Quick question about skills.

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Yo_Yo
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Quick question about skills.

Postby Yo_Yo » Tue Jul 17, 2007 8:02 am

Do they progress, or am I always going to be terrible at cooking? :p
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Postby marol » Tue Jul 17, 2007 8:07 am

Yo, yo_yo. Yes, they do progress. Every hour spent on doing particular thing upgrades your skill at it. Of course it is quite slow process.
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Yo_Yo
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Postby Yo_Yo » Tue Jul 17, 2007 8:13 am

Thanks for the speedy response. And after playing Cantrfor a while, one realizes nothing is fast :p
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Postby N-Aldwitch » Tue Jul 17, 2007 8:31 am

Hehe very true, Yo_Yo.

Another question - I know you get better at it now, but, will it actually show it as one day 'skillful' then the next day 'expert' or will it always be skillful (just very very very skillfull XD )
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Chris Johnson
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Postby Chris Johnson » Tue Jul 17, 2007 8:43 am

The skill descriptors cover discrete ranges so the descriptor changes when a new threshold is reached
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psymann
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Postby psymann » Mon Jul 23, 2007 10:06 am

You can also see them move up your list.

Say you had a score of 11 for cooking, 9 for forestry, 7 for refining, and 5 for digging, and say that the threshold was 0-9 awkward, 10-20 novice. (I have no idea what the numbers are, this is for example).

You'd get the list on your screen as:

Cooking - novice
Forestry - awkward
Refining - awkward
Digging - awkward

If you did a lot of digging, after a while, you'd see:

Cooking - novice
Forestry - awkward
Digging - awkward
Refining - awkward

Then, you'd eventually get to:

Cooking - novice
Digging - awkward
Forestry - awkward
Refining - awkward

And when your digging gets to 10, you'd see:

Cooking - novice
Digging - novice
Forestry - awkward
Refining - awkward

And more digging still, you'd get:

Digging - novice
Cooking - novice
Forestry - awkward
Refining - awkward

And so on.

So, if you have many skills tested already, you can gradually see your skills improve, even if the actual words don't change as quickly.

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Postby Chris Johnson » Mon Jul 23, 2007 12:28 pm

Yes - good point - The skills are displayed as Psymann explains, with the highest skill shown first

For the record the full range of values for any skill are integers from 1000 to 10000

a skill value of 1000 to 2799 is displayed as 'awkwardly'
2800 to 4599 is 'novicely'
4600 to 6399 is 'efficiently'
6400 to 8199 is 'skillfully'
8200 to 10000 is 'expertly'

The strength rating is also based on a range of 1000 to 10000 and uses the same ranges in determining the 'much weaker' ,'weaker','average','stronger' and 'much stronger' strength descriptors used for your chars
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N-Aldwitch
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Postby N-Aldwitch » Mon Jul 23, 2007 12:42 pm

So killing 18,000 animals will get you from the end of an efficient hunter to the start of an expert hunter? Or does each kill have a different variable?

And how can one go about becoming stronger? Is it even possible?
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"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."





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marol
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Postby marol » Mon Jul 23, 2007 2:07 pm

No one said one animal = one point. No one even said it depends on number of killed animals. I won't say more, cause I'm not sure if it is FOIG thing.
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Postby SekoETC » Mon Jul 23, 2007 3:57 pm

I've been wondering if they're like that inside categories as well, since one of my characters was practicing fighting for years and it always remained his weakest skill, even though he didn't use the other skills that were also awkward. I've pretty much given up on him but he has a lot of food.
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Postby Zanthos » Tue Jul 24, 2007 6:43 am

im pretty sure its been stated on the forums (im not gona dig) that on average a years worth of 100% constant work on a skill will move it up. SO that means it is added every tick, right? well if fighting goes by the same formula, it would take 8 days (with one target) to move it up the same ammount as 1 day of another skill. So you would have to attack someone every day for 8 years to see improvement.

Disclamer: I may very well be completly off the mark.
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Sunni Daez
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Postby Sunni Daez » Tue Jul 24, 2007 7:28 am

Chris Johnson wrote:Yes - good point - The skills are displayed as Psymann explains, with the highest skill shown first

For the record the full range of values for any skill are integers from 1000 to 10000

a skill value of 1000 to 2799 is displayed as 'awkwardly'
2800 to 4599 is 'novicely'
4600 to 6399 is 'efficiently'
6400 to 8199 is 'skillfully'
8200 to 10000 is 'expertly'

The strength rating is also based on a range of 1000 to 10000 and uses the same ranges in determining the 'much weaker' ,'weaker','average','stronger' and 'much stronger' strength descriptors used for your chars



is there a way for me to see what those numbers are for my charri?
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marol
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Postby marol » Tue Jul 24, 2007 7:42 am

No, there is not.
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Postby DELGRAD » Tue Jul 24, 2007 8:57 am

I had one character go from awkward farmer to expert in 2-4 years. It took another character 15-20 years to go from awkward hunter to skillfull.
Another character took about 10 years to go from novice to skillfull in forestry. Each of them has worked nearly nonstop on those skills.
I do not pay specific attention on skill improvement, but skills do not seem to progress at same rates. I may very well be wrong, but that is how I have observed it.
Out of 15 characters, not one has expert fighting. They don't need to fight though so it is no big deal.
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Sunni Daez
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Postby Sunni Daez » Tue Jul 24, 2007 5:37 pm

marol wrote:No, there is not.


:? :( ...hehehe :roll: like it really matters!
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