Game changes - discussion about implemented changes.

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Snickie
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Re: Game changes - discussion about implemented changes.

Postby Snickie » Mon Jun 06, 2016 10:16 pm

SekoETC wrote:Oh yeah and I made an error in my previous post. I meant to write 31 days but I wrote 31 grams. It doesn't allow me to edit this late anymore.

;)

48 hours to edit your post is the standard now, been like this for a few years.

Glad you like the recipes. I can't take any credit for them whatsoever but it's nice to know that RD's work is appreciated. :)
I haven't made any of them yet so I can't speak from experience.
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Re: Game changes - discussion about implemented changes.

Postby Joshuamonkey » Tue Jun 07, 2016 12:41 am

Snickie wrote:48 hours to edit your post is the standard now, been like this for a few years.

I didn't even know there was a time limit. :o That makes sense now.
I have a reason for not knowing though..
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Re: Game changes - discussion about implemented changes.

Postby SekoETC » Tue Jun 07, 2016 10:31 am

By "anymore" I meant since I got booted from the staff and lost the ability to edit anybody's messages, including my own.
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Re: Game changes - discussion about implemented changes.

Postby SekoETC » Tue Jun 14, 2016 11:51 am

So did anyone notice what RD did? Enjoy your useless olives.
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Millhouse
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Re: Game changes - discussion about implemented changes.

Postby Millhouse » Tue Jun 14, 2016 1:39 pm

I'm glad to have access to more recipes but it would be nice to see more uses for olives. I hope RD isn't quite done with the cooking overhaul. I might add some olive recipes to suggestions.
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Re: Game changes - discussion about implemented changes.

Postby nateflory » Tue Jun 14, 2016 2:09 pm

Still trying to figure out what changed. I argued once before there should be a "List" somewhere, but I'm not seeing this most recent one, even in-game notification (like is at the top of the turn reports).
Wiki is not updated either.

Sigh... I didn't know anything changed, except this thread and the "changes soon" announcement. Maybe I don't pay attention to the minutia details like I should??
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Re: Game changes - discussion about implemented changes.

Postby SekoETC » Tue Jun 14, 2016 2:20 pm

It is in the wiki, you just need to look at individual pages. Gourmet pasta was de-validated and can now only be eaten by itself, not used for cooking. It was replaced by pasta, which is used for all former pasta recipes (both gourmet and plain) except pasta with pesto, which now uses plain pasta, but now plain pasta is made of regular pasta by adding olive oil, so it was made more valuable. Also if you had a large stock of plain pasta, now you can only use it for one recipe instead of several. Several recipes were simplified and moved to new machines. Rice flour and barley flour were added. Rice noodles are now made of rice flour, without any other resources. This means they can now be made in (you-know-what) islands, that have rice (and olives) but no gas to make propane. Cake flour was added, and it can be made of any flour using a shifter, which is made of tin. Angel food cake, baklava and carrot cake were added. Tagliatelle with spinach was also added, and cod with rice noodles, and beef stroganoff. Pasta with vegetables no longer uses carrots, but uses thyme instead, which might potentially make it less accessible on some regions. Ramen no longer uses pork, just broth and seaweed (and rice noodles).
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Re: Game changes - discussion about implemented changes.

Postby nateflory » Tue Jun 14, 2016 2:33 pm

SekoETC wrote:It is in the wiki, you just need to look at individual pages. Gourmet pasta was de-validated and can now only be eaten by itself, not used for cooking. It was replaced by pasta, which is used for all former pasta recipes (both gourmet and plain) except pasta with pesto, which now uses plain pasta, but now plain pasta is made of regular pasta by adding olive oil, so it was made more valuable. Also if you had a large stock of plain pasta, now you can only use it for one recipe instead of several. Several recipes were simplified and moved to new machines. Rice flour and barley flour were added. Rice noodles are now made of rice flour, without any other resources. This means they can now be made in (you-know-what) islands, that have rice (and olives) but no gas to make propane. Cake flour was added, and it can be made of any flour using a shifter, which is made of tin. Angel food cake, baklava and carrot cake were added. Tagliatelle with spinach was also added, and cod with rice noodles, and beef stroganoff. Pasta with vegetables no longer uses carrots, but uses thyme instead, which might potentially make it less accessible on some regions. Ramen no longer uses pork, just broth and seaweed (and rice noodles).



Ahh, thanks. I heard someone mention Olives, and I noticed the main "olives" page had not been updated, but "Olive Oil" was. :D
*grumbles about still wanting a "archive of changes" page somewhere for newer/returning folks.... but good-naturedly* 8)
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Re: Game changes - discussion about implemented changes.

