Top 10 things that annoy you about Cantr II

General out-of-character discussion among players of Cantr II.

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SekoETC
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Postby SekoETC » Wed Oct 08, 2008 4:52 pm

I've killed several sleepers treating them like an NPC but if they really have been sleeping for so long, it's likely that the player isn't checking them. If someone walks into town, that's different. At least they must've been awake recently to click the follow this road button.

One of my characters killed someone because this someone had settled in a location he had decided to claim some years back and written stupid laws there. Well at first I just told the guy that I'm here now, I rule the location, if you have a problem with that then too bad. The guy got mad and subsequently killed.

Also one of my characters assassinated one guy, dragged him into a locked room with someone's assistance while he was sleeping. That could be considered foul play but at least he was told why he was going to die. In fact I had to explain before he was dragged although I had made sure that the helpers were online so that there was pretty much a 0 margin for escape.
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Postby Idriveayugo » Sun Oct 19, 2008 6:56 am

1. The fact that when I work on a project, I have to go in a room and be isolated from everyone else. This especially sucks when it comes to radio transmissions because you have to choose whether to go outside, or wait for info.

2. Being unable to see people coming into the town.

3. Having to manually click to work on a project that I already started after I complete another project. This especially sucks when I have to work on another project after a turn is up, but have to go to sleep.

4. Being unable to lay out a road map for my character to follow when traveling. If I know where I need to go and how to get there, why can't I just be given the ability to plot out a course on how to get there instead of having to manually click where I want to go after arriving in each town. This just slows down the pace in an already slow game.

5. Not having the ability to transport someone without that person being able to change the direction I'm going. If I want to transport someone in my trunk so they can't steal my car, or transport a prisoner without that prisoner causing problems, why can't i?

6. Not being able to know if I'm being dragged.

7. Not being able to dispose of waste bones, dung, hide, etc.

8. Not being able to further restrict a persons freedom of movement. If I want someone to be able to be outside, but not hit anyone or run away, why can't I handcuff and tie the person with rope to a vehicle or building or whatever.

9. Lack of unique buildings/objects. If a town has the dtermination, the people should be able to build whatever they want. Let's have the ability to make statues of gold, grand castles with moats and drawbridges, canals that link towns to oceans, even grand pyramids that can be see many towns away.

10. No building rot. Just as I think a town should be able to build whatever it wants, I think it must also have to maintain whatever it builds. If I walk into a deserted town, let me see its deserted. Let me see decayed buildings, worn golden statues, canals so poor that boats can only slowly pass through em if at all, and crumbling, half buried pyramids.
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Postby wichita » Tue Nov 04, 2008 2:12 am

1. Read my signature.

2. Not knowing if my character is going to be hacked to bits while I'm busy trying to write my dissertation and get a real job.

3. Knowing that I have 30 minutes of droll minutia to sort through backwards after I've been busy trying to write my dissertation and get a real job.

4. Being unaware of nearly half the processing and projects available despite the fact I've been a member of the Resources Department for...well...longer than I care to count on my fingers now.

5. Että en voi teitää jos minun henkilö oli syötävä eläimille viime yötä.

6. Ke mi ne povas skribi en esperanto bonsuficxe ludi ofte kaj bestoj mangxis mian Markon.

7. The out of character politics.

8. That I can't play a profitable repair man, banker, or tailor.

9. That I get less traveling done by car than by foot if I can't log in thrr times per day.

10. That so many people fail to understand self deprecation and sarcasm to be viable comedic elements. (Ok, that's not Cantr specific, but it certainly still plays into things a lot.)
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Re: Top 10 things that annoy you about Cantr II

Postby Cdls » Tue Jan 04, 2011 5:31 am

To celebrate Rez a dead thread day, I thought I would rez this one!
Seriously though, considering the time that has passed between then and now (and I am quite curious as to what annoys people in game) it was better to rez this than start a new one.


Cdls wrote:1: LAG
2: Forcing a character to the sidelines because another one of yours is involved in the same situation (tied with LAG for #1)
3: Character creation lacks depth for this type of game
4: Stability of server as of late
5: The combat system

Those are just issues with the game itself, the rest of the list is more along the lines of what personally gets me...


