saztronic wrote:So do I act on the OOC knowledge (which I'm not supposed to do) and keep the town leader alive for a few days of death-bed roleplaying, or do I act in the true spirit of the character I've chosen to play (which I gather from the perspective of many, is the ultimate, sacred goal of the game) and kill the leader immediately?
This is interesting and I must admit that I've not broken down the argument this way. But I'll have to say that I lean toward acting in the true spirit of the character and in many cases the survival of that character in sacrifice to any RP needs that the other characters might have. I have been in the position of having characters killed and my characters have killed others. Although it has been gut-wrenching to watch my character or my character's loved ones die at the hands of a murderer, I can't say that I've ever felt the strong expectation that they should have been allowed to role-play their deaths in the exact way I think they should die. Because a violent death at the hands of another can't really be prettied up with a lot of words, unless it's a situation where all parties know each other well (dying by the hand of their lover, for instance).
And in the cases where my characters have done the killing, often they are driven by blind rage or the desperate fear to survive. Not a lot of room for words as they're running someone through with their longsword. Currently, I have a character driven by her desire for vengeance. When she finds those who she seeks, her only satisfaction will be to see their dead bodies at her feet. Any words out of their mouths will be nothing more than lies and there will be no mercy. So..... yeah. Most likely no cool role-play opportunities for their players
