Bows

General out-of-character discussion among players of Cantr II.

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SekoETC
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Postby SekoETC » Mon Sep 27, 2004 8:19 pm

No way... I don't think they have been changed into anything, that wouldn't make sense. Probably people cannot just name their parts so crossbows have been drawn out until developers can firgure out how they are really made.
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rklenseth
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Postby rklenseth » Mon Sep 27, 2004 8:19 pm

nitefyre wrote:Manufacturable Weapons:

Battle axe

Billy club

Blow dart pipe

Bone club

Bone Spear

Broad sword

Composite recurve bow

Compound bow

Dagger

Flail

Halberd

Longbow

Mace

Primitive bow

Recurve bow

Sabre

Slingshot

Spear

Whip

So I assume that Crossbows have been changed into one of those, but Crossbows in game, have not yet been renamed


No. The same that was done with most of the other weapons has been done with the crossbow. It is just awaiting approval from the Resource Chair and might be back either tonight or tomorrow.
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nitefyre
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Postby nitefyre » Mon Sep 27, 2004 8:27 pm

Understood, your comments about how the changes of the bows are done, were misleading. I thought you forgot the most important one. :P
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The Sociologist
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Postby The Sociologist » Mon Sep 27, 2004 10:25 pm

Serenity (rklenseth) wrote:No, the tools won't be made out steel or iron. Trust me. :roll:

According the the toolkit, a longbow requires a bowstring and this in turn is made from string. Now, as far as I know, string--aka twine--can only be made using a string-making machine, and this machine requires 400 iron and a screwdriver to build.

If there is an alternative low-tech way to make string, then just tell me so and I'll try to find out in-game.

If not, then you have seriously broken your promise. :x
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rklenseth
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Postby rklenseth » Mon Sep 27, 2004 10:37 pm

The Sociologist wrote:
Serenity (rklenseth) wrote:No, the tools won't be made out steel or iron. Trust me. :roll:

According the the toolkit, a longbow requires a bowstring and this in turn is made from string. Now, as far as I know, string--aka twine--can only be made using a string-making machine, and this machine requires 400 iron and a screwdriver to build.

If there is an alternative low-tech way to make string, then just tell me so and I'll try to find out in-game.

If not, then you have seriously broken your promise. :x
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I haven't broken any promises. :wink:
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The Sociologist
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Postby The Sociologist » Tue Sep 28, 2004 12:21 am

Serenity (rklenseth) wrote:I haven't broken any promises. :wink:

Oooo, OK, sorry I made a public eejit of myself. :oops: You have been busy! This looks seriously interesting for forestry crafts. Time to get to work! :D
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The Industriallist
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Postby The Industriallist » Tue Sep 28, 2004 12:42 am

:shock:
Why don't things normally move this fast? Very neat. I wonder when I'll see a compound bow...that ought to be a real terror.

I was going to rant at you for ignoring my compound bow arguments (they're still right...) but I noticed that you added sinew to the compound bow. Doesn't really settle me, but I'll lay off. :?
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Alcatraz
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Postby Alcatraz » Tue Sep 28, 2004 12:52 am

I'm really a humongous fan of all the new changes that have been made to bows. But, my concern is that they are not too difficult when compared to the weapons that are not bows. Perhaps I'm not familiar enough with the system, but I just wanted to bring up the idea that the other weapons may need adjusting.

I suspect you already knew this, but either way I'm curious what other changes might be made.
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Nick
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Postby Nick » Tue Sep 28, 2004 12:53 am

Man... warbows rock now. And I know what theyre called, but I am boycotting the name. :lol:
rklenseth
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Postby rklenseth » Tue Sep 28, 2004 12:54 am

The Industriallist wrote::shock:
Why don't things normally move this fast? Very neat. I wonder when I'll see a compound bow...that ought to be a real terror.

I was going to rant at you for ignoring my compound bow arguments (they're still right...) but I noticed that you added sinew to the compound bow. Doesn't really settle me, but I'll lay off. :?


It is a composite bow not compound. :wink: Compound bow uses cams to add to bow's strength.

Sinew for now is the quick fix until further program.
The Industriallist
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Postby The Industriallist » Tue Sep 28, 2004 1:24 am

I very much meant composite in the second line....

The cheap materials, high power, and lengthy build times of the new bows combined with the modular construction makes slavery an appealing thought. After all, a man with 100 of each wooden part for a recurve composite bow can't do a thing with them...
"If I can be a good crackhead, I can be a good Christian"



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rklenseth
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Postby rklenseth » Tue Sep 28, 2004 1:29 am

Alcatraz wrote:I'm really a humongous fan of all the new changes that have been made to bows. But, my concern is that they are not too difficult when compared to the weapons that are not bows. Perhaps I'm not familiar enough with the system, but I just wanted to bring up the idea that the other weapons may need adjusting.

I suspect you already knew this, but either way I'm curious what other changes might be made.


Bows do require a lot of machinery and tools (even if its main requirement is wood) which will prolong the process. Bows are at this time lower in damage than most metal weapons. The ones that are not are either daggers (which is around the same damage) or I haven't gotten to changing them yet.

A compound bow has been added which will be pretty hard to make and requires steel and iron. I have taken the crossbow out for the moment and have made the changes which are harder and more in line with the rest of the changes. Changes are just awaiting approval before they are put in.

Was there something specific you wanted to point out or did that answer your question and concern?
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Alcatraz
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Postby Alcatraz » Tue Sep 28, 2004 6:03 am

Hrm....

I guess IRL the benefit of bows is their range. In Cantr, at present, they don't have that advantage, and it is not likely to be fully realized until 2.0 comes out, and probably will even take a long time for it to even come into any programming, even in 1.0. As it is, there is little advantage, or none, to most bows. The alternatives are easier to manufacture and more damaging. I'm not sure if you tried to answer this or not. I was wondering if you were changing the non-bow weapons to make them more balanced in comparison.
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Psycho Pixie
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Postby Psycho Pixie » Tue Sep 28, 2004 7:10 am

my personal opinion is that they changed the bows and weapons to punish me for ignoring half my charictures for a week.....


ok, more then half. i was busy and the computer freaked out so it was easier to just check the 2 main ones and ignore the others.... but thats no reason to punish me by changing the maufacture of bows all around. I mean jeeze, what happens if i go away for a week? are you going to fix the map so north really is the top of the screen?


from now on.. really folks, if they change stuff in the game, its all my fault... i must have neglected a charry or something, if anything changes... or time stops... or random buildings vanish... or anything like that really. its all my fault. blame me, its more fun that way.

feeling ever so guilty for what appears to be no real reason...

(besides her vivid imagination)

Psycho Pixzie
Here I am. BITE ME. or not, in fact, never mind, dont want some wacko taking me up on the offer. Only non wacko's may apply for bite allowance.. no garentee that you will be granted said allowance, but you can try.
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Agar
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Postby Agar » Thu Sep 30, 2004 8:25 am

Unless some changes have been made to the K - Island, there's no hemp, silk, or cotton on the place ... Making only primitive bows viable???
Reality was never my strong point.

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