6: Seeing someone your character does not like traveling by foot on a road, and you cannot run them over while inside your vehicle.

7: The feeling you get when a character you have really grown attached to has been killed....

8: Knowing OOC that one of your characters is going to die, and then watching helplessly as the killers arrive but not able to act on that knowledge, and then watch as he dies :(

9: Finally breaking that lock...only to discover nothing inside the building....

10: No cures for sicknesses.



These are just my own personal opinions, and even in spite of them, I enjoy playing...most of the time.


Well, reviewing past annoyances:

1: Lag is nearly a thing of the past...yay!
2: Was annoyed because it caused my other character to get screwed out of a promotion.
3: Character creation has gotten better, yay for descriptions!
4: If security = stability...well, last year was... :roll:
5: Still sucks, but yay for new ideas on combat!
6: Still wanna run people over. Cars should be made into weapons!
7: Yep...still get that feeling.
8: Oh yes...happened recently too (again)
9: Yeah...happened a lot of times since then too!
10: Cantr addiction is a sickness, and there is no cure :(




Top 10 things that annoy me now:

1: Players that cheat. It really doesn't happen often, but wow you people suck.
2: Mouflons.
3: Being asked to be a part of a threesome. Hated it more when it was revealed that the third member was gonna be a moose.
4: Not being able to hit dead bodies.
5: Being told (character that is) that anything less than a copy+paste from my event log is considered not admissible for evidence. Being killed...oh wait!
6: Being killed for not doing that sort of BS RP
7: Mouflons. Yes, I know, already there...but I hate them this much.
8: The fact that in RL, women in their twenties don't run around with "nothing worth mentioning" nearly as much as they do in Cantr *sigh*
9: Characters that suddenly, without explanation, change their personality 180 degrees from what it was days ago. (the mentally unstable charries, that is understandable. The ones doing it for OOC reasons, boo.)
10: Mouflons. Yep, again.
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Re: Top 10 things that annoy you about Cantr II

Postby Eleiris » Tue Jan 04, 2011 6:55 am

Being asked to be a part of a threesome. Hated it more when it was revealed that the third member was gonna be a moose.

Now how cool is that? Explore your sexuality! :?:

The fact that in RL, women in their twenties don't run around with "nothing worth mentioning" nearly as much as they do in Cantr *sigh*

I run around with nothing worth mentioning quite a lot (although I don't think that's any consolation to you). That is, when I don't run the risk of being imprisoned.

What bothers me the most in Cantr:

1: Steal and run (eventually hit) suicidal newspawns. ---> Arrogant players with no capability or will for RP.
2: Having to RP learning an effin' language I already know... (sort of :P )
3: Not being able to choose skills and strength, there should be a balanced system for this, much like in some MMORPGs.
4: Constant whispering.
5: Being way more successful in Cantr than in real life.
6: Being romantically rejected, specially my female characters. (I do quite better with my male ones, god knows why).
7: Town leaders... You do know how easy is to copy a key, don't you..?
8: In game translations (Spanish and Portuguese, currently). I have no clue what the equivalents are in English and I get veeery confused.
9: The fact that when you read a note and press the back button, it leads you to your effin' inventory, WTF?. (there are other situations much like this one, this is the example I can remember)
10: When you try to change the name of another character and it sends you to the start page with that stupid error.
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Cdls
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Re: Top 10 things that annoy you about Cantr II

Postby Cdls » Tue Jan 04, 2011 7:08 am

Eleiris wrote: Explore your sexuality!


Hmm...that would be quite easy to comment on, but in the interests of not polluting and corrupting the minds of those who are innocent, I will leave your imagination to come up with something creative here.


Eleiris wrote:I run around with nothing worth mentioning quite a lot (although I don't think that's any consolation to you). That is, when I don't run the risk of being imprisoned.


See above.

:lol: :lol:

Eleiris wrote:5: Being way more successful in Cantr than in real life.

*facepalm* This may replace one of my Mouflon annoyances :(
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Re: Top 10 things that annoy you about Cantr II

Postby Eleiris » Tue Jan 04, 2011 7:21 am

Hmm...that would be quite easy to comment on, but in the interests of not polluting and corrupting the minds of those who are innocent, I will leave your imagination to come up with something creative here.

