC in Cantr - eee??
- DylPickle
- Posts: 1228
- Joined: Sun Aug 15, 2004 6:01 pm
- Location: Canada
The first idea is a great interface option that could really help new players out..
But in my opinion, the wiki has made some poor contributions in influencing new players... Since the wiki came out, there's been more and more new players with characters only interested in gathering then building, gathering then building.
But that's just my amateur observations, really.
But in my opinion, the wiki has made some poor contributions in influencing new players... Since the wiki came out, there's been more and more new players with characters only interested in gathering then building, gathering then building.
But that's just my amateur observations, really.
- NiKnight
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tiddy ogg
- Posts: 1402
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I think that's always been the case DP. Until you get the feel of the game, subsistence is the most pressing goal.
I think the Wiki has been a great help to those bothering to look at it. I almost quit in pre-Wikki days as I hadn't a clue what I was doing, and most of the chars I asked questions of were less than helpful.
I think the Wiki has been a great help to those bothering to look at it. I almost quit in pre-Wikki days as I hadn't a clue what I was doing, and most of the chars I asked questions of were less than helpful.
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Hammy
- Posts: 20
- Joined: Sun Sep 17, 2006 12:56 am
create a new island for new players so that they have to stay on the island and go through a NPC tutorial for 3-4 days maybe a week.. then after acomplishing the weeks tutorial they get turned into a newspawn on regular islands. a regular newspawn.. they keep nothing they gained on the tutorial island area, just the knowledge.

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SwimFan
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Hammy
- Posts: 20
- Joined: Sun Sep 17, 2006 12:56 am
there's a part on here already that keeps new players from using violence for first few days right? it would work same way just your moved to a completely different island.. and make sure there are no towns located on the edge of the island so that no outsiders can get on the island. Have all projects take less time so that the new people have time to see how everything happens in fast forward. And then to move them to a new island it would be just like creating a new player

- Robaczek
- Posts: 134
- Joined: Sun Nov 12, 2006 6:17 pm
- Location: Poland
NiKnight wrote:Or... make a video about basics (how to gather, make simple tools, smelting etc.) and upload it on Youtube (or similar), thats brings some players too.
You have no idea how I love this splendid concept.
I'm whole-heartedly for it. It would be just great and would solve many problems that newspawns have. And it also isn't very hard thing to do.
So get it done.
- UloDeTero
- Posts: 344
- Joined: Thu Dec 01, 2005 3:03 pm
- Location: Cheshire, England
I like NiKnight and Hammy's ideas:
Tutorial island - But no NPCs. Have volunteer 'veteran' players create characters there, and play them as normal, but with more-than-usual OOCing to help the newbies learn the ropes. I know I'd volunteer for that. It'd keep messy "how do you play this game"-type things out of the main game.
Tutorial video - Something explaining the game would be good. I remember there was a webpage-based tutorial mentioned on the forum once. That'd be useful too.
And, of course, promoting the wiki, forum and IRC chat as methods of Newbie Help would be good too.
Tutorial island - But no NPCs. Have volunteer 'veteran' players create characters there, and play them as normal, but with more-than-usual OOCing to help the newbies learn the ropes. I know I'd volunteer for that. It'd keep messy "how do you play this game"-type things out of the main game.
Tutorial video - Something explaining the game would be good. I remember there was a webpage-based tutorial mentioned on the forum once. That'd be useful too.
And, of course, promoting the wiki, forum and IRC chat as methods of Newbie Help would be good too.
- Leo Luncid
- Posts: 970
- Joined: Mon Aug 29, 2005 5:40 am
- Location: Washington, USA
[opinion]I think RuneScape having a tutorial RuneScape island RuneScape
RuneScape would seem RuneScape a little over-RuneScape-used, don't you?[/opinion]
Tutorial videos would be killer; but maybe in-game tutorial pop-ups as
you play the game would suffice (ie a "how to make a building" info
would show up when you attempt to make one). They would remind you
as long as it would take to remind you how to play.
RuneScape would seem RuneScape a little over-RuneScape-used, don't you?[/opinion]
Tutorial videos would be killer; but maybe in-game tutorial pop-ups as
you play the game would suffice (ie a "how to make a building" info
would show up when you attempt to make one). They would remind you
as long as it would take to remind you how to play.
- kinvoya
- Posts: 1396
- Joined: Sun Mar 28, 2004 9:31 pm
- Location: The Wide, Wide World of Web
UloDeTero wrote:I like NiKnight and Hammy's ideas:
Tutorial island - But no NPCs. Have volunteer 'veteran' players create characters there, and play them as normal, but with more-than-usual OOCing to help the newbies learn the ropes. I know I'd volunteer for that. It'd keep messy "how do you play this game"-type things out of the main game.
Tutorial video - Something explaining the game would be good. I remember there was a webpage-based tutorial mentioned on the forum once. That'd be useful too.
And, of course, promoting the wiki, forum and IRC chat as methods of Newbie Help would be good too.
I agree with all of this. As far as as a tutorial video, I can see using modified versions of Seko's cartoon characters to describe what Cantr is like (with voice overs in different languages). It would just have to be made clear that Cantr is text only.
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- BarbaricAvatar
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- Chris Johnson
- Posts: 2903
- Joined: Wed Dec 01, 2004 3:26 pm
- Location: East Sussex, United Kingdom
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The idea of a tutorial island where all the first characters of new players end up has been an accepted idea for over a year now and will be implemented sometime, Experienced players will probably also be given the chance tgo create one character on that isle (probably a different isle for the major languages)
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