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Posted: Tue Jan 20, 2004 12:16 am
by rklenseth
So to better elaborate on the system that I could see balancing violence I'm going to list the key terms and define them.

Endurance System = System where an attack, blocking an attack, working on a project, travelling, and or any physical action leads to loss of endurance that can be gained back by resting (see below) or sleeping (see below). Level of endurance affects efficiency of any actions. Attacking will do less damage, blocking will block less damage, projects will progress slower, travelling will progress slower, and all other physical actions will affected in their own way. If a character's endurance level reaches 0 then character falls unconsious (see below) but will become active again as soon as endurance level is back up. This should take 3 turns.

Resting = Is simply doing nothing. A character stopped on the path is considered at rest. Resting gains back endurance every turn. Use of a chair, bed, couch etc... will double the endurance level gained. (perhaps sitting or laying on the ground will also help).

Sleeping = Sleeping is when the player manually has their character go unconsious. Sleeping gains back double endurance than that of resting. Use of a chair, bed, couch etc... will double that of the sleeping on the ground. While character is asleep, the character cannot block attacks though if attacked will immediately wake up unless missed, cannot hear or see actions of other characters. A character can be awakened by another character.

Unconsious = Unconsious is when a character has been knocked out by a blow, faints due to amount of damage taken (this happens randomly after each time a character takes damage but the odds are higher if damage amount is larger or if health is very low), from overworking and having endurance level reach 0. An unconsious character cannot be awakened, will not wake up if attacked (cannot block attack). An unconscious character can be dragged and placed into a bed or chair etc... where the effects are the same as sleeping. Once endurance level reaches 25%, character can be awakened by attack or another character. Once back 50%. character wakes up and goes into resting mode.

I don't have time to define the other terms I would like as I have to go but I'll do that on another date. :D :wink:

Posted: Tue Jan 20, 2004 12:50 am
by thingnumber2
I like RKs idea...just a few questions though...if you can be woken up from sleep, couldn't whoever's attacking you just wake you up? also would it be possible to knock people out without doing a lotta damage to em, like maybe hit them at 0 percent with a billy club or something....and if the defending person had a sword, could they parry?
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and about the attacking a certain number of times per hour...it's a good idea, except that, if I was in a battle, I can't log on every hour...most of the time, I can get on cantr maybe 1 to 3 times a day...

Posted: Tue Jan 20, 2004 1:24 am
by west
Bowser wrote:
|west| wrote:hard post to follow.

also, the people to whom you're referring are really juvenile...so frustrating to my char in the town we are both talking about.

4 days.


Are they juvenile because they are kllling everyone or is there something else you can tell us in four days to support the player bashing?



no, the characters are acting really juvenile. not just by killing people, but that too.

Posted: Tue Jan 20, 2004 1:41 am
by kroner
1 attack per hour basically makes fights a contest of who can log on more frequently so I don't agree with that. 5 per hour sounds better, but there would be some way that people could take advantage. For example, if you attacked just before the hour change, you could get in 10 hits in a short period of time. Also it's a bit unrealistic that after 4 hits you are still 100% strong, but at 5 you become instantly powerless. That's why I thought maybe a more gradual limit, like attacking reduces future attack strength, but you recover this over time would be better. I thought the varying attack stregths would also make things a bit more strategic and interesting. But the atraight finite attack limit is still a reasonable solution.

As for revamping the whole game with sleep and realistic healing and all that... umm... maybe it's a bit ambitious. Can it realistically be implemented? And before the next massacre?

Posted: Tue Jan 20, 2004 1:44 am
by kroner
thingnumber2 wrote:also would it be possible to knock people out without doing a lotta damage to em, like maybe hit them at 0 percent with a billy club or something
I don't think that actually happens in real life... just in movies and TV and stuff. I think IRL getting knocked unconscious would really hurt and would do a lot of physical damage.
But I'm not a doctor so I could be wrong about that.

Posted: Tue Jan 20, 2004 2:41 am
by thingnumber2
well, I've known people who've hit there head and been knocked out, and they were fine when they woke up...

