Jos Elkink wrote:Redbeard wrote:What is wrong with Cantr II is "expectations"... when you join first you expect things to happen much faster than they do, then when you become established and your real life calls, it is hard to slow down because other players expect you to be available and active.
We're trying everything to make this clear to players - it's clearly stated on the front page, in the 'first day page' on the Wiki, etc. What else can we do? Any suggestions? I know people don't read, but how do we fix this?

Don't let the people to just start playing.
Force them to read (or at least to see some pictures or drawings) about the operation and mechanics of the game, through some brief pages of compulsory visiting (hide the "next" link to enforce looking for it, unless the people were reading).
It is very annoying to tell each newbie "you should use the 100 gr bones in the bone shield project before participating on it, and for using the bones you should go to the inventory's page, look for the bones, and click the 'use' button... that one with a star that has nothing to do with the concept of 'use', and then..."
I know you understand.
A more intuitively interface and mechanics will increase the satisfaction obtained by the players since theirs first minuts in the game.