Postby HFrance » Tue Mar 29, 2016 6:03 am
I will try to explain how a bone coin, although it seems surreal, is the most appropriate to the reality of Cantr - it is cantrealistic... ehr...
The bones come from the hunting activity. Hunting is the activity that produces more unpredictable results. All in Cantr is based on a relatively fixed time of production. The proceeds of the hunt, not. It depends on the experience of the hunter, the hunted animal, weapon used, etc. We can not know, in general, the necessary time to achieve sufficient quantity of bones to make a coin in a press. Everything can be calculated based on the average time of production except animal products in hunting. This causes the bone material to be a special game element.
And besides, the animals resources are likely to become depleted, with the eventual extinction of animals through hunting to make, literally, money, They are the only resources that are not inexhaustible in Cantr. They are well distributed, so as to provide that every community can have at least a monetary system, as soon they can build a press.
The animals may be domesticated for the production of bones, like a mine. Thus the meaningfulness of domestication of animals is replaced by a much more strategic value than it currently has,
The metals may be further monetary standards to represent higher values, when would not be possible to handle very large amounts of bone coins, Bone coins would be primitive currencies for a simple economy, for a humble people.
We need the coin presses accepts bones as material.
Cantr II is a social simulator. What is not working is due a problem in the society.
Cantr is like Vegas - what happens in the game should be in the game.
"It's a virtual world, not a theme park!" (Richard Bartle)