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Posted: Fri Jan 16, 2004 9:22 pm
by new.vogue.nightmare
David wrote:I just thought I would throw a bone to the massacre crazy Cantr locations.


*coughKrifcough*

Posted: Sat Jan 17, 2004 3:12 am
by rklenseth
creepyguyinblack wrote:Yes, last night I forced Cosmo to edit the violence system. Without going into details for now, it is more exciting and risky to engage in violence. And also please don't use this as an excuse to engage in violence that would not have happened otherwise.


It still needs some changes though but we can worry about that later and another night when you are able to force Cosmo to your will.

Posted: Sun Jan 18, 2004 12:45 am
by thingnumber2
umm, what if some of my characters die, because they didn't know what the changes did?

Posted: Sun Jan 18, 2004 1:01 am
by creepyguyinblack
The standard factors in combat remain relatively the same, the changes mainly have been for a balancing effect which has long been absent. If your character is armed, armored and attentive, they should have the same chances of surviving conflicts as they did before.

Posted: Sun Jan 18, 2004 1:15 am
by thingnumber2
ok, but what about my attacking characters? How drastic are the changes?

Posted: Mon Jan 19, 2004 7:05 pm
by rklenseth
Well it seems that another place is on the verge of another massacre. Any person that has a character there knows where and what I'm talking about. I see the new additions to the violence system has only prolonged the massacres as sometimes the people miss or do less damage then they did before. The system is still very unbalanced. I still think that a town of 30 unarmed and unprotected people should easily take out 2 very well armed and protected people. Something that would balance this out a bit more is add fatigue and an endurance system. Those 2 people would not be able attack only so many people before they tire out and cannot do any damage anymore or block any damage. Then they would have to rest or sleep. Sleeping would heal strength (maybe this should be changed to health instead) and gain back endurance quicker but would leave the person vulnerable to attack. While sleeping you cannot block with your shield and your only saving grace from damage would be if the person missed. Resting would be less effective than sleeping but depending on your endurance, you would be able to block any blows that come your way. Also add one hit kills from weapons only; this would be very rare but would be realistic. Also perhaps one hit mortal blows; doesn't kill the character right away but that character is doomed to die and it is only a matter of time. Also, perhaps for every point of damage person takes there would be a chance that that person gets knocked out or goes unconscious. The lower the health and the more damage done the greater the chances this occurs. When the person is knocked out it would be like sleeping. also, add in wounds. If you get wounded you must tend to the wound or perhaps lose health from bleeding and maybe you would get infection or diseases later from not treating a wound. And different types of weapons can give different types of wounds; a sword would give a slashing or piercing wound (maybe this would be determined randomly or perhaps the character can choose for a slash attack or pierce attack; a slash attack would do less damage but take less fatigue and there would be a lesser chance of a mortal blow to occur while a piercing attack would be the opposite); a bow and arrow would be piercing but in the case of the bows there would be a number of factors involved or should be involved, type of bow, bow weight, type of arrow tip and what material it is made out of it; and clubs would be a bludgeon and would leave bruise and abrasion wounds and would be more likely to knock someone unconscious rather than mortally wound someone or kill them instantly though they should be possible as well. And with an endurance system then there wouldn't be any need for the one hit per day thing and now you can hit someone as many times as you like as long as you have enough endurance. This would open up things like assassin going after certain people. Bows and crossbows should require ammunition and once the ammunition is used up then the bows can no longer do damage. Also, while using a bow or crossbow you cannot use a shield which would make you vulnerable to attack but perhaps when a grid system is created, bows and crossbows would be able to fire long distances. Most other weapons, you would be able to use a shield. Missile weapons would take less endurance while melee weapons would take more. Every action done in game, whether working on a project, attacking, dragging, blocking an attack would take away more endurance and in order to gain back endurance you would have to either rest or sleep. Resting is simply doing nothing. Not working on a project or participating in some battle or whatever and after every turn you gain so many endurance points back. Sleeping would require you to manually put your character to sleep. While sleeping, you would not be able to hear people talking or see actions ect... but someone can wake you up then your character is awake. Perhaps if your endurance reaches 0 then your character automatically falls unconscious from be so very tired. It would take days for a character's endurance to reach 0 and as soon as the character endurance is back up then they will automatically wake up and begin working on the project they were working on. Now sleeping would gain back all of your endurance within two or three turns. While sleeping and resting, as long as wounds are tended and dressed, you would gain health at a faster rate as well. Maybe beds, chairs, couches would also add a bonus to reasting and sleeping. I think something along these lines would balance out the violence system and overall add more depth into the game of Cantr. It would also give us a reason to make beds and other furniture if there was a use for them. :wink:

