new health system ect...

General out-of-character discussion among players of Cantr II.

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west
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Postby west » Sun Nov 14, 2004 10:30 pm

a little change is good, to correct balance, and so forth. This is a ridiculous amount of change. Besides, if it's the same things changing all the time...

about the health system: this is just becoming more and more like other games, minus the graphics.
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viktor
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Postby viktor » Sun Nov 14, 2004 10:32 pm

actually in all honesty one strike with a sabre realistically is plenty to kill a completely unprotected person, however in the game you needed a few full on direct strikes to kill someone, though with extra armor options it would be feasable to raise the attack strength of weapons again, but that's something for another topic in suggestion lol
Molested.Peach. (cky)
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Postby Molested.Peach. (cky) » Sun Nov 14, 2004 10:33 pm

Other games, like what kind.. I've never seen a game even come close to this game. :?
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Sparkle
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Postby Sparkle » Sun Nov 14, 2004 10:35 pm

He's talking about the meters. It reminds most of the Sims as was stated in another topic.
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InsaneIrony
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Postby InsaneIrony » Sun Nov 14, 2004 10:35 pm

CkY wrote:Other games, like what kind.. I've never seen a game even come close to this game. :?


The health, tiredness, and hunger bars remind me of The Sims. :roll:
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Molested.Peach. (cky)
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Postby Molested.Peach. (cky) » Sun Nov 14, 2004 10:36 pm

Ohh, I could never beat that game, those bars hated me... :( They always went red when I wanted them to stay green...
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Sparkle
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Postby Sparkle » Sun Nov 14, 2004 10:38 pm

lol Same thing that drives me crazy. I like the one on GBA SP better than all of them. I wish they would make it like that for the X-box.
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Pirog
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Postby Pirog » Sun Nov 14, 2004 10:39 pm

But that is the only thing with the bars people seem to have a problem with...that it is similar to Sims. Who the hell cares what it looks like as long as they can open up for a more complex and interesting games.

Earlier a lot of people have asked for a functional use for furniture, clothes etc. and this is an opening to put them to use.

west>

I think it is more important that a society simulator tries to simulate a society instead of just being stable.
This is what I meant with the reset...it would be needed, since people are to greedy and just sees the negative effect for their own characters instead of focusing on that the game becomes better.
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kinvoya
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Postby kinvoya » Sun Nov 14, 2004 10:43 pm

I realize they will probably need tweeking but right now the bars and what they measure don't even make sense.

I have one char who made a key and becamed considerably tired. At the same time one char who is building a stone building and another who is building a smelter didn't get tired at all. All are completely healthy in every other respect.

There needs to be some kind of sensible consistancy to things. :roll:
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Pirog
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Postby Pirog » Sun Nov 14, 2004 10:46 pm

kinvoya>

Making a key with only a file to help is probably pretty exhausting :wink:
The bar doesn't have to reflect purely physical tiredness...it could be mental tiredness too.

I would prefer it the system would be open for all to understand though.
As it is now people with good mathematical skills will benifit a lot in the game for OOC reasons...
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viktor
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Postby viktor » Sun Nov 14, 2004 10:49 pm

realistically if a person has no flesh wounds, is fed and watered and not overly drunk or dirty, we usually (at rest) recover our tiredness twice as fast as we wear ourselves out doing average tasks, that's rl, i'm not sure if it's the same way in cantr or not.
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Sparkle
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Postby Sparkle » Sun Nov 14, 2004 10:49 pm

Like I said before I don't care how Cantr changes. I will eventually get used to it like I have so many times cause I love this game and I am a life time member! :D
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viktor
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Postby viktor » Sun Nov 14, 2004 10:52 pm

hahaha Sparkle, i think you already know i'm a lifetime member lol
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Sparkle
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Postby Sparkle » Sun Nov 14, 2004 10:54 pm

*giggles* I hear ya! :D
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griogal
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Postby griogal » Sun Nov 14, 2004 11:06 pm

It seems to me, Pirog, that this time we're fighting on the same side.

The bars do look like the Sims (which is according to many gamers one of the bet games around), but there's one huge difference (besides the hundreds of less important ones): you're dealing with"real" people. I mean, you as a player fully control your char's actions, and every char your's is interacting with is controlled by a human player (I suppose there are no alien players on Cantr).

The new status system opens a box full of new opportunities.

For those who still don't get it, Cantr is not about gathering resources and building stuff, for that you need to play SimCity, AoE etc. It claims to be a role-playing game and society simulator.

Until now, there were no real motivators to build a society. Until recently every one could get fully equipped with the best available gear in about one month playing time without really having to be part of a group or to rp.

Everyone could simply stick to themselves...that won't be possible anymore...chars need to rest...people will see that having a roof over your head and a comfy bed will make you recover more quickly...Travellers will experience that as well...and inns and similar establishments will have a reason to exist. I think many would like to play some kind of innkeeper as can be deduced from the number of buildings called an Inn we have already.

Probably specialized crafts will come to existence, compared to the jack-of -all-trades we have now.

I agree in still needs some adjustments and fine tuning but I am sure the game will end up better.

And way better than the Sims and any other computer RPG
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