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Usage Based Decay!

Posted: Thu Oct 26, 2006 10:17 pm
by Marian
I know this got a mention in Phalynx's thread but it's big enough that I think it deserves its own, complete with exclamation mark. :D

So...guys, we have usage based decay! Let's all discuss, or celebrate, or something. *does the happy dance*

Posted: Thu Oct 26, 2006 10:20 pm
by Kreed
Great job! Seriously good!

MD should e-mail everybody whoose ever played the game and let them know! :lol:

Posted: Thu Oct 26, 2006 10:22 pm
by Elros
I am happier about the reduction of decay on unused objects than I am about usage decay. However they are both great improvements, and a lot of work done by the people who did it.

Thanks Guys. *two thumbs up*

Posted: Thu Oct 26, 2006 10:38 pm
by Piscator
Three thumbs up!!! :lol:

Posted: Fri Oct 27, 2006 1:47 am
by Kreed
Hey, now you've pulled this one out of the hat could you implement reproduction next week? Cheers! :lol:

Posted: Fri Oct 27, 2006 3:34 pm
by formerly known as hf
Thanks to all involved - my 'list of Cantr staff to buy a beer for' has gotten longer...

Posted: Sat Oct 28, 2006 2:21 pm
by Surly
Wow... this just shows how little I care anymore... :roll:

I reserve judgement.

Posted: Mon Oct 30, 2006 3:35 am
by rklenseth
Usage Decay has been in the works for the while (back before I was even in the Resource Department back when I was in the Resource Department which had to be at least two years ago.). I'm surprised it is just getting done especially since Time Decay has been in place for a while.