Postby Millhouse » Tue Jun 14, 2016 2:44 pm

Sanchez updated the wiki. You can see the changes here

http://wiki.cantr.net/index.php?limit=5 ... 16&month=6

They did say in the last game announcement that individual changes wouldn't be announced and to check the wiki. But yeah, if you don't really know where to look then it's hard to tell what changed (I've been watching the 'recent changes' page on the wiki to stay up-to-date)

Edit: Some new recipes were added too:

Angel Food Cake
Arancini
Apple Chutney
Baklava
Carrot Cake
Cucumber Raita
Ceviche
Fish Sauce
Gifilet Fish
Ginseng Soup
Ginseng Tea
Gravlax
Grilled Trout
Paneer Tikka
Papaya Salad
Pasta
Tagliatelle with Spinach

(I might have missed some. A lot was changed.)
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Re: Game changes - discussion about implemented changes.

Postby sanchez » Tue Jun 14, 2016 3:14 pm

I’m trying to update the wiki for all the new things. Thanks for patience. There are more changes and new recipes to come, and especially for ingredients that previously had few uses, so I hope chars will be able to discover and enjoy these recipes.

We are not making in-game announcements of inidividual additions as was done in the past. At one time in the game, there was a rule called Find Out In Game (FOIG). This was abandoned with the creation of the Wiki, to mitigate unfair advantage for experienced players for things like manufacturing iron. However, the intent of this rule is still important, and in a sense is at the heart of the Capital Rule. As players, we all make choices every time we log in what knowledge each of our chars has acquired in game, in his own environment. For example, some ingredients which may seem ordinary to us as players would be quite exotic for our chars (cf. olive oil). Some may be higly valued once discovered, etc.. While maps and faster travel have changed the game quite a bit, so that chars may have knowledge of resources they’ve never seen, it’s still important for each char to focus on his own environment. By not announcing every new addition, we are attempting to restore in some small way the spirit of the old FOIG rule.
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Re: Game changes - discussion about implemented changes.

Postby MattWithoos » Tue Jun 14, 2016 10:05 pm

I'd love to see this rule returned. Seriously. Things like potions should be discovered, and the recipes a trade secret.
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Re: Game changes - discussion about implemented changes.

Postby SekoETC » Sat Jun 18, 2016 5:25 pm

One thing I missed earlier is that the eating rates for raw vegetables were increased, and the rates for asparagus harvest knife were reduced. They were honestly out of line, so they deserved to get reduced. As far as I can remember, none of my characters have been eating raw food recently, so I didn't notice the new rates until I read the wiki more closely.
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Re: Game changes - discussion about implemented changes.

Postby Vega » Sat Jun 18, 2016 7:03 pm

I did. I got a character suddenly eating 333 grams of potatoes a day and I got worried she would be sick and... why would she be sick?
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Re: Game changes - discussion about implemented changes.

Postby Alladinsane » Wed Jun 22, 2016 11:15 am

I would check the wiki on that Vega, you may find out that a kilo of potatoes lasts about 3 days instead of 5. (who eats raw potatoes anyway, zero food value).

On the Olives... can somebody come up with some recipe suggestions? I was a chef for close to 20years and I can't think of many. Once you have done the relish trays, the tapenade, and pasta... The possibilities start to dwindle. There are some websites and this may or may not be the best, but look through http://allrecipes.com/ and see what you can come up, how nutritional it should be, and whether you would actually make it a staple food in your diet. I am not RD, but I know they work hard and spent significant time on this.

The regional nature of ingredients to certain islands and locales is first of all, realistic... Olives don't grow in Canada. But you can get them through transport and trade. That second word is a key factor also... through trade all ingredients can be obtained since there really is not decay if you get stuff off of the ground. Raspberries that were picked a continent away and shipped and then kept in a storeroom for twenty years are as fresh as the day they were picked. Try that with any fresh fruit in RL and please don't invite anyone of my family to your house for dinner...well, except my mother-in-law, have her enjoy some of that cod you caught 5 years ago too...mmmm!

The suggestions forum can be for things besides primitive hand grenades too!

I for one want to compliment our RD team for doing work that they really don't have to do. Its their desire for a more realistic game that reflects the common-sense remarks that you often like to add, that drives them. Their jobs are often thankless and takes away from things in rl such as family or even their own role-playing. Much like the veterans who fought for each of our individual countries; they didn't and don't do it for money, fame, or power and expect no extra rewards.

An occasional "Thank-you" goes a long way.

Thank you RD and GAB for blessing their endeavors.

Be well

P.S. I really think we should have some primitive hand-grenades :idea:
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Re: Game changes - discussion about implemented changes.

Postby MattWithoos » Wed Jun 22, 2016 11:20 am

Genuinely, thank you RD! I imagine this was probably a big discussion, with plenty of thinking going into rebalancing and effort in updating all the records. I personally am super excited to have a reasonable amount of difficulty added to the game (it was too easy to spend a day on a harvester and have food forever). I noticed eating 500 grams of rice and was like "nope, this stuff has gotta be cooked!".

SekoETC wrote:One thing I missed earlier is that the eating rates for raw vegetables were increased, and the rates for asparagus harvest knife were reduced. They were honestly out of line, so they deserved to get reduced. As far as I can remember, none of my characters have been eating raw food recently, so I didn't notice the new rates until I read the wiki more closely.


Ooh, watch out, we have upper-class characters! Too rich to eat the vegetables straight from the ground, are we? :P :lol:

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