Game changes - discussion about implemented changes.

General out-of-character discussion among players of Cantr II.

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Nakranoth
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Postby Nakranoth » Wed Dec 20, 2006 11:32 pm

Putting the dynamic name between braces if it matches sign one would accomplish it being identifyable at a glance. I just don't want to have to open up the name change dialogue every time I wanted to know weather the sign listed was a second one, or it's "real name".
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Hagan
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Postby Hagan » Thu Dec 21, 2006 12:44 am

Dragging someone from a Project
Who wants to be normal...... Normal means you are with the majority.. and I dont want to be with them......
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Redbeard
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Postby Redbeard » Thu Dec 21, 2006 9:50 pm

1752-1.15: The Vehicle lock in here is damaged beyond repair.

I wonder if there is a noise associated to this outside.

:wink:
tiddy ogg
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Postby tiddy ogg » Fri Dec 22, 2006 6:02 pm

As I said before, I don't look at these things much but:
On the machines-to-build page:
Biodiesel Mixing Vat
and a couple of Pot Stills, whatever they are.
(I'll check the Wiki now.)
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the_antisocial_hermit
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Postby the_antisocial_hermit » Fri Dec 22, 2006 6:13 pm

Redbeard wrote:1752-1.15: The Vehicle lock in here is damaged beyond repair.

What the ....? When did those start rotting? :| Never thought locks were in the list of things to rot.
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Chris Johnson
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Postby Chris Johnson » Fri Dec 22, 2006 6:34 pm

They are not - but can be broken or removed and the decaying beyond use message more or less explains what happens to them when they are successfully broken
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sanchez
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Postby sanchez » Fri Dec 22, 2006 6:37 pm

Does this mean repair is possible to counter breaking?
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the_antisocial_hermit
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Postby the_antisocial_hermit » Fri Dec 22, 2006 6:39 pm

Ohh, okay. Thanks for the clarification. Never been inside something that the lock was broken on; always on the outside breaking it. :D lol Or something like that.
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Chris Johnson
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Postby Chris Johnson » Fri Dec 22, 2006 6:51 pm

sanchez wrote:Does this mean repair is possible to counter breaking?

No - just prayers and keeping your fingers crossed , hoping that the gods of the random number generator cause the characters on the other side of the door to fail in their task
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sanchez
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Postby sanchez » Tue Jan 02, 2007 11:58 pm

He looks very hungry.
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Redbeard
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Postby Redbeard » Wed Jan 03, 2007 5:24 am

sanchez wrote:He looks very hungry.


Start looking for the"all you can eat" buffet... :lol:
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notsure
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Postby notsure » Fri Jan 05, 2007 1:27 am

Did burying people suddenly get really fast? I can remember spending a whole day with a burial before.

notsure :?
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wichita
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Postby wichita » Fri Jan 05, 2007 2:40 am

Burial rates increased about a year and a half ago.
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notsure
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Postby notsure » Fri Jan 05, 2007 3:52 am

I haven't been playing a year and a half.

notsure :?
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the_antisocial_hermit
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Postby the_antisocial_hermit » Fri Jan 05, 2007 4:13 am

Maybe you just had a really awkward gravekeeper...
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