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Cantr Fixes, Tweaks and Add-ons List

Posted: Tue Oct 24, 2006 9:13 am
by N-Aldwitch
This is like Phalynx's thread except more formal. I plan on regularly updating this list. Just post with updates you see, or hear.
Hopefully if the list becomes big enough, it'll be stickied.
Also note the dates are when they were first noticed. If you have an earlier one, say so. :D

(25-Sep-06) --- The Cello was implemented.
(30-Sep-06) --- Wiki was updated with a Language panel.
(03-Oct-06) --- Penalty for idling on character page eliminated.
(18-Oct-06) --- (in use) tag after a machine that is being used.
(18-Oct-06) --- Automatic machines that require no participants in the project.
(20-Oct-06) --- Tiredness when you attempt to drag someone.
(21-Oct-06) --- Spawning details of a location used when arriving at a place by foot.
(22-Oct-06) --- Shopping for 'time' using points from Voting for Cantr.
(24-Oct-06) --- Entering a building/vehicle made easier: when building/vehicles page is clicked, project is paused.
(24-Oct-06) --- Sidecar / Trailer implemented.
(26-Oct-06) --- Usage Based Decay - finally! :D

Posted: Sat Nov 04, 2006 2:40 pm
by N-Aldwitch
Updated.
5th november
- Put the events in order
- Added two (not new) implementations, cello and language panel in wiki

5th november +2hours
- Changed format as per advice from Rusalka, easier to read now
- Shortened dates

Posted: Sat Nov 04, 2006 2:56 pm
by Rusalka
Maybe it would be better if you put dates in front of every sentence. Great job anyway!

Posted: Sat Nov 04, 2006 3:32 pm
by N-Aldwitch
Thanks! :D I took your advice into consideration. :)

By the way, could people please PM me comments/suggestions? And not post here?

That way I can bump it every time there's a major update by deleting my old post and reposting it anew. (as to avoid me spamming)

Posted: Sat Nov 04, 2006 5:40 pm
by Sho
Edit posts.