If you really didn't want to pollute immaculate minds, you should have let my imagination run free... :?
(Did the moose thing really happen? Has it been four days yet? :P)
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Re: Top 10 things that annoy you about Cantr II

Postby Pure_Dunga » Tue Jan 04, 2011 10:52 am

Slightly off topic, but how many people who posted in this thread years ago still play the game? If the number is low, then I suppose that's one thing that annoys me about the game!
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Re: Top 10 things that annoy you about Cantr II

Postby mojomuppet » Tue Jan 04, 2011 2:33 pm

1. the inability to buy an already made ship! Im so sick of going from town to town asking to work for a ship only to get the same stupid question. What are you going to do with it, char replies, no one bothers to say yes or no even though the char asks several times. Then they have the nerve later to ask if you want to live in their town. The answer is NO I want to earn a ship! (this happens so many times you would not imagine) And if you can get one to agree chances are some other smuck that probably will never go anywhere in their lives will talk them out of it. This is so stupid, the work alone for your town in order to buy a decent ship...think what could be accomplished. If you dont want to sell them just say so and let the char move on with it's life. No wonder ship theft is so popular.

2. Chars that think they are so important that they smother other awesome chars.

3. Leaders that don't listen to their people even though they have supposed free thinking allowed in town.

4. Females that carry weapons that cry to get out of sh*t. You want to play the victim, put the weapon down. You cant carry rank like guard, councilor, ect and cry you ass out of things. Well you can but personally, you have a battle axe you are a threat when it all goes down.

5. People that want to trade but have no clue the value of things or players too lazy to at least help the other player with the math.

6. Chars that give up when jailed and refuse to do their time. This is why so many chars are just murdered, even for the stupidest crimes. Do you time and move on with your chars life, and yes doing time means you have to work too. Its punishment!

7. Chars that wake up -everyday- and asked what happened when they were sleeping. I rped that already, sorry.

8. Ignored newspawns, its so easy to see when someone wants to play.

9. Newspawn that book it out of town on the first day with some lame ass excuse. You know some towns really really need their newspawns and will give you dam near anything you want if you help out.

10. And for my last complaint, chars that dont pay their workers!
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Re: Top 10 things that annoy you about Cantr II

Postby SekoETC » Tue Jan 04, 2011 4:07 pm

Time to look back on the old issue and see which ones still apply.
SekoETC wrote:1. Drama on the forums.

2. Players who can't accept anything bad happening to their characters (including being spawned with bad skills or spawning in an undesired location), which then leads into suicidal behaviour or sleeping into death.

3. Dysfunctional staff.

4. Lag.

5. Combat system. One hit a day, no defense, no automatic retaliation or planned attacks, no truly ranged weapons, no knock-outs, restraining or permanent injury.

6. Characters are physically identical (not counting gender, clothing and rp'ed features). No races, hair, eye and skin color, hairstyles, body types, height, weight differences, scars, tattoos and so forth.

7. Poorly designed manufacturing system. Due to an elementary database design flaw it's impossible to produce one item in several ways without making all methods result in a separate (but virtually identical) item. Also machinery cannot produce items and a project cannot produce more than one resource.

8. No hard coded means of making art. Statues, paintings, figurines, frescoes... They could have a free form written description or the ability to attach a picture like in notes.

9. Players who can't (or won't bother to) spell or use punctuation.

I think I had a point 10 but I can't remember what it was.


Things seem to have calmed down on the forums and even though I occasionally hear about people bearing grudge against each other or being harrassed over IMs, it doesn't show up here. I'm glad for that, although it would be better if it didn't happen even in private. I've never understood drama. In the past some people got mad at me and blocked me for a while (I think Nitefyre and maybe Nick, although I'm not 100% sure) but I never really understood why they got so upset.

#2 is still an issue. If I had to do something bad to another character, I'd try to make it an interesting experience for the player even if the char had to suffer, at least if it seems that the character is well-played and would deserve better. But there are ones that dig themselves into a deeper hole when they're already in trouble.

