Near Death State - available since 28.12.2012

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Greek
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Re: Near Death State - available since 28.12.2012

Postby Greek » Thu Aug 08, 2013 10:35 am

It should be this way:
day 1 0:00 - you get a fatal would
between day 1 and 3 - you are healed
day 4 - ~0:00 you can stand on your legs
since day 9 - 0:00 you can eat healing food

So it looks like a bug. I'll check that.
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Re: Near Death State - available since 28.12.2012

Postby freiana » Thu Aug 08, 2013 10:01 pm

Did the healing food actually do healing, or was it just sitting in her stomach? Could it be that it's just sitting there but not working yet?
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Re: Near Death State - available since 28.12.2012

Postby Chroma Key » Thu Aug 08, 2013 10:12 pm

It worked perfectly fine. She was half healed a few hours after leaving the NDS. She would have been at full health then if I hadn't been rp'ing a slower healing process.
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Re: Near Death State - available since 28.12.2012

Postby Mitch79 » Tue Aug 20, 2013 1:02 pm

I had an incident come up that I'd like to ask about.
I had a young man in near death state. The idea was to drag him off to a safe place and heal him up. However, the finish off button was clicked completely by accident and instead of healing him, he was immediately killed.

Is there ANY way we can maybe put a question on the "finish off" option that basically says "are you sure you want to finish off this person" before it actually kills them instead of an instant click?
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Re: Near Death State - available since 28.12.2012

Postby Vega » Tue Aug 20, 2013 1:44 pm

Oh, yes, yes, please!
Same when you are finishing off your own char. I almost click the "Die" button once from the phone. Panic!!
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Re: Near Death State - available since 28.12.2012

Postby Doug R. » Tue Aug 20, 2013 2:58 pm

I third this. I was scared to death when I had to deal with my two near-death cases.
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Re: Near Death State - available since 28.12.2012

Postby EchoMan » Tue Aug 20, 2013 7:52 pm

Yes, we will implement some sort of safeguard here.
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Chroma Key
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Re: Near Death State - available since 28.12.2012

Postby Chroma Key » Thu Sep 19, 2013 12:43 pm

Thank you for implementing this. :)
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Re: Near Death State - available since 28.12.2012

Postby Joshuamonkey » Wed Dec 25, 2013 11:33 am

I'm glad to see this. I didn't even realize that this was implemented. Good job!
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Re: Near Death State - available since 28.12.2012

Postby SumBum » Tue Jan 21, 2014 2:46 pm

Question out of curiosity: when a char inside a vehicle is put into NDS, do they stay in the vehicle or fall out?

Sorry in advance if this has already been asked/answered somewhere.
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Re: Near Death State - available since 28.12.2012

Postby SekoETC » Tue Jan 21, 2014 3:01 pm

They fall out. One of my characters hit herself on a road while in a vehicle and fell out. It was sort of disorienting for a moment.
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Re: Near Death State - available since 28.12.2012

Postby Doug R. » Tue Jan 21, 2014 3:04 pm

That should only apply to single-person vehicles.
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Re: Near Death State - available since 28.12.2012

Postby BeepBeep » Mon May 26, 2014 6:21 pm

But, what would happen to the vehicle if the only person in it fell out and died while it was traveling down a road? Would it stop or continue to its destination?
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Re: Near Death State - available since 28.12.2012

Postby SekoETC » Mon May 26, 2014 6:44 pm

Vehicles jump to the end of the road, the same location where the body goes. It was the same before near death state.
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Re: Near Death State - available since 28.12.2012

Postby BeepBeep » Mon May 26, 2014 9:40 pm

Oh. None of my charries have died in a land vehicle, so I didn't know that. There's my something new learned today. :D
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