Jos Elkink wrote:wichita, you got my thinking right... Cities should start depending on farming areas, trading centres should become more important, etc.
Yes, you could say only big cities are affected, but some rough calculations by me suggest that an estimated 300 people are currently working on projects they couldn't work on right now if this had been implemented earlier. So a lot of gathering is actually going on that can't with the new system, or has to move, or be replaced by trading. The tweaking part - how high to set the number of gatherers in a place - is difficult to do, of course, and might need adjustment.
Land scarcity is definitely the way to think about it.
About what it affects:
- only resource gathering, not machine / building / repairing / etc.
- only participation in projects, not creating projects
- the number of people working on digging projects is counted, not the number of active projects
- people that are currently working on a project won't be stopped - but if they stop now, they will in many cases (about 300) not be able to immediately restart again
- the number of slots stays constant per city ... I was thinking about making small, rare random variations, but probably not ... there is one number for all resources together ... the number is randomly set, within a range depending on the type of location
Hope that answers everything.
I know your just trying to make it more realistic but personally I think your changing to many things... With the shield changes n all and ontop of this
