Overhearing whispers, your opinion
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- SekoETC
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But the thing is if you could never accidentally hear something in passing, people would have to be suspicious (or bored) in advance to start listening. If they got caught, the target would know for sure that the listening was intentional and not accidental, so I would rather have eavesdropping in addition to overhearing, not instead of it. Also I would be okay with allowing people to lower one's voice, or to move away from the center of the crowd, but it should be obvious to others then that these people are having a really private conversation instead of just a casual one. And I don't think there should ever be a 100% certainty that no one heard something intended as private, the likeliness could just vary based on volume, distance and intentions of the listener. Of course implementing all of these things would take much more effort than what implementing the random chance has taken.
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- CN
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SekoETC wrote:But the thing is if you could never accidentally hear something in passing, people would have to be suspicious (or bored) in advance to start listening.
This is what your argument has come down to, that it was implemented because of paranoia about possible criminals. I think that if you're suspicious of someone, you should have to work to dissuade your suspicions. It'd make it more interesting that way.
So, eavesdropping should be added in addition to overhearing, it should be, if anything, added instead of.
- CN
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Comy wrote:I don't like that this feature was implemented simply because it was easier than other things that would be much better.
Or at least more reasonable and that would actually add to the game instead of just being rather useless.
Think of all the stuff sitting in implemented suggestions right now that is actually good and could create a lot of opportunities, but instead, this was added in simply because it was easier, and convenient.
I don't buy it.
I have yet to see a good argument for this.
- SekoETC
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CN wrote:This is what your argument has come down to, that it was implemented because of paranoia about possible criminals.
It was implemented over many reasons, don't try to squeeze it down to just one. You'd think a lot of people would feel relieved if parts of their casual conversation gets overheard by people, since then someone could defend them if someone else starts accusing them of having sex in public. And even though the likeliness of individual whispers getting heard is high, it's very unlikely for a single listener to hear more than one whisper in a row, so it's difficult if not impossible to actually follow the conversation.
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- CN
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SekoETC wrote:It was implemented over many reasons, don't try to squeeze it down to just one.
There may have been other reasons, but that is what it comes down to, admit it or not. It was the main reason for its implementation. But while this does give an advantage to some, I think it disadvantages others more.
SekoETC wrote:You'd think a lot of people would feel relieved if parts of their casual conversation gets overheard by people, since then someone could defend them if someone else starts accusing them of having sex in public.
In all my years playing, I don't think I've ever encountered someone who was so terribly offended by an accusation of public sex that they demanded witnesses, or even felt the need to prove otherwise.
Besides, just because someone overheard something, doesn't mean they'll act on it which is what I've been saying from the beginning
- Caesar
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After a little Ingame experience with this new feature I think we should lower it to about 0,5% chance.
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- Respect comes from two sides and must be earned. Nobody has the right to it because of a title, sex, age, race or birth.
- What doesn't kill you makes you stronger.
- I believe in True Love, do you?
- CN
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- Caesar
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CN wrote:Caesar wrote:After a little Ingame experience with this new feature I think we should lower it to about 0,5% chance.
I think that if people are so insistent on keeping the feature, the chance needs to be drastically lowered.
I just said that.
- Every person lost in war is two too many.
- Respect comes from two sides and must be earned. Nobody has the right to it because of a title, sex, age, race or birth.
- What doesn't kill you makes you stronger.
- I believe in True Love, do you?
- Respect comes from two sides and must be earned. Nobody has the right to it because of a title, sex, age, race or birth.
- What doesn't kill you makes you stronger.
- I believe in True Love, do you?
- SekoETC
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I actually agree that the chance of being heard becomes too big in large locations, so the likeliness per person should decrease as the population increases, but because everybody is being so hostile, that doesn't encourage me to work on fixing the problem.
And CN, you are making me mad. Seriously. That's not why I implemented it. If other people would like to have it because of that reason, it's not my fault.
And CN, you are making me mad. Seriously. That's not why I implemented it. If other people would like to have it because of that reason, it's not my fault.
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- Caesar
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SekoETC wrote:I actually agree that the chance of being heard becomes too big in large locations, so the likeliness per person should decrease as the population increases, but because everybody is being so hostile, that doesn't encourage me to work on fixing the problem.
And CN, you are making me mad. Seriously. That's not why I implemented it. If other people would like to have it because of that reason, it's not my fault.
It was actually one of the only reasons I did not think of.

- Every person lost in war is two too many.
- Respect comes from two sides and must be earned. Nobody has the right to it because of a title, sex, age, race or birth.
- What doesn't kill you makes you stronger.
- I believe in True Love, do you?
- Respect comes from two sides and must be earned. Nobody has the right to it because of a title, sex, age, race or birth.
- What doesn't kill you makes you stronger.
- I believe in True Love, do you?
- Mavsfan911
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Had an awkward moment not long ago..
First time one of my characters whispered since it was implemented... someone hears it. >.<
I think it's a creative idea, but I don't much care for it.
Creates a totally different atmosphere IMO, at least it seems it will do so for awhile, which is a bit frustrating, but that's the beauty of a game like this, I suppose.
First time one of my characters whispered since it was implemented... someone hears it. >.<
I think it's a creative idea, but I don't much care for it.
Creates a totally different atmosphere IMO, at least it seems it will do so for awhile, which is a bit frustrating, but that's the beauty of a game like this, I suppose.
Last edited by Mavsfan911 on Fri Jul 17, 2009 3:05 am, edited 1 time in total.
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- Debsy
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I personally like it, to be honest. It makes it where pirates and the like actually have to be a bit more careful now. And not because I have anything against them or anything. I have probably 3 of mine that could be considered pirates right now.
Makes a bit of a challenge for me. I like that.

Awkward: Having your phone go off full volume during a funeral.
Even more awkward: Your ringtone being "I Will Survive"
The most awkward: Coming back after a 10+ year hiatus and swearing I'd never come back. :twisted:
Even more awkward: Your ringtone being "I Will Survive"
The most awkward: Coming back after a 10+ year hiatus and swearing I'd never come back. :twisted:
- CN
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At this point, I think we've come to two conclusions:
needs to definitely be lower than the current 2% and can't be changed to be lower in target larger locations.
We could do another poll leaving only the 3 options of:
fine as is
needs to be lower (which we've already agreed upon, right?)
or
should never have been implemented.
needs to definitely be lower than the current 2% and can't be changed to be lower in target larger locations.
We could do another poll leaving only the 3 options of:
fine as is
needs to be lower (which we've already agreed upon, right?)
or
should never have been implemented.
- MikeH
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I think some of the negative predictions about the result of this change are probably a bit exaggerated. While perhaps it won't be a positive for everyone, I just don't see how this is really that dramatic a change, or will ruin the game.
I think with some creativity it can indeed offer some new opportunities for roleplay, especially among characters who might otherwise keep to themselves.
It's at least worth a good trial period, and may end up being a good chance to open up new ways of roleplaying.
I think with some creativity it can indeed offer some new opportunities for roleplay, especially among characters who might otherwise keep to themselves.
It's at least worth a good trial period, and may end up being a good chance to open up new ways of roleplaying.
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