Objectively Close Minded - And other cultural blockades
Posted: Tue Aug 01, 2006 6:22 am
Many of us forum goers are asking ourselves every time we log on: How can I do my part to encourage cultural monotony in Cantr? I’m sure that most of us wish that the few towns that are truly unique amongst the factory made villages would just disappear. Really why do we let their presence mess up our hundreds of perfect towns all getting along in peace and harmony? I’ve found that while this epic goal of monotony can create a little boredom, it can be solve by spawning a crazy character or maybe a mute or even someone who only says one word. Now that almost every town has their own crazy person and/or mute the dream of complete monotony could be only months away from fulfillment. And we could have never reached this dream without the wonderful tools of an “objective” viewpoint towards new ideas, and spawning with a preset moral code.
If you didn’t catch on, there may have been a little sarcasm in that last paragraph.
Since I’ve started playing, it seems that most of the newspawns spawn up with some moral code, they are either good or bad. Most are automatically good people and if you kill some innocent person in front of them on their first day of life then they start crying murder. Very few look at that and go “So that’s the way thing are, might as well fit in” It doesn’t matter if that town accepts murder or not, the newspawns reaction is the same either way. Now murder is an extreme example, the reaction can be just as repulsed as if it were something simple like trying to run a town with sever punishment for minor hunting violations. This attitude make it very difficult for anyone who wants cultural variety but finds that a crazy lady trying to make an asparagus have a conversation with a mute as something less then cultural definition.
A culture is made by more than one or two people in a town. For unique cultures to develop, newspawns need to accept the unique aspects of the culture in the towns they spawn in. Frankly the game is less fun because people spawned with a full fledged unique personality and spending the first three minutes of their existence building a resume to match. I know by experience that characters seem more natural and are more fun to play if you spawn them with few personality traits and ask a lot of questions for them to develop a worldview for themselves.
One unfortunate thing about so many people having “objective” characters, usually because they spawned that way, is that by staying objective, they never embrace new ideas. They couldn’t embrace any sort of beliefs that their player doesn’t hold to due to game mechanics or whatever else, because then they wouldn’t be objective any more. A missionary for a new religion comes to town and all you have to do is call him a closed minded religious nut, lock him up and never consider a word he said. That much seems fine for an older bias character, but not for the twenty-one year old freshly learning about the world or a thirty year old looking to set their town apart from the others around them.
Younger characters should be developing views on life not fighting for ideals and dreams that they spawned with but don’t have any reason to believe in based on their surroundings. The best thing that could happen to make diverse culture around Cantr is for half of the newspawn to embrace ideas they hear preached in Cantr instead of having their own to begin with.
Has anybody else noticed that nobody seems to embrace the interesting religions? The only ones that can gather a few followers are the cheesy great god(s) oppose disorder or chaos or people breaking laws and wants us all to hold hands and help each other. (Funny that people who spawn with these same beliefs are plenty happy to dismiss even these religions as bogus without ever evaluating the religions explanations of Cantreality) I’ve seen a few really neat religions come about only to be ignored or have their propagators chased out of town as lunatics. I think newspawns characters and young people are the ones who can change this trend.
Now people who have a neat idea about a new character, instead of just unleashing them on whatever town they happen to spawn in, spawn them up and start asking around to see what the town is like. It isn’t hard to make a character gain personality traits over time. So if you find yourself in a town where your character idea will work, then move their personality development in the direction of your ideas. The character will probably be more fun to play, and certainly more appropriate for the way the town is developing than if you just spawned them like you pictured from the start.
So please people, when you are getting ready to spawn up a character, keep them open minded enough that they might accept crazy and stupid ideas, especially if the whole town around you holds to those strange ideas. Let the town and people around them build up their personality. Who knows, we might start to have more than a shrinking handful of interesting towns.
If you didn’t catch on, there may have been a little sarcasm in that last paragraph.
Since I’ve started playing, it seems that most of the newspawns spawn up with some moral code, they are either good or bad. Most are automatically good people and if you kill some innocent person in front of them on their first day of life then they start crying murder. Very few look at that and go “So that’s the way thing are, might as well fit in” It doesn’t matter if that town accepts murder or not, the newspawns reaction is the same either way. Now murder is an extreme example, the reaction can be just as repulsed as if it were something simple like trying to run a town with sever punishment for minor hunting violations. This attitude make it very difficult for anyone who wants cultural variety but finds that a crazy lady trying to make an asparagus have a conversation with a mute as something less then cultural definition.
A culture is made by more than one or two people in a town. For unique cultures to develop, newspawns need to accept the unique aspects of the culture in the towns they spawn in. Frankly the game is less fun because people spawned with a full fledged unique personality and spending the first three minutes of their existence building a resume to match. I know by experience that characters seem more natural and are more fun to play if you spawn them with few personality traits and ask a lot of questions for them to develop a worldview for themselves.
One unfortunate thing about so many people having “objective” characters, usually because they spawned that way, is that by staying objective, they never embrace new ideas. They couldn’t embrace any sort of beliefs that their player doesn’t hold to due to game mechanics or whatever else, because then they wouldn’t be objective any more. A missionary for a new religion comes to town and all you have to do is call him a closed minded religious nut, lock him up and never consider a word he said. That much seems fine for an older bias character, but not for the twenty-one year old freshly learning about the world or a thirty year old looking to set their town apart from the others around them.
Younger characters should be developing views on life not fighting for ideals and dreams that they spawned with but don’t have any reason to believe in based on their surroundings. The best thing that could happen to make diverse culture around Cantr is for half of the newspawn to embrace ideas they hear preached in Cantr instead of having their own to begin with.
Has anybody else noticed that nobody seems to embrace the interesting religions? The only ones that can gather a few followers are the cheesy great god(s) oppose disorder or chaos or people breaking laws and wants us all to hold hands and help each other. (Funny that people who spawn with these same beliefs are plenty happy to dismiss even these religions as bogus without ever evaluating the religions explanations of Cantreality) I’ve seen a few really neat religions come about only to be ignored or have their propagators chased out of town as lunatics. I think newspawns characters and young people are the ones who can change this trend.
Now people who have a neat idea about a new character, instead of just unleashing them on whatever town they happen to spawn in, spawn them up and start asking around to see what the town is like. It isn’t hard to make a character gain personality traits over time. So if you find yourself in a town where your character idea will work, then move their personality development in the direction of your ideas. The character will probably be more fun to play, and certainly more appropriate for the way the town is developing than if you just spawned them like you pictured from the start.
So please people, when you are getting ready to spawn up a character, keep them open minded enough that they might accept crazy and stupid ideas, especially if the whole town around you holds to those strange ideas. Let the town and people around them build up their personality. Who knows, we might start to have more than a shrinking handful of interesting towns.