Game changes - discussion about implemented changes.

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Vega
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Re: Game changes - discussion about implemented changes.

Postby Vega » Sat Jan 16, 2016 3:44 pm

Which is totally not-intuitive and a burden to look for... I liked it loooooooots more when it was on the char's page.
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Marian
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Re: Game changes - discussion about implemented changes.

Postby Marian » Sat Jan 16, 2016 3:47 pm

I'm trying to get use to the new mobile versions, but certain things are still giving me difficulties. Any chance there will be a normal version, like Vega was asking about? I tend to use that for most sites instead of the mobile version.

It's just if you have a lot of whisper tabs, characters traveling, or containers or clothing or custom items around it means a lot of scrolling.

I wish I could take a screenshot on my phone, but I made a mockup of one of the items in my inventory in MSPaint to explain:

Image


This takes up almost a full screen of my phone, and it's not the only item like it that has to be scrolled past. And I had to do it nine times in a row just now to set up a project for a transmitter. :/


edit: the phone is a ZTE, I just can't remember the exact type.
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prometheus
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Re: Game changes - discussion about implemented changes.

Postby prometheus » Sat Jan 16, 2016 5:10 pm

Image
Untouched view when I open the character events page

Image
Scrolled down, but not resized.

Image
Resized to fit screen.

On chrome on a Samsung Galaxy S5, not seeing a mobile option.
Hearing from others it's different on their phones?
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viktor
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Re: Game changes - discussion about implemented changes.

Postby viktor » Mon Jan 18, 2016 4:42 am

defenitly a +1 on more ease to seeing the spawndate and spawnplace again. either as it was or.. as was suggestion on the description page of our characters
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*Wiro
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Re: Game changes - discussion about implemented changes.

Postby *Wiro » Tue Jan 19, 2016 1:25 am

I immediately switched back to the non-mobile version. I took one look, cried, and went back to mobile version. I don't understand how I ever played with such a tiny UI and the new one is so much better. The responsive version is much better. Thx greek. :>
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Marian
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Re: Game changes - discussion about implemented changes.

Postby Marian » Tue Jan 19, 2016 3:37 am

I'm torn here now because if my chars are just talking, the mobile version makes that sooo much easier. But it's just the way my phone handles inventory items that makes it hard to actually get things done.
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Slowness_Incarnate
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Re: Game changes - discussion about implemented changes.

Postby Slowness_Incarnate » Tue Jan 19, 2016 1:40 pm

The spawn date and location thing is still bugged. It appears on only my younger characters not those whose spawn locations are "unknown location". The year doesn't appear where it should, nothing. :( I am fine with the unknown location part, dynamic naming kind of took that away years ago, but the year? Can I at least get that back?
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SekoETC
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Re: Game changes - discussion about implemented changes.

Postby SekoETC » Mon Feb 08, 2016 12:52 pm

Awesome that drunkenness is finally about to come out. I know one of my characters is going to get wasted when it comes out.
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sherman
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Re: Game changes - discussion about implemented changes.

Postby sherman » Mon Feb 08, 2016 2:12 pm

Must been one of the longest projects on the game :D
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Optimus Christ
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Re: Game changes - discussion about implemented changes.

Postby Optimus Christ » Mon Feb 08, 2016 3:09 pm

I'm excited for the new types of drinks promised. One of my characters will be very happy.
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Goriath
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Re: Game changes - discussion about implemented changes.

Postby Goriath » Mon Feb 08, 2016 6:36 pm

I am very pleased with this addition. I wonder how are the slurs in each language .

BTW, it seems my characters started to hit way less nowdays. For example one of my characters usually damages other people for 6% with a stick. After this implementation he starts to hit for 4%. In both cases he was fully rested. Anyone else sees the difference too?
Mitch79
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Re: Game changes - discussion about implemented changes.

Postby Mitch79 » Mon Feb 08, 2016 7:04 pm

Optimus Christ wrote:I'm excited for the new types of drinks promised. One of my characters will be very happy.

I have a feeling I know which one lol
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Jos Elkink
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Re: Game changes - discussion about implemented changes.

Postby Jos Elkink » Mon Feb 08, 2016 8:58 pm

SekoETC wrote:Awesome that drunkenness is finally about to come out. I know one of my characters is going to get wasted when it comes out.


I agree - very nice addition! :D
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Greek
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Re: Game changes - discussion about implemented changes.

Postby Greek » Mon Feb 08, 2016 9:13 pm

Goriath wrote:BTW, it seems my characters started to hit way less nowdays. For example one of my characters usually damages other people for 6% with a stick. After this implementation he starts to hit for 4%. In both cases he was fully rested. Anyone else sees the difference too?

The drunkenness code was finished in august, since then it's just RD work left, so it cannot have any impact on the matter.
The damage inflicted is modified by a random variable, so sometimes it can be much different.
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Goriath
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Re: Game changes - discussion about implemented changes.

Postby Goriath » Mon Feb 08, 2016 10:53 pm

I see. So my characters had a bad streak of rng. Thanks for clarification. :)

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