Posted: Tue Jan 20, 2004 3:54 am
by new.vogue.nightmare
In order to knock somebody out you must either cause a concussion, cause incredible pain, or cause incredible bleeding, I believe. So it would take a decent amount of damage. Perhaps large blunt objects have a chance to cause a knockout, and maybe there could be different types of injuries? For example, a sabre would cause a bleeding wound that would eventually cause the stamina of its bearer to drop unltil unconscious (after which the health would be further affected?), unless treated with perhaps either a bandage (implementation of 'dress wounds' command, also usable on others to open up the possibility of combat medics?), or some kind of hemostatic medicine.
Although it might be a bit too much realism to implement cerebral hematomas from blunt force traumas that cause you to suddenly drop dead hours or even days after a blunt force trauma. :wink:

Posted: Tue Jan 20, 2004 4:41 am
by rklenseth
Shock also leads to be knocked unconscious or even working so hard you past out which is really just a form of shock. Shock can occur if the body sustains damage or thinks it is sustaining and damage and to protect itself it pretty much goes through a system shock your body which is pretty much shutting down your body. Pretty much people can go into shock if they have small cut or bruise but it rarely happens.

Your body can be pressed to the limits of endurance as well, and simply shuts down in order to protect itself.

I was also thinking that perhaps endurance can be made better if people execerise or over time they simply get more endurance for working on projects or other physical things. And when you get older you begin to lose endurance at a random rate. Perhaps people who excerised and stayed healthy mot of their life would lose less endurance.

Posted: Tue Jan 20, 2004 4:55 am
by new.vogue.nightmare
When children are fully implemented, what they can carry and how well they fight should increase with a crude skills system (at least until a more advanced one comes up) and should not be too closely linked. (e.g. I can't lift much weight as I never worked out much, but I'm a semi-proficient fighter, and there are huge powerlifters who can't fight for beans).
That way, we don't have a bunch of adults with all the same abilities, and poor farmboys who have to work all the time would be stronger than, say, a spoiled brat in the royal court.
Also, if someone's stamina were to drop below a certain level, they could sustain a small amount of damage for each turn that they do not stop and rest, and if it reaches 0 they just faint from exhaustion. That would also help in that you wouldn't have parents exploiting their children to make them stronger by working them insanely...perhaps the low stamina could also lower the rate of skill increase? (like straining your muscles to injury while exercising tends to not cause them to strengthen as effectively as a good strenuous, yet reasonable workout.)

There would have to be a cap to this, however, or we'd have something like in DragonBall Z, where people train until they are capable of sinking continents with a punch--humanly impossible.

Posted: Wed Jan 21, 2004 1:25 am
by Psycho Pixie
nitefyre wrote:Mind as well make the batches of 10arrows for a day. 10grams of iron and 90grams of wood for a set of 10 which takes a day, that being for war bows. for lower technology societies that still use hunting bows, maybe 10g of stone and 90gs of wood for them. Finally for Crossbows, samethign except with steel, to match the availible resources for both ammo and weapon.



stone and wood to make a basic hunting arrow? no, making a simple arrow can be done with just a strait piece of wood IRL. maybe make a basic stone knife, to sharpen the points, that would make more sense. with maybe an upgrade on the hunting arrows with feathers, since now you can miss a target, maybe improved arrows for the hunting bow with feathers could reduce the chances of a miss?


Psycho Pixies 2 cents.

Posted: Wed Jan 21, 2004 2:52 am
by ephiroll
Another way someone can be knocked out is by simply cutting off the blood supply to their brain, which is what happens when a boxer gets knocked out, the force of their head snapping back cuts the blood supply for just a fraction of a second. Getting knocked out in this way won't cause any more damage unless you hit something on the way to the ground. Anyone can find out what it is like by passing themselves out by putting pressure on the arteries on either side of your neck, after hyperventalating yourself to boost the O2 content of your blood so that you dont' suffer any damage from oxygen deprivation...you can do this to someone in a fight also, it's called a "naked choke" if used in this manner because it's not cutting off the air supply to the lungs like a normal choke hold would, but directly cuts off the blood to the brain and the person won't know what's going on until they drop to the ground. So basically, it is very possible to knock someone out without inflicting any physical damage.