Children

General out-of-character discussion among players of Cantr II.

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SekoETC
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Be sane people!!!

Postby SekoETC » Fri Jun 25, 2004 9:17 am

I've read about a half of this conversation... Umm... I'm sure some of you go in for "charp" ie chat rp. The commonly known rule goes that acting something that takes away the other player's possibility to make decisions is considered auto-hitting -- BAD RP. Usually nobody wants to play with people who do that. So, instead of saying "*kills the baby*" you should say something like "*approaches the baby looking insane and bloodthirsty, then tries to grab him from its mother's arms.*" I know killing a baby iRL is easy, just grab it by the ankles and swing him against a tree - *crack!* - broken skull and a dead baby. :( But if the baby is held by it's mother, wouldn't she have a chance to hold the baby so tight the attacker couldn't take it from her? :roll: Anyway, the players should decide ingame that the baby should be dead and only then could the attacker kill him. Am I confusing you? :? Hmm...

I know Cantr is a society simulator but some rules should be the same as in charp. If someone kills another character just for fun, everyone thinks the player is a real jerk and attacks the char. or puts him into jail for the rest of his life. So how it would be fair that a society of players who believe in spawning would decide not to punish a babykiller just because the baby didn't really excist? :shock: :shock: :shock:

*Frowns* I think its insane that people just pop out of nowhere in the age of twenty. I think they have a childhood history in the nearby area, they just have not been introduced to the community before, just like somebody said in another topic. True that the world of Cantr is somewhat irrealistic and different from our world, but I believe there is childhood, the sun, stars, that the sea is made of water, that there are trees in the hills although you cannot collect them and so on. Please don't be insane.

About what happens in the age of 20, there should be a chance to spawn a person on a certain area. The players of the parents announce the baby's spawnday getting near and a player who wants to take the place reveals him/herself in the forums or through private message. So the player is selected, he knows who he is... no chaos. Just needs some way to set his new character in the right area. umm, and how does he recognize his parents...? Hmm... *Frowns* Well, they can say something ingame. =P

Cantr is the best game I've ever played, but... I don't wan't it to be so irrealistic. If I had the skills, I would make my own game and it would be different. But forget about that, since I just can't.
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Missy
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Postby Missy » Fri Jun 25, 2004 9:31 am

I'm familiar with t1 and t2. However when those rules are applied you also have to accept hits, and the attacker also has to accept missing. I understand what you're saying, but are people in this game capable of doing that?
I mean how many people here, don't hit at full strength every time? Relying on an honor system fails.
And yeah Seko, I've rp'ed in chat rooms where t1 and t2 was applied and the only thing it resulted in was a bunch of ooc bickering. "OOC you're a noob." or "o O (OOC There's no way you could have dodged that attack!) etc from both sides!
While so long as everyone understood those rules there would be no problem, but not everyone reads the forum, and not everyone will agree with them. Thus...I don't see how it will work. Like I said, I only say I intend to rp that the child dies and I don't intend to save it--to save from the bickering I know will follow.
Noone likes auto-ing, but there's no way to prevent it. o.o;; I don't think.
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Bran-Muffin
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Postby Bran-Muffin » Fri Jun 25, 2004 11:33 am

Yeah i wasnt very good at the t1 and t2 crap in the chat rp's... anyway i know a way we could prevent it from happening. :twisted: :twisted:

Hunt the player down and beat him/her upside the head with a billy club for awhile till he/she knocks it off.
Revanael
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Postby Revanael » Fri Jun 25, 2004 2:49 pm

(edit: OK, this was an answer to NVN's post at the bottom of the previous page - I must remember there's another page!)


A version of #3, except it happens younger, maybe about 16, and would be a PD-created char for a specific player - someone who wanted to play the younger char - who is not known to the other players. Someone experienced who would RP the younger char well. Not a random newspawn.

