Game changes - discussion about implemented changes.
Moderators: Public Relations Department, Players Department
- the_antisocial_hermit
- Posts: 3695
- Joined: Thu Sep 23, 2004 4:04 pm
- Location: Hollow.
- Contact:
- Chris Johnson
- Posts: 2903
- Joined: Wed Dec 01, 2004 3:26 pm
- Location: East Sussex, United Kingdom
- Contact:
I agree - Before this was implemented I thought of how it could be inaccurate but that relied on tracking and storing each characters perceptions of other characters as well as the actual value - a lot of overhead for a small feature
I can see some argument for making it visible only to the player of that character - easy to do as well - Yes in general you can fuzzily gauge relative strengths by looking at people IRL - but as it's such a key statistic in combat having some factors hidden may be better - sometimes cantrians can have too much info - So I've turned this feature off for viewing other characters.
I can see some argument for making it visible only to the player of that character - easy to do as well - Yes in general you can fuzzily gauge relative strengths by looking at people IRL - but as it's such a key statistic in combat having some factors hidden may be better - sometimes cantrians can have too much info - So I've turned this feature off for viewing other characters.
- Surly
- Posts: 4087
- Joined: Tue Oct 14, 2003 7:33 pm
- Location: London, England
Sucks, doesn't it?Nosajimiki wrote:wow... it's really depressing when you find out that your only charie w/ above average strength is someone you always invisoned as being a small helpless little girl, and all the charies that you felt proud about being good fighters and hunters are weak as hell.

Formerly known as "The Surly Cantrian"
Former CD chair, former MD chair, former RD member, former Personnel Officer, former GAB member.
Former CD chair, former MD chair, former RD member, former Personnel Officer, former GAB member.
-
- Posts: 15
- Joined: Sun Apr 03, 2005 11:23 pm
- Location: where the bears roam.
Strength is actually not something that can be accurately perceived by others -- I've encountered quite a few people who looked delicate and weak, and turned out to be buff and mighty.
But since it's been turned off, I really have no complaints on the subject any longer. :)
But since it's been turned off, I really have no complaints on the subject any longer. :)
Well, you're the grand one...
-
- Posts: 4649
- Joined: Mon Aug 25, 2003 5:23 pm
Nyaraka wrote:Strength is actually not something that can be accurately perceived by others -- I've encountered quite a few people who looked delicate and weak, and turned out to be buff and mighty.
But since it's been turned off, I really have no complaints on the subject any longer.
Does anybody else remember "He seems strong, is in his twenties, and is wearing nothing worth mentioning"?
I don't see a problem with "He seems weaker than average".
I'm not dead; I'm dormant.
-
- Posts: 2324
- Joined: Mon Dec 26, 2005 12:12 am
- Location: Middle England
- Contact:
- Oasis
- Posts: 4565
- Joined: Tue Aug 19, 2003 5:30 am
- Location: Ontario, Canada
- Redbeard
- Posts: 163
- Joined: Mon Sep 20, 2004 12:42 am
- Location: Mississauga
- Contact:
- Chris Johnson
- Posts: 2903
- Joined: Wed Dec 01, 2004 3:26 pm
- Location: East Sussex, United Kingdom
- Contact:
It is signage
Every building and vehicle now have 1 sign (which they have had for the past month or so) . This 1st sign is used as the default name of the building/vehicle . If that name is different from the dynamic name you have given the building/vehicle then the dynamic name is used for the location name and the original sign is displayed in blue below the name.
They can also be seen on the dynamic naming of location page , where you can reset the dynamic name to the sign name if you want to .
Very soon you will be able to add additional signs, remove signs, change the wording of signs and change the display order of signs on a particular building/vehicle as long as you have the correct tools. The 1st or top sign will always be used as the default name of a building unless you have dynamically renamed it.
An example with more than one sign per building is as follows
This applies to all vehicles and all buildings including interior rooms etc
Every building and vehicle now have 1 sign (which they have had for the past month or so) . This 1st sign is used as the default name of the building/vehicle . If that name is different from the dynamic name you have given the building/vehicle then the dynamic name is used for the location name and the original sign is displayed in blue below the name.
They can also be seen on the dynamic naming of location page , where you can reset the dynamic name to the sign name if you want to .
Very soon you will be able to add additional signs, remove signs, change the wording of signs and change the display order of signs on a particular building/vehicle as long as you have the correct tools. The 1st or top sign will always be used as the default name of a building unless you have dynamically renamed it.
An example with more than one sign per building is as follows

This applies to all vehicles and all buildings including interior rooms etc
- DylPickle
- Posts: 1224
- Joined: Sun Aug 15, 2004 6:01 pm
- Location: Canada
- The Sociologist
- Posts: 878
- Joined: Mon Sep 06, 2004 11:54 pm
- Nakranoth
- Posts: 1054
- Joined: Sun Jul 16, 2006 4:49 am
- Location: What if I were in a hypothetical situation?
- Jos Elkink
- Founder Emeritus
- Posts: 5711
- Joined: Mon Jul 14, 2003 1:17 pm
- Location: Dublin, Ireland
- Contact:
Nakranoth wrote:Can we get it so that the first sign is a diffrent color from the others so we can tell at a glance if we dynamically changed the name, or if it just has extra signs.
That would look ugly


- Chris Johnson
- Posts: 2903
- Joined: Wed Dec 01, 2004 3:26 pm
- Location: East Sussex, United Kingdom
- Contact:
Nakranoth wrote:Can we get it so that the first sign is a diffrent color from the others so we can tell at a glance if we dynamically changed the name, or if it just has extra signs.
No - all naming infomation is already being displayed using this method - it doesn't have to be complicated further
If you want to know more about then the information is already available on the location renaming page since it lists the current name you know the location as and lists all signs - even if the dynamic name is the same as the first sign.
EDIT Sociologist - not so bright ... all I get is "Are you A true Christian", "God is Love" "PKG the True Church"

Return to “General Discussion”
Who is online
Users browsing this forum: No registered users and 1 guest