Game changes - discussion about implemented changes.
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- Vega
- Posts: 2216
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- Location: Lejos. Far away.
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Re: Game changes - discussion about implemented changes.
Which is totally not-intuitive and a burden to look for... I liked it loooooooots more when it was on the char's page.
- Marian
- Posts: 3190
- Joined: Thu Dec 15, 2005 12:16 am
Re: Game changes - discussion about implemented changes.
I'm trying to get use to the new mobile versions, but certain things are still giving me difficulties. Any chance there will be a normal version, like Vega was asking about? I tend to use that for most sites instead of the mobile version.
It's just if you have a lot of whisper tabs, characters traveling, or containers or clothing or custom items around it means a lot of scrolling.
I wish I could take a screenshot on my phone, but I made a mockup of one of the items in my inventory in MSPaint to explain:

This takes up almost a full screen of my phone, and it's not the only item like it that has to be scrolled past. And I had to do it nine times in a row just now to set up a project for a transmitter. :/
edit: the phone is a ZTE, I just can't remember the exact type.
It's just if you have a lot of whisper tabs, characters traveling, or containers or clothing or custom items around it means a lot of scrolling.
I wish I could take a screenshot on my phone, but I made a mockup of one of the items in my inventory in MSPaint to explain:

This takes up almost a full screen of my phone, and it's not the only item like it that has to be scrolled past. And I had to do it nine times in a row just now to set up a project for a transmitter. :/
edit: the phone is a ZTE, I just can't remember the exact type.
- prometheus
- Posts: 222
- Joined: Tue Aug 11, 2015 11:16 pm
Re: Game changes - discussion about implemented changes.

Untouched view when I open the character events page

Scrolled down, but not resized.

Resized to fit screen.
On chrome on a Samsung Galaxy S5, not seeing a mobile option.
Hearing from others it's different on their phones?
"Thank my bottom and call me a biscuit."
- viktor
- Posts: 938
- Joined: Sat Apr 03, 2004 8:36 pm
- Location: winnipeg, manitoba, canada
Re: Game changes - discussion about implemented changes.
defenitly a +1 on more ease to seeing the spawndate and spawnplace again. either as it was or.. as was suggestion on the description page of our characters
- *Wiro
- Posts: 5855
- Joined: Mon Sep 29, 2008 1:24 pm
Re: Game changes - discussion about implemented changes.
I immediately switched back to the non-mobile version. I took one look, cried, and went back to mobile version. I don't understand how I ever played with such a tiny UI and the new one is so much better. The responsive version is much better. Thx greek. :>
Read about my characters by following this link.
- Marian
- Posts: 3190
- Joined: Thu Dec 15, 2005 12:16 am
Re: Game changes - discussion about implemented changes.
I'm torn here now because if my chars are just talking, the mobile version makes that sooo much easier. But it's just the way my phone handles inventory items that makes it hard to actually get things done.
- Slowness_Incarnate
- Posts: 1103
- Joined: Mon Aug 11, 2003 11:19 am
- Location: Lalaland
Re: Game changes - discussion about implemented changes.
The spawn date and location thing is still bugged. It appears on only my younger characters not those whose spawn locations are "unknown location". The year doesn't appear where it should, nothing.
I am fine with the unknown location part, dynamic naming kind of took that away years ago, but the year? Can I at least get that back?

- SekoETC
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Re: Game changes - discussion about implemented changes.
Awesome that drunkenness is finally about to come out. I know one of my characters is going to get wasted when it comes out.
Not-so-sad panda
- sherman
- Public Relations Chair/Translator-Finnish (PR)
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- Location: Finland, Helsinki
Re: Game changes - discussion about implemented changes.
Must been one of the longest projects on the game 

Don't fight a battle if you don't gain anything by winning.
-Erwin Rommel-
-Erwin Rommel-
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Re: Game changes - discussion about implemented changes.
I'm excited for the new types of drinks promised. One of my characters will be very happy.
- Goriath
- Posts: 178
- Joined: Mon Jun 24, 2013 5:41 pm
- Location: Kraków
Re: Game changes - discussion about implemented changes.
I am very pleased with this addition. I wonder how are the slurs in each language .
BTW, it seems my characters started to hit way less nowdays. For example one of my characters usually damages other people for 6% with a stick. After this implementation he starts to hit for 4%. In both cases he was fully rested. Anyone else sees the difference too?
BTW, it seems my characters started to hit way less nowdays. For example one of my characters usually damages other people for 6% with a stick. After this implementation he starts to hit for 4%. In both cases he was fully rested. Anyone else sees the difference too?
-
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- Joined: Fri Mar 26, 2010 7:15 pm
Re: Game changes - discussion about implemented changes.
Optimus Christ wrote:I'm excited for the new types of drinks promised. One of my characters will be very happy.
I have a feeling I know which one lol
- Jos Elkink
- Founder Emeritus
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Re: Game changes - discussion about implemented changes.
SekoETC wrote:Awesome that drunkenness is finally about to come out. I know one of my characters is going to get wasted when it comes out.
I agree - very nice addition!

- Greek
- Programming Dept. Member/Translator-Polish
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Re: Game changes - discussion about implemented changes.
Goriath wrote:BTW, it seems my characters started to hit way less nowdays. For example one of my characters usually damages other people for 6% with a stick. After this implementation he starts to hit for 4%. In both cases he was fully rested. Anyone else sees the difference too?
The drunkenness code was finished in august, since then it's just RD work left, so it cannot have any impact on the matter.
The damage inflicted is modified by a random variable, so sometimes it can be much different.
‘Never! Run before you walk! Fly before you crawl! Keep moving forward! You think we should try to get a decent mail service in the city. I think we should try to send letters anywhere in the world! Because if we fail, I’d rather fail really hugely’
- Goriath
- Posts: 178
- Joined: Mon Jun 24, 2013 5:41 pm
- Location: Kraków
Re: Game changes - discussion about implemented changes.
I see. So my characters had a bad streak of rng. Thanks for clarification. 

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