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Posted: Tue Nov 28, 2006 2:44 pm
by Phalynx
For some reason I had formed the opinion that, like say specs, they had only RP value, not any functionality... Thanks for putting me straight.

Posted: Fri Dec 01, 2006 4:16 pm
by BlueNine
Brick building!

and the ability to make bricks for such a building...

Posted: Fri Dec 01, 2006 5:57 pm
by Blackdeath
One of my chars is "feeling faint"

Posted: Sat Dec 02, 2006 8:37 am
by tiddy ogg
Deck grill? (May have been there for ever, I seldom check.)

Posted: Sat Dec 02, 2006 8:40 am
by Phalynx
It's been there a while, it replaces the fact that you can't make a fire pit on a boat anymore, but it requires a trowel, which was nearly the undoing of one of my characters who set out with all the stone required along with the dung for drying and meat for cooking.

Posted: Sun Dec 03, 2006 1:33 am
by Phalynx
Object: small wooden fishing net
Days needed: 4

Raw materials needed:
1000 grams of thin rope
200 grams of resin
500 grams of wood
500 grams of medium rope

Tools needed:
needle
knife
hammer


Not that I spotted it - it was pointed out,,, :?

Posted: Sun Dec 03, 2006 2:43 pm
by Redbeard
:D

SIGNS on buildings

:D

Posted: Sun Dec 03, 2006 6:16 pm
by DylPickle
:D For real? *dashes off and checks, nearly spraining an index finger on a loose key*

Posted: Mon Dec 04, 2006 12:14 am
by The Sociologist
I don't understand. Where and how do you build a new sign then?

Posted: Mon Dec 04, 2006 12:22 am
by Phalynx
Just try and dynamically rename it.....

I'm not sure the facility to actually make the new sign is there yet..

Posted: Mon Dec 04, 2006 12:45 am
by Talapus
The RD has not finished deciding on the specifics (such as the required tools). What you have seen is the code changes that will allow this change to occur. Please be patient.

Posted: Mon Dec 04, 2006 10:47 pm
by Kreed
I found a repair icon inside my dirt bike and when I clicked it I got this;

Project: actively repairing the current location


My other charries inside can also see the icon in buildings, do we have building deteriation now?

Posted: Mon Dec 04, 2006 10:47 pm
by Agar
He is in his twenties and is actively repairing the current location.

No skill, no % done, and you can't work on anything else while you're repairing the location. Everyone that doesn't live in the town square is now fully employed keeping thier building from falling down around them, or boat from sinking out from under them.

Gotta love it.

Posted: Mon Dec 04, 2006 11:24 pm
by Sho
If previous staff posts are to be believed, there's no building "rot" per se - nothing time-based. So you don't need to worry about keeping your building from collapsing if it's not being attacked (which doesn't seem to have been implemented yet).

Posted: Tue Dec 05, 2006 4:03 pm
by Jos Elkink
Exactly, no building rot for now ... the repair functionality is in anticipation of building destruction through peaceful as well as violent means.