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eating too much - bug?
Posted: Sat Nov 25, 2006 6:15 pm
by sky
In Cantr style:
1725-6.26: You feel a bit faint
1725-1.19: You ate 124 grams of your meat jerky.
1725-1.19: You ate all your cooked meat.
1724-1.20: You ate 25 grams of your cooked meat.
1723-1.19: You ate 25 grams of your cooked meat.
Not sure how much cooked meat my character ate but that's an awful lot of food to eat at once!
Is it a bug or is it related to the feeling faint feature?
Posted: Sat Nov 25, 2006 6:46 pm
by Talapus
Posted: Sat Nov 25, 2006 7:08 pm
by sky
Jos Elkink wrote:Partly it was a bug - this has been repaired.
The rest is a feature - please roleplay it in game ...
Still doesn't make sense that she ate so much. Cooked meat plus 124 grams of jerky especially since Jos indicated on Nov 24 the bug was fixed......
1726-1.19: You ate 72 grams of your meat jerky.
So the character will still eat more than usual?
Posted: Sat Nov 25, 2006 7:36 pm
by Chris Johnson
The bug was fixed - everything else is working as intended
Posted: Sat Nov 25, 2006 7:37 pm
by sky
Humm.... so must be related to feeling faint.
Glad this one isn't on a boat!
Posted: Sat Nov 25, 2006 8:09 pm
by SekoETC
Wtf, how does one feel faint? One of my characters is over 70% hungry and not feeling faint. Also another one forgot to eat for two days and no feeling faint.
Posted: Sun Nov 26, 2006 1:05 am
by Wolf
One of my chars felt a bit faint while on a road, when he hadn't eaten for two days. Now he's been without food for a few days more, and no longer feeling faint.
None of my other chars who are out of food (even for a lot longer) feel faint.
I've read a few posts involving the faint feeling, but haven't found what I was looking for yet... but I'm thinking, there might be more factors than food programmed in, maybe such as weight carried, activity, such things... but that's just me guessing.
On another note, I've also just seen one of my chars eat more than the usual rate.
1726-1.18: You ate 104 grams of your smoked meat.
As far as I can tell right now, none of my other chars ate more than the usual rates.
Posted: Sun Nov 26, 2006 4:00 am
by Bowser
My only character to have felt faint happened to just run out of food. I was worried because he is also in his 90's, but since others have felt faint, I am no longer thinking it is an old man's decline.
Posted: Sun Nov 26, 2006 4:12 am
by Sunni Daez
1735-1.23 You see an obese man in his thirties die of a heart attack.
Posted: Sun Nov 26, 2006 10:06 am
by T-shirt
1724-1.19: You ate 5969 grams of spinage.
1724-1.19: You have eaten all your cooked meat.
1723-6.26: You feel a bit faint
5969 grams of spinage!!!!:evil:
That's eight days farming down the drain without any reason. What if resource department just took 800 grams of iron from your characters inventory!!!!
This is a very very bad change.

Posted: Sun Nov 26, 2006 10:09 am
by Bear
and ate it?

Posted: Sun Nov 26, 2006 7:07 pm
by sanchez
This is going to kill some chars. We invest too much in them for deadly diseases, or natural disasters. I am totally against this.

What are you trying to stimulate here?
Posted: Sun Nov 26, 2006 7:29 pm
by Pieter de Groote
Today, three of my characters were hit by this "feature". Only one was feeling faint, a few minutes before feeding time.
One:
1727-1.19: You ate 1019 grams of your potatoes.
Another:
1727-1.19: You are hungry.
1727-1.19: You ate all your asparagus.
1727-1.19: You ate all your potatoes.
And another:
1727-1.19: Je at 95 gram van je gerookt vlees.
1727-1.14: You feel a bit faint
What's up?
a. We need more roleplaying: Get a day's ration out of storage every day, to make sure you don't accidentally eat all your reserve food in one meal. That will make Cantr definately a more interesting game!
b. It's been months since the last round of serious complaints about changes in game mechanics. Now lets come up with something anoying, without an explanation of the intentions or game mechanism behind it. Wait, let's make it an even more interesting experiment and tell them to roleplay it!
I think some more information is needed, so that we can join in the fun of this mighty new change.
Posted: Sun Nov 26, 2006 8:18 pm
by DylPickle
Meh. Get creative and figure it out in game, you wiki monsters

Posted: Sun Nov 26, 2006 8:34 pm
by SekoETC
Maybe it's a new disease? But it doesn't sound like a reasonable disease.