Whats the biggest (visual)map you have ever seen?
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- new.vogue.nightmare
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Well, you can either just draw out all the roads and stuff (like Ashcroft) or you can save the pictures on the location screen and tile them all together in your favorite graphics editing program. Then you send it to the Programming dept. and when they tell you where your file is, you insert it into a note 
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- Alcatraz
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If you're not up to the task of putting them together, the least you can do is save the images to your computer. I try to take images from all my characters. Saving things like "BlojtFE-BlojtFS45" to indicate I'm travelling from Blojt Forest (east) to Blojt Forest (south) and I'm 45% of the way there. Then, every so often I put a few together. Someday.......
- ephiroll
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I think there aren't more graphic maps because of the work that has to go into them, that latest map that Armedian has available took 3 real time months or just over 4 Cantr years to collect and put together...and now with the new changes to the area maps I can't add onto it like I did before...but I have found a way to keep from starting over again which will be unveiled sometime soon...
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Jeremiah 'Jerry' Donaldson
Jeremiah 'Jerry' Donaldson
- kroner
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Actually, I find putting the maps together is the easy part compared to collecting all the images. Traveling takes along time, especially to get an expansive area on your map. I just use paint to put em together. Just line up the pixels.
Last edited by kroner on Wed Jan 21, 2004 4:34 am, edited 1 time in total.
DOOM!
- Alcatraz
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- ephiroll
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- Solfius
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- Nick
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Solfius wrote:I think there was some issue with the version of php being used, and they went back to the old style up not north else the maps wouldn't display right.
I find copying the maps using paint works ok, but for large ares with no landmarks it is much harder to do. In fact I'd say it's impossible almost
Yes, one of my graphical map making characters had trouble in that fashion. He was passing through fields, which were entirely the same shade of green. What he did, however, is once he left the last landmark, and reached the next one, he went from that town to one he had already mapped. It connected them together, and left a strip of unmapped terrain, which I filled in with green.... makes sense?
Another way to get around this, but is much easier with a boat, as one of my other characters found out, is to go at 100% speed for a day, and measure the distance using ur paint program. When you have to go long stretches of sea, just measure the time, and then fill in the sea according to the length of time * length you can travel in a day. This principle would work for land maps, but would be more difficult as your weight effects your speed, and if you have food on you, your weight will change. I have considered using my character to measure the effect of weight on travel. A lot of math is involved in Cantr...
- Solfius
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- Jos Elkink
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Solfius, I think your maximum speed is calculated when you start walking, so that eating has no effect
... Not sure about this, but I really think so ...
And sorry about the maps, Alcatraz
... Just to warn you: the maps will turn north up again as soon as we have a newer PHP version that allows this
...
Other changes are not currently being planned
...
And sorry about the maps, Alcatraz
Other changes are not currently being planned
- Alcatraz
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west
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I think it'd be nice if you at least announced when the maps do change. It's not the sort of things it's necessary to find out in-game, and it'd make things a lot easier for those who are used to, say, navigating boats using the current orientation. Otherwise you could lose some kids. 
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- Nick
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|west| wrote:I think it'd be nice if you at least announced when the maps do change. It's not the sort of things it's necessary to find out in-game, and it'd make things a lot easier for those who are used to, say, navigating boats using the current orientation. Otherwise you could lose some kids.
I dont know what you guys are talking about, although the new maps LOOKED different, they were still the same in relation to each other, and the scale is still the same. I have a graphical map that starts in one type of graphics, and switches to another halfway down a path.
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