That's the basics of mine and Lone Wolf's idea, anyway.
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Oasis
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Postby Oasis » Fri Jun 25, 2004 2:55 pm

Yes, Rev, that is the idea. It would be nice if that could happen before the child is twenty. It would be even better if children were programmed into the game long before any of them neared their teens. :P *jabs Thomas* Hey, you workin on this? You don't have anything else to do this summer, do you? :lol:
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Solfius
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Postby Solfius » Fri Jun 25, 2004 4:49 pm

Oasis wrote:*jabs Thomas* Hey, you workin on this? You don't have anything else to do this summer, do you? :lol:


I'm sure a group of players could get together, go to Germany with a list of "suggestions" (demands) for the game and "persuade" (force) Thomas to program all summer, while the group "removes" (I'll let you guess ;) ) anything that would stop him ;) :P :lol:
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Dark_Angel_04
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Postby Dark_Angel_04 » Fri Jun 25, 2004 7:15 pm

Psycho Pixie wrote:
sparkle wrote:
slowness_incarnate wrote:In all seriousness, ignore anyone that is playing a fantasy "baby" whenever they mention something like that..my chars don't even acknowledge what was said about the imaginary child. That solves alot of the problems for me, since they realize that it won't get their little ploy anymore attention.


I applaud you slowness. To be honest if I disagreed with something in game I would do the same. I let my character be aware of the situation and then if my char felt they dissaproved I would ignore it too, because it's something you can't change.


at the opposite end of that is this:

We don't ignore comments made by the town simpltons do we? We accept them talking to potatoes and helping trees grow do we not? Therefore, if we were to ignore an RP of a baby, we should also ignore those types of RP.

Charactures like Silly and Seko in game would not have been nurtured and loved and grown if we ignored them. Now, I know that those are real charactures, but the carrots they have conversations with are NOT, yet we accept them.

Deal with it, People will have RP babies, we have no right to discourage it without harming the spirit and freedom of this game. Cantr will eventually implement real babies, and the RP babies will be real at that time, until then, lets indulge the baby players and enjoy the pleasant RP that results rather then go telling these players "You are wrong!"

My 2 cents. :)

Toddles!
Tha Psycho Pixzie lady


Bravo *Applauds*

Missy wrote:As children get older the severity of someones attack should be less. If my chars baby makes it to the age of ten and you *stabs his arm* ..sorry, he's not gonna die. he may not be able to eat healing foods like your char and mine, but he can deffinately heal with time. If numerous people stabbed him at one time? Well okay. Dead.



If you can remember Victoria was Carrying Michael Jr when her services were needed in the Jail, She was attacked by a goon with a fishing spear, and Baby Michael got a scratch on his arm as her arm took the blunt of the blow. Victoria Punched the madman and then had a fit about what a pompus ass he was... Victoria was bitched for her irresponsibility and now she keeps the kids out of the Jail and they go to bed under Lock and Key. I did slack a few days with Rping them because I was almost hospitalised, but now I am back and so are the playing toddlers. :D
"I know you like to think your S**t Don't stink Lean a lil closer and see what roses really smell like"
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Lone Wolf
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Postby Lone Wolf » Fri Jun 25, 2004 9:23 pm

I've already offered a suggestion to the PD to deal with what happens in 20 years. It's still rough around the edges so I won't go into it,but it can be done if the PD wishes to.


Nitefyre--->
If we had everything coded into the game there would be no point to roleplaying. I think it's fine. I think it will be developed into the game at some point, but does that mean these players can't have fun now? It's the ones who don't agree with this, that are trying to destroy it ingame, and that I find is wrong, esspecialy with the OOC going on all the time
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The Industriallist
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Postby The Industriallist » Fri Jun 25, 2004 10:36 pm

Lone Wolf wrote:If we had everything coded into the game there would be no point to roleplaying. I think it's fine. I think it will be developed into the game at some point, but does that mean these players can't have fun now?


