So, what makes a successful town/character?

General out-of-character discussion among players of Cantr II.

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Nixit
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Postby Nixit » Fri Dec 17, 2004 4:08 am

GoalieMan wrote:This is getting ridiculous, it's a god damn game. , have fun.


Now we're talking! 8) :lol:
Just because you're older, smarter, stronger, more talented... doesn't mean you're BETTER.
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Pirog
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Postby Pirog » Fri Dec 17, 2004 10:11 pm

The Sociologist>

We seem to share a similar view of the game regarding this point.

Posted: Thu Dec 16, 2004 10:47 pm Post subject:

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I'd say things such as "a cold stare" are permissable even if the concept of temperature cold was banished until added to the game world.

If cantr were to function as a perfect society simulator within a world very different than our own, then the charaters within the cantr world would develop their own language. This language would take all it's metaphors and idioms from the in game concepts that they were accostomed to. It would sound very strange to us. (on a side note, this would be part of a true cantr culture, not the artificial version I was talking about before.)
But this can never happen because of the limitations of this being a game and the characters having to be played by people who live in an entirely different world and who can only spend a small portion of their lives developing a cantr culture. So we have to take a language from the outside world, English in this case, along with all it's idioms and metaphors that cantrian could never comprehend. Being required to use this bit of OOC culture is due to limitations in the game.


But rping wrinkled or torn clothes instead of having it programmed is also a result of game limitations.
That you draw the line earlier than we do doesn't make you right and us wrong...you are basically using the same argument for condoning the lack of realism in using English metaphores as I do for having torn clothes.

This is getting ridiculous, it's a god damn game. Shit, have fun.


Actually...that is the very base of my entire argument :D
Eat the invisible food, Industrialist...it's delicious!
The Industriallist
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Postby The Industriallist » Sat Dec 18, 2004 3:07 am

Pirog wrote:
Posted: Thu Dec 16, 2004 10:47 pm Post subject:

--------------------------------------------------------------------------------

I'd say things such as "a cold stare" are permissable even if the concept of temperature cold was banished until added to the game world.

If cantr were to function as a perfect society simulator within a world very different than our own, then the charaters within the cantr world would develop their own language. This language would take all it's metaphors and idioms from the in game concepts that they were accostomed to. It would sound very strange to us. (on a side note, this would be part of a true cantr culture, not the artificial version I was talking about before.)
But this can never happen because of the limitations of this being a game and the characters having to be played by people who live in an entirely different world and who can only spend a small portion of their lives developing a cantr culture. So we have to take a language from the outside world, English in this case, along with all it's idioms and metaphors that cantrian could never comprehend. Being required to use this bit of OOC culture is due to limitations in the game.


But rping wrinkled or torn clothes instead of having it programmed is also a result of game limitations.
That you draw the line earlier than we do doesn't make you right and us wrong...you are basically using the same argument for condoning the lack of realism in using English metaphores as I do for having torn clothes.

No, not even remotely, Pirog. You are proposing faking via 'RP' things that, to happen consistantly in game, have to be part of the game engine (clothing having status, for instance). I would say that's exactly like the rejected approach certain players took to babies...

Kroner is saying that, to make the game workable, it was decided that RL languages would be used instead of requiring cantr languages to develop. Importing an RL language includes the idioms of that language, even the ones that lack a grounding within the game-world.

These aren't related arguements at all.
"If I can be a good crackhead, I can be a good Christian"

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Oasis
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Postby Oasis » Sat Dec 18, 2004 8:34 am

Well, I had a char who's shirt became so threadbare from washing it in the sea so often, he just threw it away. This was before clothing was even invented. Of course, it was all rp'd in private, so an not to upset the regimentalists.

Of course his clothes are all dirty now. He doesn't have his wife to tell him to wash them when they need it. So yeah, they're likely torn too, but if they're not they will be. And they'll stay that way, because she won't be around to mend them for him like she used to. If someone steals them off his dead body, who will know or care what they were like for him.

This game is a role-playing game. I role-play my characters lives. They are, for the most part, rich lives, filled with lots of everyday occurrances that aren't "programmed in".

Other than the clothing before it was implemented, I do not rp objects that aren't there, unless they are, as pirog and/or sociolist said, due to game mechanic limitations. Yes, I rp there is a sun in the sky in the daytime, and stars in the sky at night. These aren't likely to be able to be programmed in any time soon, if ever. But I think it fair to assume they exist. But I wouldn't rp having a hangover, as there is no booze in the game, and I try not to use similes using objects that don't exist.

Common sense, no direct OOC ripoffs that shouldn't be there, no objects that aren't really there. Pretty sensible, and still leaves lots of room for some very imaginative role playing. I agree, lets just have fun and not get so bent out of shape over the little stuff.
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Pirog
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Postby Pirog » Sat Dec 18, 2004 7:32 pm

Oasis>

We seem to share the same world :)

A very important quote from you is:

If someone steals them off his dead body, who will know or care what they were like for him.


This is what I feel Industrialist can't embrace...he is too caught up in everything being "proper".

Common sense, no direct OOC ripoffs that shouldn't be there, no objects that aren't really there. Pretty sensible, and still leaves lots of room for some very imaginative role playing. I agree, lets just have fun and not get so bent out of shape over the little stuff.


Exactly...perhaps something similar should even be included in the game description.
Eat the invisible food, Industrialist...it's delicious!
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Agar
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Postby Agar » Wed Feb 02, 2005 1:54 am

rklenseth wrote:Falkirk Michaels obtained both his longbow and iron shield from Deputy Michael Hart for doing odd work for him. He now sort of co owns a boat with a man named Captain Juniki. He is only 23 years old.


So ...

Care to give us an update on your young, successful co-pirate?

:twisted:

:P
Reality was never my strong point.

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