#3 doesn't seem to be an issue anymore, although now there seems to be very little active staff, more would be better.

#4 lag is no longer an issue, yay for that.

#5 Well, the combat system is about to change, and time will tell if it's for the better or for worse. At least things are going to be different. I wonder if it will make life very different for my morally questionable character. He has adjusted in the past, he stole a couple of ships back when it was possible to board them back when only the lock of the docking vehicle was taken into account. Then the bug was fixed but he had gained a lot of tools and resources that way. He takes every chance to steal if there's no risk of getting caught and has occasionally kidnapped people when he was missing someone to interact with. He's always been very careful, rarely attacking or stealing from locations with several people. But if he found a lonely person he could almost drag alone, with the current system he might hit her (or him) and drag her to his ship. With the new system, the dragging would only be possible if the person retaliated. If they ran down a road, he wouldn't go after them. So kidnapping would be limited to people who can be dragged without hitting first, and ones that can be lured on a boat by talking.

#6 was fixed by custom descriptions, but there seems to be awfully many redheads and albinos and people with pitch-black eyes where you can't see the pupils. I wish there were more average looking people with dull brown hair, slightly crooked teeth and stuff. It also irritates me when people with fair skin spawn in locations that are obviously warm or hot based on the resources and animals. If you do that, at least give yourself a sunburn or get tanned after a while. I think there ought to be more colored characters. They don't have to be acted like stereotypical ethnic types because there's no such connection in Cantr. Someone spawns with darker skin and they're still part of the local culture (if there is a local culture) because no one knows who their spawn-parents were so everybody spawning in a location has the same roots.

#7 is still an issue, I think, although some simplification has happened with pot stills and pots.

#8 There are still no ways to produce art outside of notes and building signs.

#9 Always an issue.

So as a summary, 2, 7, 8 and 9 are still issues, 6 is partially an issue and 5 may become an issue but I'll see how it goes first. That means I can still complain about 5 things.

One that irritates me is when characters do annoying expressions while my character isn't looking at them, so my character can't react to it. Insecurity irritates me. Then again, I also have at least a couple of characters that are often insecure, but I wouldn't mind if someone gave them a good stern shaking and told them to stop worrying when there's no good reason for it at the moment. Expressions that say a lot by saying nothing out loud are often irritating.

Another thing that's irritating is that it's so hard to find a boyfriend/girlfriend, or if you have one already (or are married) it's difficult to spend time with them if you also want to take care of responsibilities or trading. Or how attractive characters appear around those of my characters who are in committed relationships, but not around the ones that are alone and searching.

Third thing is when you want to run a town where all the trusted people have access to anything, and want as few locks and keys as possible, you tell people to sleep inside and keep the doors locked, yet constantly people end up dying outside or leave the door unlocked for some reason.

It's difficult to sell small vehicles because everybody seems to want big vehicles like rakers and cars or at least a sloop. So I've ended up giving some away for free, because if people had to work as long as it was actually worth, they'd get bored and die. But if you tell someoen they don't have to pay in advance, they're not going to pay in the future either, and you can only hope that they'll come back to sell you something useful, or finally happen to die in your town so you can take their stuff back.

Another thing, sort of related, is how a character would rather buy wood to make their own hammer than buy a ready made hammer even though you have a dozen in stock, because the wood is of course cheaper. But for you it's much more difficult to get the wood, while no one wants the hammers unless you give them away for free. So building time doesn't actually count if you weren't the one who built it. The fact is economy is largely built on stuff claimed from dead people and you can't make much profit with it because people know it didn't cost you anything.

And the fifth thing is a lack of goals. After you get far enough and you have your fancy vehicle and clothes and house and shield and weapon, you can't really make anything useful. So if you hire people, it's just for charity because you don't really need their labor, you just don't want to give them everything for free because then they would leave and soon die of boredom since they'd lose their goals just like you did.
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Re: Top 10 things that annoy you about Cantr II

Postby SumBum » Tue Jan 04, 2011 5:02 pm

These are in no particular order and I'm leaving out some that have already been mentioned:

1. Marriage. It is a (mainly) religious thing and there are very few religions in Cantr that would spread the idea. Monogamy, sure. Polygamy, sure. I could even imagine towns with established governments having civil unions. But don't call it marriage and apply OOC standards or practices to it. I'd think there would be more polygamy ingame - I blame OOC influence for monogamous marriages being the majority.