The difference between Cantr and just an RP chatroom is that the game system defines the 'physics' of the world, rather than just whatever people agree to. If you allow that system to be bypassed, the whole thing degenerates to the (I think pointless) level of freeform chat. :x
"If I can be a good crackhead, I can be a good Christian"

-A subway preacher
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Psycho Pixie
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Postby Psycho Pixie » Sat Jun 26, 2004 5:48 am

I played for several years online in various chat rooms on AOL using T1 and T2 style RP. Those people did awesome, thats why I stuck around for so long. They were useing a freeform RP based ever soooooo loosly on White Wolf games. Yes, I admit it, I played a Vampire. I played several actually. :) Had a Bastet once.. that was fuuuuun.

Occasionally, we got the idiot in the room who no-one recognized, usually attacking people with stun blasters in a dark ages set room...lol the glory of those types of rooms was that you could( i often did) set it up so you didnt see that players actions or see them talk or anything. it was great. We obviously can't do that here, but we can just politly ignore the fact that they " *attacks you with a sabre* " when hes a new spawn who has no sabre.

:)

PsPi
Here I am. BITE ME. or not, in fact, never mind, dont want some wacko taking me up on the offer. Only non wacko's may apply for bite allowance.. no garentee that you will be granted said allowance, but you can try.
Sico van der Meer
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Postby Sico van der Meer » Sat Jun 26, 2004 12:20 pm

The Industriallist wrote:
The difference between Cantr and just an RP chatroom is that the game system defines the 'physics' of the world, rather than just whatever people agree to. If you allow that system to be bypassed, the whole thing degenerates to the (I think pointless) level of freeform chat. :x




To me, this seems a very important argument in the discussion so far. :!:
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Sho
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Postby Sho » Sat Jun 26, 2004 8:18 pm

Argh, I was trying to say what The Industrialist said. Now that someone has said it, I express my agreement.

My defense of that argument: He's not saying freeform chat is pointless in general. In any case, that has no bearing on his argument. Cantr is designed so players can do things within a clearly defined system without relying on freeform chat. This makes freeform chat not only unnecessary but hazardous to the set rules of the system.

My extension of that argument: Hence, things should only be RPed that are for whatever reason unlikely to ever be coded into Cantr. If something could be coded into Cantr, but isn't, we should wait for the Programming Department to code it (or you could join it and do it yourself) rather than RP it, because either the PD has a good reason for not implementing it, or there is a chance that when the PD implements it it will be difficult to reconcile the coded implementation with the previous RP.
The PD is working on babies, so we should wait and see what it comes up with.
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Sho
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Postby Sho » Sat Jun 26, 2004 8:38 pm

My own argument (this pertains only to RPed babies that are carried by real characters, not characters playing as babies):
I believe that in Cantr, RP should be considered a means to an end. RP should be used primarily to set up reasons for concrete actions, concrete actions being those that make use of the Cantr environment. The use of RP to fill out a character's persona is secondary, as the character's persona affects the character's actions, but the RP in this case does not directly affect the character's concrete actions.

I do not believe that babies directly affect a character's concrete actions, and I do not think they are a good way to fill out a character's persona. Accepting and reacting constructively to the presence of RPed babies asks a lot of players who are not big fans of RP, like me. Babies are best left to games where RP is the primary purpose of the game.

Oh, and if I drift off into incomprehensible ivory-tower gobbledygook, it's the lack of human contact.
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Pulpcatcher
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Postby Pulpcatcher » Sat Jun 26, 2004 11:19 pm

I think The Industrialist and Sho sum things up very well. :D
Susie
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Postby Susie » Sat Jun 26, 2004 11:55 pm

I think if we go into the T1 t2 crap...It will just be like in yahoo chat role playing rooms. Just a bunch of newbies arguing who got what hit in. Personally I don't want to hear that in game. Plus...Doesn't all this more RP burn up our bandwidth too? I disagree with the rp of kids until they are implemented. But ofcourse that is IMO.... :shock:

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