Oh, and I think healing foods should be taken out. That would also balance the system out a lot more. Now a person can't simply eat a few apples or something and suddenly be mysteriously healed during the middle of combat. I think a system of resting, bandaging wounds, and medicines would be a lot better and wounds would heal over time not in half a second of eating an apple. This would also balance things out as well.

Posted: Mon Jan 19, 2004 9:33 pm
by west
hard post to follow.


I like healing foods, but I agree the combat system is no good...

also, the people to whom you're referring are really juvenile...so frustrating to my char in the town we are both talking about.

4 days.

Posted: Mon Jan 19, 2004 9:37 pm
by kroner
Simpler to implement would be a limit on the number of attacks per day or a decrease in damage and blocking after each attack that goes back up over time to simulate endurance. I'm thinking about 10% loss in attack and block strength after each attack and you get back 10% at each hour.

Posted: Mon Jan 19, 2004 9:58 pm
by creepyguyinblack
I have proposed limiting characters to ONE attack TOTAL per day, but I realize many will disagree with this drastic of a change, so perhaps make it a limit of one attack per game hour, and keeping the current limit of hitting the same char no more than once a day.
What are your thoughts on this?

Posted: Mon Jan 19, 2004 10:15 pm
by Solfius
I'd say yes, except maybe make the number 5 per game hour, as I think we can hit more than 1 person in the space of an hour, but we do need a limit, as I don't think we could hit 60 odd

Posted: Mon Jan 19, 2004 10:29 pm
by creepyguyinblack
I think five per hour is hardly restricting "massacres" in any way, someone could still strike fourty people in a day. I am proposing this sharp decrease for realism, and playability.

Posted: Mon Jan 19, 2004 10:35 pm
by Bowser
|west| wrote:hard post to follow.

also, the people to whom you're referring are really juvenile...so frustrating to my char in the town we are both talking about.

4 days.


Are they juvenile because they are kllling everyone or is there something else you can tell us in four days to support the player bashing?

Posted: Mon Jan 19, 2004 11:02 pm
by griogal
I think the damage values of many weapons should be reviewed. And if possible take range into account.

Posted: Mon Jan 19, 2004 11:04 pm
by ephiroll
griogal wrote:I think the damage values of many weapons should be reviewed. And if possible take range into account.


I agree completely, now that it's possible to get around a shield, it would be easiest to regulate combat by lowering the damage weapons do.

Posted: Mon Jan 19, 2004 11:48 pm
by rklenseth
Personally, I think limiting attacks would make violence to hard to do and violence will simply disappear due to it being regulated too much. And I also think damage from weapons are fine. All that really needs to be done is balancing the violence system and finding the right balance. Currently, it is unbalanced due to the fact that a a group of three people with sabres and iron shields can slaughter a whole town of 30 unarmed or lightly armed people with no protection or light protection in a few days. With random damage, the chance to miss, or the chance that you don't block an attack helps a little bit but at this point only prolongs the massacres a few more days. Limiting how many attacks would only do the same in prolonging the massacres. The 30 people would only get to hit one of the people once during a day while the 3 would do a lot of damage to the town before the town, if they are lucky, are able to kill or imprison the people. So in others words, that will only prolong the slaughter. An endurance system would balance that out somemore (I hope) in that the three men will become tired and will have to rest while the town can organized and evetually from the attacks of 30 people they would simply sucumb from being tired.

Also, another factor that would balance the system out would be to get rid of healing foods and make a more realistic healing system of rest, bandages, and medicines etc... So now those three guys won't fantastically and suddenly heal their wounds in combat. Plus, a better healing system would open up careers such as doctors and can later help towards the implementation of diseases and sicknesses. I think the medicines should be in place before the diseases and sicknesses are implemented.

I think an endurance system could be simple to start out with and then add onto over time. But first we would have to see if an endurance system works and better balance it out. The current changes are good but the violence system is still way too unbalanced.

An endurance could also add a lot more depth to the game as well, I think.