Things that thrill or amuse you about Cantr.

General out-of-character discussion among players of Cantr II.

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sherman
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Re: Things that thrill or amuse you about Cantr.

Postby sherman » Mon Jun 29, 2015 1:21 pm

Marian wrote:
*Wiro wrote:EDIT: The effect disassembly had on the radio network is very interesting and finally people are forced to get off their butt or go dark.


I'd be interested in a poll on how much this whole incident either helped or hurt people's characters once it's all resolved.

Kind of hilarious how what has to be the too most annoying characters in the entire game are going to go down in history for this instead...


More hilarious is that nobody else had done it, no locks or anything protecting those things so... Really shouldn't be any surprise, it would have happen sooner or later anyway and has happened with some random people turning radios offsynq but now at least people have reason to move their lazy butts around.

I'm pretty sure however that there's larger problem than one repeater, I have seen many being off synced before and have turned them back 100 freq so that one just showed the missing links. Though I can't tell for sure, whole radio range is a bit mystery still for me
Don't fight a battle if you don't gain anything by winning.
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Marian
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Re: Things that thrill or amuse you about Cantr.

Postby Marian » Mon Jun 29, 2015 3:14 pm

Just found a treasure trove of old repair projects. So many beautiful antique tools, and nice ones, perfectly preserved. My char feels like an archaeologist who just made the find of the century. Image
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Kyriel
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Re: Things that thrill or amuse you about Cantr.

Postby Kyriel » Tue Jun 30, 2015 6:39 pm

The amount of time I have spent lately researching languages, medieval weaponry, cloth, dyeing, obscure musical instruments, gemstone cuts, woodworking, sailing, leather, animals, metallurgy, and flowers.
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iavatus
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Re: Things that thrill or amuse you about Cantr.

Postby iavatus » Wed Jul 01, 2015 6:18 am

Kyriel wrote:The amount of time I have spent lately researching languages, medieval weaponry, cloth, dyeing, obscure musical instruments, gemstone cuts, woodworking, sailing, leather, animals, metallurgy, and flowers.


Seconded. My google metrics have gone crazy, from hours spent looking up images and patterns of clothing from the historical culture I draw as inspiring my chars look.

That has been fun too, squeezing every last morsel of description out of the 320 character limit for it. Forcing me to be frugal with how to describe it, really break down what the important parts are and how to present the image that I'm thinking of.
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*Wiro
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Re: Things that thrill or amuse you about Cantr.

Postby *Wiro » Fri Jul 03, 2015 9:46 pm

Translating foreign character descriptions with Google:

A short woman with very long black hair behind the lines occurring on the buttocks.

You can feel her strong smell spread.
Read about my characters by following this link.
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Snowdrop
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Re: Things that thrill or amuse you about Cantr.

Postby Snowdrop » Fri Jul 03, 2015 10:26 pm

Is that the same woman? She sounds very interesting, if so! :mrgreen:
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*Wiro
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Re: Things that thrill or amuse you about Cantr.

Postby *Wiro » Fri Jul 03, 2015 10:34 pm

Yeah. Some things just don't translate. Haha.
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Snowdrop
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Re: Things that thrill or amuse you about Cantr.

Postby Snowdrop » Fri Jul 03, 2015 11:03 pm

I'm not sure I want to know where the strong smell is spreading from... :lol:
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Marian
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Re: Things that thrill or amuse you about Cantr.

Postby Marian » Thu Jul 09, 2015 2:21 am

Ever have one of those experiences where your character gets to hang out with their favorite person in all the world, everything is going their way, and it's enough to give you a warm fuzzy feeling as you go about your day, even when you're not playing? :)
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Snowdrop
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Re: Things that thrill or amuse you about Cantr.

Postby Snowdrop » Thu Jul 09, 2015 4:18 am

Ya :D
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Snowdrop
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Re: Things that thrill or amuse you about Cantr.

Postby Snowdrop » Sat Jul 11, 2015 10:34 pm

The way ships will stop to avoid hitting the coast, but being directly on course to hit another ship isn't an issue at all...

Image

:lol:
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LittleSoul
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Re: Things that thrill or amuse you about Cantr.

Postby LittleSoul » Sat Jul 11, 2015 10:58 pm

Snowdrop wrote:The way ships will stop to avoid hitting the coast, but being directly on course to hit another ship isn't an issue at all...

Image

:lol:


That moment where your forum avatar perfectly compliments your post, though. :lol:
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*Wiro
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Re: Things that thrill or amuse you about Cantr.

Postby *Wiro » Mon Jul 13, 2015 12:00 am

Desert tortoises. Has anyone else noticed their odd locations?
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Marian
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Re: Things that thrill or amuse you about Cantr.

Postby Marian » Mon Jul 13, 2015 3:41 am

I'm sure this one's been said a million times, but: custom descriptions. They still make me giddy.

Always before, notes were just about the only really interesting, unique thing that could stand the test of time. I just love the idea that the things my character makes could be floating around the game almost literally forever. Maybe I'll spot someone with a sword or dress I made, with a new character on another island RL years from now.
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SekoETC
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Re: Things that thrill or amuse you about Cantr.

Postby SekoETC » Mon Jul 13, 2015 7:47 am

I recently entered a ship that had old (well, not that old) building projects in a cabin. I was going to cancel them until I noticed they had custom descriptions. It would be pretty awesome if someone completed them, even though they have no materials added.
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