Things you really want to see in "Cantr Statististics

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SekoETC
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Re: Things you really want to see in "Cantr Statististics

Postby SekoETC » Sun Jun 09, 2013 12:46 pm

1515. How many of those are yours? :wink:
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sherman
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Re: Things you really want to see in "Cantr Statististics

Postby sherman » Sun Jun 09, 2013 12:48 pm

I would say near 15., but I think couple have been buried. Its the art of dying to do something this awesome
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Re: Things you really want to see in "Cantr Statististics

Postby Xander » Sun Jun 09, 2013 1:42 pm

Chroma Key wrote:How many characters are there with 'albino' in their description?



What is the most common skin/eye/hair colour combination, and the nost common of each one?
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Re: Things you really want to see in "Cantr Statististics

Postby SekoETC » Sun Jun 09, 2013 2:36 pm

That could only be researched manually and would take a long time.
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Frankoniusz
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Re: Things you really want to see in "Cantr Statististics

Postby Frankoniusz » Wed Jun 12, 2013 4:26 pm

What is the total amount of locations in Cantr (Not including buildings and ships, of course)

And how many locations have at least one citizen?
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Re: Things you really want to see in "Cantr Statististics

Postby EchoMan » Wed Jun 12, 2013 5:04 pm

There are 9218 outdoors locations in Cantr.

743 of those are subject to recieving newspawns, i.e have at least 2 characters.* Calculating every location with one character (could be in vehicles or buildings etc) is time consuming and I don't have the time.


*) Not all language groups use this information, and have static spawning locations instead.
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Re: Things you really want to see in "Cantr Statististics

Postby SekoETC » Wed Jun 12, 2013 5:06 pm

684 have at least one living person outside (doesn't include people in buildings or vehicles). So there are at least 59 locations where everybody is inside or in vehicles or recently left, and people are still spawning. And one of those outdoors locations is apparently some sort of a test location, since it's not part of any island and it has a non-dynamic name.
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sherman
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Re: Things you really want to see in "Cantr Statististics

Postby sherman » Thu Jun 13, 2013 8:42 am

And how many of those are in Finnish region?
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Re: Things you really want to see in "Cantr Statististics

Postby EchoMan » Thu Jun 13, 2013 10:23 am

Language regions are decided by where characters travel and settle down. We could query how many locations have Finnish residents, but this information might be used OOC'ly when there are conflicts between language groups, so I won't do it.
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sherman
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Re: Things you really want to see in "Cantr Statististics

Postby sherman » Thu Jun 13, 2013 6:23 pm

I was just meaning spawning points :P
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Re: Things you really want to see in "Cantr Statististics

Postby SekoETC » Thu Jun 13, 2013 7:11 pm

If the system works as intended, currently there are only 3 Finnish spawning locations.
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Bas
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Re: Things you really want to see in "Cantr Statististics

Postby Bas » Thu Jun 13, 2013 8:31 pm

I was wondering what are the locations with the most different language groups present. Could this be easily found?
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Re: Things you really want to see in "Cantr Statististics

Postby SekoETC » Thu Jun 13, 2013 8:47 pm

It shows up one location with four language groups but I wonder if that's some sort of a bug, because I've been to that location and never seen a Dutch person there, yet it claims there is one. Unless they're just visiting, it might be some sort of a bug. There are several locations with three language groups present, too many to list.
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Re: Things you really want to see in "Cantr Statististics

Postby Greek » Thu Jun 13, 2013 8:50 pm

Yeah. Possible.
1 location with 9 language groups, but it's not really true, as it's location 0, which covers all people in the world who travel by foot.
There are 7 locations with 3 language groups.
72 locations with 2 language groups.
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Re: Things you really want to see in "Cantr Statististics

Postby Tiamo » Thu Jun 13, 2013 9:34 pm

There are (were?) a few dutch characters who have completely adapted to the main language group where they live. In daily life they probably will not be recognizable as dutch. So the 4-language city can be correct.
Also i have seen some ships with a mixed-language crew. They would easily cause (temporary) multi-language locations.
I think ...

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