Exactly!

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What if the other people involved don't feel like cooperating with your unilaterally invented connection/interaction?
Acting as if it's something different denies other players the ability to see/hear the same things you're seeing...which isn't valid if you don't intend your characters to be insane. And we really don't need that many insane people.
My solution is to let those things happen as they happen.
rklenseth wrote:kroner wrote:Pirog wrote:The Industriallist>
I think a part of why you and me play Cantr so differently is that you apply your own OOC knowledge and feelings to your characters.
Watch your words.
Do you understand implications of this statement? You're saying that your OOC knowledge and feelings are not applied to your characters. Now I will deconstruct this claim.
Every action that a cantr character performs is dictated by the player. There is no way araound this. Every thought, statement, etc of a character must come from the mind of the player. There can be no other source. Therefore all cantr character knowlegde, personality and feelings are based on player knowledge and feelings. How can player knowledge and feelings not be "applied" if they are the only source of a characters personality? You are not exempt. There's no magical new sentient being that's created when you hit the big smiley face button, only a new partition being added to your own mind.
Ah, but what our characters would do is not what we would do which is what I believe Pirog was getting at. Quite simply the personality of his characters (as well as mine) is not his personality (nor mine) but that of which he created for those characters. I consider character personalities to be an IC rather than OOC.
Anyways, the main point that Pirog was getting at is that there are players that play their characters with the same personality (their own mainly).
this is only what pirog has been accusing the industrialist of doing, but as i said before, without credible evidence since he doesn't know who the industrialist plays. it's just something pirog's gotten in his head based on the industrialist's opinions, when really what the industrialist has been arguing is something entirely different. you should base your counter arguements on what people say, not on what other people claim they say.
I take the intro material for cantr very, very seriously. The entire point of cantr is for characters to act like people in the world with mechanics defined by the game program. That is the entire point. I happen to think that doing that is fun, which is why I play the game. That means every time someone violates the boundaries of the previously stated world, I consider that to be a breach of the game's purpose. In all seriousness, I think that anyone who doesn't see that that is the point is in the wrong game...though I can't do anything about it.
(Note: the 'mechanics' of the character's mind are explicitly left to the player to determine, within the broad boundary of the CR)
I take the intro material for cantr very, very seriously. The entire point of cantr is for characters to act like people in the world with mechanics defined by the game program. That is the entire point. I happen to think that doing that is fun, which is why I play the game. That means every time someone violates the boundaries of the previously stated world, I consider that to be a breach of the game's purpose. In all seriousness, I think that anyone who doesn't see that that is the point is in the wrong game...though I can't do anything about it.
And incidentally...I would say that Kroner has far more information on which to base opinion of me on that you have or will ever have, Pirog
Also...there's no difference between calling something a fact and an assumption. You might mean to indicate by it that you consider the assumption more flexible...but I've not seen any sign of that.
Pirog wrote:I take the intro material for cantr very, very seriously. The entire point of cantr is for characters to act like people in the world with mechanics defined by the game program. That is the entire point. I happen to think that doing that is fun, which is why I play the game. That means every time someone violates the boundaries of the previously stated world, I consider that to be a breach of the game's purpose. In all seriousness, I think that anyone who doesn't see that that is the point is in the wrong game...though I can't do anything about it.
Yet you have taken that quote out of it's context.
The point you were trying to make with it in our discussion was that absolutely nothing at all exists unless clearly defined by the game program...and that would leave Cantr a very boring and hollow place to me.
Pirog wrote:I'm not talking about adding animals that aren't programmed, effect other people physically with items or actions not existing etc. I'm just talking about filling the Cantr world with some life and color. (Like for example having a wrinkled or torn pair of pants without the game engine defining them as wrinkled or torn...)
Clearly defined by the game program...or by the other rules. For example, it was ruled that facial expressions and gestures were a part of the cantr world.
Yes, that would be an example of the kind of thing I would think was out of bounds. If something's going to be wrinkled and torn...doesn't that need to have some solidity? If you discard (or get killed with) your 'wrinkled and torn' pants, and I take them and decide they're in perfect condition...isn't there a problem? My character might not even know that they ever were 'wrinkled and torn'.
Pirog wrote:If you want to rob corpses of their clothes and believe they are spot free and free from wrinkles or torns I don't mind.
Pirog wrote:There are similar glitches even when not being "out of bounds". Like the lack of realism in not seeing if a corpse died from starvation, a sabre slash, a crossbow bolt or by a pack of hungry wolves tearing it to pieces...
Nick wrote:What's a wrinkle? Until degradation is added to clothes, clothes stay in mint condition from creation until afterwards. If they got torn and ripped occasionally, then logically there would be a point when there was no more shirt, it would just be a torn cloth. But clothes last infinitely.
[...]
Wounds don't exist. When you are hit by a sabre, you are hurt, but you can eat some healing food and will be perfectly healthy. Blood doesn't exist. If you want wounds, go to the suggestions department. These are Cantrians, not humans. Keep that in mind.
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