As the longest playing member (i.e. the "old guardsman" as Jos said) to have posted as of yet, I will arbitrarily attempt to define it as historians oft try (and fail) to do:
NITEFYRE'S CHRONOLOGY of CANTR
0-200: Primitive Civilization- Cantr was still in a quirky stage, with dung forks being the supreme tool and weapon of the game. Persons could easily claim and hold onto power, and the game structure was not yet at all near to being defined. Steel and iron were both found straight from the ground.
200-620: Developing Civilizations and Formation of Empires- The formation of the Ladvicitavoi Empire, towns such as Quillanoi[http://www.cantr.net/e107/e107_plugins/content/content.php?content.7], Tircqi[http://www.cantr.net/e107/e107_plugins/content/content.php?content.74], Siom, and Pok, etc, and the establishment of both a Mid-North Union in the Krif area (Clan MacGregor, Rangers, Drojf, etc) and the preeminence of two Clans in the Olip area (i.e. The Stone Cutters and the Red Knights) brought 'true' civilization to Cantr. Iron was still found from the ground; steel required manufacturing.
620-1300: The Golden Age of the Sea and Exploration- Coincidentally the years chronicled by Captain Hobbes[http://www.cantr.net/e107/e107_plugins/content/content.php?content.89] in the Hobbes Encyclopedia, parallel advancement by Andaru Treefeather, Rigel Starseeker, etc, led to an understanding of the general cartography of the populated areas. The Empires began to peak and fall for the most part [http://www.cantr.net/e107/e107_plugins/content/content.php?content.29], although the spawning of new islands (e.g. K-isle) would repeat the process for the new wave of players. On the flip side, sea-borne piracy began to shape up because of increased manufacturing (see the Ranger's Tale and the Pirate's Hunt). Iron was now manufactured, clothing was implemented, tiredness took hold and led to....
1300-1600s: Colonization and Globalization- People followed the advancements now heralded in and began spreading out, dispersing. Unfortunately, this has also led to players being less concentrated and has diluted some of the RP experience for many players (see the recent decrease from 1900-->1600 players mentioned in the Zine). Most of my favorite players have long since been gone with the wind. However, Cantr has been bulstered by a large amount of foreign players (see the rapid expansion of the Polish area, for instance). Sea travel, radio communication, vehicle mobilization, etc, has become the mainstay for most developed characters.
NB: These dates are rough and overlapping in some areas; of course, some areas developed later or earlier and do not follow these general trends. I speak from first hand experience, observations, and my own historical work in game and my duties as a Webzine editor. I know what I am talking about. There are many more minor details along the way, which I have excluded for brevity's sake and the request to generalize. I hope you appreciate what I have spent this morning jotting down
