Roadmap

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Joshuamonkey
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Postby Joshuamonkey » Tue Sep 04, 2007 12:07 am

Oh, when I said "you can get a good computer..." I meant to say you can get a good computer for a few hundred dollars.
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Postby Sillysavage » Wed Sep 24, 2008 2:46 am

Why doesn't the programing Department just make rivers? *grins* They are like roads aren't they?
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Postby CantrFreak » Wed Sep 24, 2008 3:16 am

Sillysavage wrote:Why doesn't the programing Department just make rivers? *grins* They are like roads aren't they?


Because the ProgD is pretty much dead...

Aren't there inland locations where you can get ot the sea though?
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Joshuamonkey
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Re: Roadmap

Postby Joshuamonkey » Sun Nov 07, 2010 3:57 am

Interesting stuff, eh? I think some people might be interested in seeing this thread. :)

On topic: Yeah, this stuff isn't likely to happen.
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Doug R.
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Re: Roadmap

Postby Doug R. » Wed Nov 17, 2010 8:21 pm

I've sent this out to Cantr Announce, and also on both Facebook groups. I'll post it here also:
Greetings all current and former Cantr players!

As you may or may not know, Cantr has been down for over two months after a hacker cracked the system and stole the game code. I'm
pleased to announce that Cantr will be re-launching on Friday, no earlier than 7pm GMT (2pm EST/11am PST). A notice will be sent to all
players as soon as the game is placed back online. Also know that the re-launch will be heavily monitored, and may experience temporary
outages if any severe bugs are discovered that affect the time-line or game play.

This is not just a "we fixed it" re-launch, however. The security of the code has been completely overhauled, each file checked
individually. In addition, we're going to be taking steps, some of them very soon, to make the game mechanics more open-ended, thereby
improving the simulation element of the game. We're also making changes to improve the game's enjoyment and playability. Here is a
partial list, the first being top priority, the rest in no particular order:

-Increasing consumption by making sure nothing player made is permanent. This will be done in a manner that doesn't create
irritating busy-work for characters, but makes sure that stuff doesn't hang around infinitely.

-Rewriting the combat system to make it fit the slow-paced nature of Cantr, as well as increasing fairness.

-Redoing the skills system to make is less disruptive and intrusive to role-play and the game in general. Suiciding your weak newspawns will
be a thing of the past. Each newspawn will truly be an blank slate...at least visibly.

-Making animals finally work without manual staff intervention, in a manner fitting with the overall style of the game.

We hope to refine and add to these basic changes over time to create a truly elegant and open-ended system. We would love to see you back in
Cantr!

Thanks for all your patience and support during this time!

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Re: Roadmap

Postby KVZ » Wed Nov 17, 2010 8:37 pm

Hm... Very cool. I would like to see even more changes, but still cool are those plans.
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Re: Roadmap

Postby Andu » Wed Nov 17, 2010 9:26 pm

Oh screw you, couldn't you guys have waited, say a few days? So that Cantr isn't started the freaking minute I start hosting and managing an event that lasts til sunday? :?

Well, extra coffee for me then.8)

Also;WOOOOOH! Partaayy!
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Re: Roadmap

Postby oxyquan » Wed Nov 17, 2010 9:32 pm

Doug R. wrote:-Rewriting the combat system to make it fit the slow-paced nature of Cantr, as well as increasing fairness.


Any details? Please, don't let Cantr be totally peaceful. What about fairness depending on the fight skills and strength? Better fighter would attack more frequently. Or maybe a new skill, like a `endurance`?
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Re: Roadmap

Postby Joshuamonkey » Thu Nov 18, 2010 1:28 pm

oxyquan wrote:Any details? Please, don't let Cantr be totally peaceful. What about fairness depending on the fight skills and strength? Better fighter would attack more frequently. Or maybe a new skill, like a `endurance`?

I don't think many details exist at this point, but the idea in general is to stop the massacre and random murder problem. Skills will also be changed to add fairness:
Doug R. wrote:Each newspawn will truly be an blank slate...at least visibly.


We don't want people to be able to attack more often..
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Re: Roadmap

Postby etece » Thu Nov 18, 2010 1:57 pm

Andu wrote:Oh screw you, couldn't you guys have waited, say a few days? So that Cantr isn't started the freaking minute I start hosting and managing an event that lasts til sunday? :?

Well, extra coffee for me then.8)

Also;WOOOOOH! Partaayy!


Seconded! :P I'm away all weekend as of midday tomorrow with out internet :(

But atleast I'll have a whole weekend on anticipation knowing it will be back up when I return!
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Re: Roadmap

Postby oxyquan » Thu Nov 18, 2010 4:25 pm

Joshuamonkey wrote:
oxyquan wrote:Any details? Please, don't let Cantr be totally peaceful. What about fairness depending on the fight skills and strength? Better fighter would attack more frequently. Or maybe a new skill, like a `endurance`?

I don't think many details exist at this point, but the idea in general is to stop the massacre and random murder problem.


Random murder problem? What's that mean? Is that mean that my serial killer won't be able to kill a few persons in a reasonable time, although he's very good fighter and very strong, with a best equipment and he's using a best resting furniture? Cantr shouldn't be a war simulator (at least it shouldn't be a main purpose of playing), but without characters like my, game will lose a lot. But, of course, 3 characters shouldn't be able to destroy a big city for a one night.
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Re: Roadmap

Postby Joshuamonkey » Thu Nov 18, 2010 5:04 pm

But, of course, 3 characters shouldn't be able to destroy a big city for a one night.

Right, and this type of thing has happened on many occasions.

my serial killer... but without characters like my, game will lose a lot.

I think that there's been more player frustration from being killed than by not being able to kill.
And the hope is to make it more reasonable, not less, but for the person getting killed more than for the killer.
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Re: Roadmap

Postby Doug R. » Thu Nov 18, 2010 5:05 pm

Think of it as Yugo countermeasures, not killing countermeasures.
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