I can't see people agreeing to it though, the same people moaning about restrictions by skills would just have the same moans about the new systems..... People will always say its not fair....

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Solfius wrote:If skills are to be easier, then they must also deteriorate when they are unused for periods of time. The best way I can think of to do this is by allocating characters a set number of skill points that are allocated at spawn and as you improve in one skill, you get worse in another skill that you don't use much/at all.
Mykey wrote:Solfius wrote:There's no fun in equality. Large swathes of Cantr are stagnant as it is.
If skills are to be easier, then they must also deteriorate when they are unused for periods of time. The best way I can think of to do this is by allocating characters a set number of skill points that are allocated at spawn and as you improve in one skill, you get worse in another skill that you don't use much/at all.
This is a good way to balance things, but is definitely not realistic. People are very capable of becoming good at many things, given the time and resources to practice. However age should have some effect. I would propose that skills deteriorate at 5% the rate they raise(increasing with age?) So if you keep doing something you stay good at it, and its not so fast of a rot that one can actually become good at a few things.
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