Re: The Dead Character Thread
Posted: Mon Oct 12, 2020 5:37 pm
To the player of Me from Dhung - you are sorely missed.
A forum for discussion about the PBBRPG Cantr II
https://forum.cantr.org:443/
*Wiro wrote:Here goes nothing.
- Winnie Grubsworth. Certified psychic.
- Dr. Zavrashia. Professional nudist.
- Trevor / Traveller. Bit of an oddball.
- Scott Dawson. Definitely a sailor. Sort of.
- Nine others died namelessly, or may as well have.
None of these lived particularly long, nor achieved any particular feats. I'm posting mainly to draw the attention of those I've interacted with and thank them for their efforts. The game really isn't for me anymore. It lacks the greater driving force of scarcity and frontier exploration it once had, the overarching plots, grand goals, and culture. I hate to say that nearly every character I spawned could be summed up like this:
"Welcome, there's hardly any laws, don't kill, clothes and food are in the barrel. Sort the rest out yourself."
*Wiro wrote:I hate to say that nearly every character I spawned could be summed up like this:
"Welcome, there's hardly any laws, don't kill, clothes and food are in the barrel. Sort the rest out yourself."
Rocket Frog wrote:*Wiro wrote:I hate to say that nearly every character I spawned could be summed up like this:
"Welcome, there's hardly any laws, don't kill, clothes and food are in the barrel. Sort the rest out yourself."
This is what sets me off the most...
Sunni Daez wrote:Rocket Frog wrote:*Wiro wrote:I hate to say that nearly every character I spawned could be summed up like this:
"Welcome, there's hardly any laws, don't kill, clothes and food are in the barrel. Sort the rest out yourself."
This is what sets me off the most...
Well, ya got food and clothes! lol. Figure it out. If you (in RL) Move to a new town, is the town going to say.. here's a job and you are now part of our circle of friends.... or.. do you go out, ask for a job, find a place to live, make friends? I've spawned, refused free stuff and figured it out. Others of course... well, want more than they are offered.. a couple of mine have felt entitled... again, I also have one that never asks for anything but has made a start to a pretty comfy life ... another that is 29, has the hide stuff given and has done nothing but work on other people's projects. Guess it doesn't bother me as much.
Rocket Frog wrote:Sunni Daez wrote:Rocket Frog wrote:*Wiro wrote:I hate to say that nearly every character I spawned could be summed up like this:
"Welcome, there's hardly any laws, don't kill, clothes and food are in the barrel. Sort the rest out yourself."
This is what sets me off the most...
Well, ya got food and clothes! lol. Figure it out. If you (in RL) Move to a new town, is the town going to say.. here's a job and you are now part of our circle of friends.... or.. do you go out, ask for a job, find a place to live, make friends? I've spawned, refused free stuff and figured it out. Others of course... well, want more than they are offered.. a couple of mine have felt entitled... again, I also have one that never asks for anything but has made a start to a pretty comfy life ... another that is 29, has the hide stuff given and has done nothing but work on other people's projects. Guess it doesn't bother me as much.
What maybe pisses me a bit is the fact that most places look just like any other places and there's no cultural difference most of the time. There are rarely any distinctive features, traditions, or things that pull you in. Being given food and clothes just for spawning and literally saying to you "fill the rest by yourself"... Why giving you something in the first place? Or why not introducing you to the place's culture somehow? Why there isn't a culture?
Most of the time, spawning somewhere only makes a difference on which resources you can gather.
It feels pretty... Empty. That's my complain. And I bet this is the same complain of many, that lead characters to die.
PaintedbyRoses wrote:...
One of my old characters wound up wandering around on a tandem in the wastelands of FU with little hope of ever meeting another person. So she started writing words of wisdom notes and dropping a new one in every town she passed through. This was her legacy and it made her an interesting character for me. I stole the words of wisdom from many RL people and mostly rewrote them to make them sound original. But this was her first note, without any rewriting, and my favorite:
“If you want to build a ship, don’t drum up the men to gather wood, divide the work, and give orders. Instead, teach them to yearn for the vast and endless sea.”
― Antoine de Saint-Exupéry
Rocket Frog wrote:What maybe pisses me a bit is the fact that most places look just like any other places and there's no cultural difference most of the time. There are rarely any distinctive features, traditions, or things that pull you in. Being given food and clothes just for spawning and literally saying to you "fill the rest by yourself"... Why giving you something in the first place? Or why not introducing you to the place's culture somehow? Why there isn't a culture?
Most of the time, spawning somewhere only makes a difference on which resources you can gather.
It feels pretty... Empty. That's my complain. And I bet this is the same complain of many, that lead characters to die.
zymurge wrote:...The solution is to provide less spawns to the established towns. Make them rarer and something that the towns will have a vested interest in. That higher level interaction will entice more players to keep their characters there. Meanwhile, more spawning into the frontier areas will give players a different set of survival goals and hopefully increase their desire to stick around. Those that want to be in bigger towns can do enough to gather basic survival gear and then find a way to a bigger town. At that point, they've invested enough in these characters to keep them alive once in the larger town.
To summarize all of this with a practical suggestion, I think there's essentially a few different preferences for players starting new characters:
- I want to spawn in a thriving place where I can focus on RP with an active group
- I want to spawn in a small town where there's much to do and a few people to do it with
- I want to live on the edge and spawn in place where I've got frontier level work to do just to survive
- I want to roll with what life throws me, so totally random
So here's the crazy idea. Give the player a choice between those options at character creation time. Then the algorithm can find a fitting spot. This works because part of RPing your character is to define the type of setting that they want to start in. We already typically preselect things like names, life goals, back story, personality type, etc so picking their spawn setting isn't a stretch. Also, by allowing the player to pick, that reduces some of the cases where a player doesn't like the spawn situation and abandons the character because of that.
Outerhaircell wrote:*Wiro wrote:Here goes nothing.
- Winnie Grubsworth. Certified psychic.
- Dr. Zavrashia. Professional nudist.
- Trevor / Traveller. Bit of an oddball.
- Scott Dawson. Definitely a sailor. Sort of.
- Nine others died namelessly, or may as well have.
None of these lived particularly long, nor achieved any particular feats. I'm posting mainly to draw the attention of those I've interacted with and thank them for their efforts. The game really isn't for me anymore. It lacks the greater driving force of scarcity and frontier exploration it once had, the overarching plots, grand goals, and culture. I hate to say that nearly every character I spawned could be summed up like this:
"Welcome, there's hardly any laws, don't kill, clothes and food are in the barrel. Sort the rest out yourself."
Trevor was a good character for the brief time that he was around, such a shame. You're quitting?
*Wiro wrote:
Trevor left a lovely drawing behind I hope finds it way into the right (or wrong) hands.