2. Players who react to emotes their char wouldn't see. If my char makes a face behind your char's back, your char wouldn't see it!

3. Players who are over the top with their char's abilities/invincibility/omniscience. Even some char descriptions are beyond ridiculous (incredible beauty, strength, senses, abilities, etc). Granted, I have a couple superman/wonderwoman chars who fit into those but I try to add some flaw to either the personality or description of most of my chars.

4. Exclusiveness. Yes, your char will grow closer to certain other chars and cliques will form just as in real life. But don't complain when someone leaves town, sleeps to death, or gets pissy because their attempt to join in was blatantly ignored. It's hard enough for new people to find their place in a town. If they're making an effort, at least acknowledge it in some slight way.

5. Players who purposely waste the time of others.

6. Spawning without even a pair of undies. Seriously, give people a freakin loin cloth or panties and bra at the very least. I do find it funny to come across people who are heavily armed, obviously well off...and completely naked.

7. Players who emote thoughts and players who draw information (like names) from emotes then use them when their char shouldn't actually know that info.

8. Players who use OOC info about a char to react differently to them when another of their chars encounters them. Confusing? :)

9. Not having a real connection to other chars when you spawn. Friends and families are established in some places but the majority of chars just sort of drift on their own, it seems. I was skeptical of it in FTO at first, but being born into a group where you have definite relatives creates more of a sense of belonging. It works both ways: the established family (usually) has more interest in "one of their own" rather than some random newspawn who just appeared out of thin air.

10. Chars who sigh, mope, or otherwise have a pity party when they feel they aren't getting enough attention. Or just attention whores in general.


Obviously, I'm more bothered by behavior than game mechanics. :lol:
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Re: Top 10 things that annoy you about Cantr II

Postby Mr. Black » Tue Jan 04, 2011 5:53 pm

Why is everyone bothered so much by the clothes thing? It's pretty stupid, honestly. YOU were born naked. So I guess that bothers me about the game.
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Re: Top 10 things that annoy you about Cantr II

Postby Arenti » Tue Jan 04, 2011 6:01 pm

Mr. Black wrote:Why is everyone bothered so much by the clothes thing? It's pretty stupid, honestly. YOU were born naked. So I guess that bothers me about the game.


Aren't you born naked irl as well? But still you wear clothing now. ((I HOPE))
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Re: Top 10 things that annoy you about Cantr II

Postby Comy » Tue Jan 04, 2011 6:08 pm

SumBum wrote:1. Marriage. It is a (mainly) religious thing and there are very few religions in Cantr that would spread the idea. Monogamy, sure. Polygamy, sure. I could even imagine towns with established governments having civil unions. But don't call it marriage and apply OOC standards or practices to it. I'd think there would be more polygamy ingame - I blame OOC influence for monogamous marriages being the majority.

This, absolutely. It drives me nuts how all my characters are just expected to know what marriage is, though I've mellowed out about that a bit over the past couple years. It bothers me even more when there are diamond rings and dresses and ceremonies involved. I much prefer the characters who are like "Will you marry me?" "Shyeah!" "Okay, we're married now." Also, I think polyamory could be pretty interesting. I had one character involved in two different polyamorous relationships, but she's been the only one.

Also, 2, 3, 7, and 10 from your list.

Edit: No, wait, I lied. There was a second character who was kind of involved in a polyamorous relationship, but not really. I think this one and the other character's first relationship involved characters played by the same person.
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Re: Top 10 things that annoy you about Cantr II

Postby SumBum » Tue Jan 04, 2011 6:19 pm

Mr. Black wrote:Why is everyone bothered so much by the clothes thing? It's pretty stupid, honestly. YOU were born naked. So I guess that bothers me about the game.


Yes, but chars aren't "born" in Cantr. They're 20 years old, they should have clothing. Or at least have the option to put on basic clothing immediately.
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