Violence, Violence, and more Violence

General out-of-character discussion among players of Cantr II.

Moderators: Public Relations Department, Players Department

User avatar
Solfius
Posts: 3144
Joined: Wed Jul 16, 2003 5:31 pm

Postby Solfius » Wed Nov 19, 2003 7:49 pm

isn't it a little odd not being able to attack with a weapon because someone else has already used it?

"ERROR: You cannot attack with this weapon as it has already been used today" :?
rklenseth
Posts: 4736
Joined: Fri Aug 22, 2003 12:46 am

Postby rklenseth » Wed Nov 19, 2003 7:49 pm

Perhaps this would be better served under suggestions in a topic called violence system. :wink:
User avatar
ephiroll
Posts: 1106
Joined: Tue Jul 15, 2003 5:00 am
Location: here and there
Contact:

Postby ephiroll » Wed Nov 19, 2003 7:50 pm

Yeah, that's one idea I always did like, the "if you get hit you can hit that person" idea that has been floating around for a while, although I can't remember who first meantioned it.
http://www.ephiroll.com
Jeremiah 'Jerry' Donaldson
rklenseth
Posts: 4736
Joined: Fri Aug 22, 2003 12:46 am

Postby rklenseth » Wed Nov 19, 2003 7:53 pm

ephiroll wrote:Yeah, that's one idea I always did like, the "if you get hit you can hit that person" idea that has been floating around for a while, although I can't remember who first meantioned it.


Does that mean if he hits you, you get to hit him twice because he you get the one hit as usual and then another hit because he just hit you?


If you can't beat them then join them, I guess. :P
User avatar
Solfius
Posts: 3144
Joined: Wed Jul 16, 2003 5:31 pm

Postby Solfius » Wed Nov 19, 2003 7:53 pm

Automatic fight back? Don't know, lots of people add their thoughts to it and improve it, so it becomes a sort of group idea by the time it reaches implementation. As far as I'm concerned who thought of it doesn't matter so much as getting it implemented it it's a good idea
User avatar
ephiroll
Posts: 1106
Joined: Tue Jul 15, 2003 5:00 am
Location: here and there
Contact:

Postby ephiroll » Wed Nov 19, 2003 7:58 pm

No, it would go like this, you would have your one hit a day, but if someone you hit hits you back then you can attack them again and so on, so if two people are on at the same time, then they could finish their fight very quickly, while still only being able to attack anyone else once...unless someone else was also awake.
http://www.ephiroll.com
Jeremiah 'Jerry' Donaldson
User avatar
Solfius
Posts: 3144
Joined: Wed Jul 16, 2003 5:31 pm

Postby Solfius » Wed Nov 19, 2003 8:00 pm

ah, so if you start fighiting you keep exchanging blows until it's over?
User avatar
ephiroll
Posts: 1106
Joined: Tue Jul 15, 2003 5:00 am
Location: here and there
Contact:

Postby ephiroll » Wed Nov 19, 2003 8:01 pm

Yep, that is it. I don't know who thought of it first though, I've heard it a few times before.
http://www.ephiroll.com
Jeremiah 'Jerry' Donaldson
User avatar
Solfius
Posts: 3144
Joined: Wed Jul 16, 2003 5:31 pm

Postby Solfius » Wed Nov 19, 2003 8:04 pm

I may have mentioned something similar, where people exchange blows at every turn change, when projects progress, until the combat is at an end
rklenseth
Posts: 4736
Joined: Fri Aug 22, 2003 12:46 am

Postby rklenseth » Wed Nov 19, 2003 8:14 pm

Solfius wrote:ah, so if you start fighiting you keep exchanging blows until it's over?


But if that is added there would definitely need to be randomness of damage and chance that you might miss in order for a system like that to be added.
User avatar
Nick
Posts: 3606
Joined: Tue Jul 15, 2003 8:27 pm
Location: Halifax, Canada

Postby Nick » Thu Nov 20, 2003 1:47 am

rklenseth wrote:
Solfius wrote:ah, so if you start fighiting you keep exchanging blows until it's over?


But if that is added there would definitely need to be randomness of damage and chance that you might miss in order for a system like that to be added.

I agree
User avatar
jeslange
Posts: 2719
Joined: Tue Jul 15, 2003 2:54 pm

Postby jeslange » Thu Nov 20, 2003 3:24 am

Damn! Just after my char sends a message to Krif's Counsil saying how impressed my char is with how things are going there.
west
Posts: 4649
Joined: Mon Aug 25, 2003 5:23 pm

Postby west » Thu Nov 20, 2003 4:34 am

Well, the council's all okay; it's just that the Republic has been pared down a bit.

Just a bit.
I'm not dead; I'm dormant.
User avatar
Aeris
Posts: 13
Joined: Sat Oct 04, 2003 2:21 am
Location: San Francisco, CA

Postby Aeris » Thu Nov 20, 2003 5:10 am

Heh hehehe hehee hehe.
Peace, not war.
west
Posts: 4649
Joined: Mon Aug 25, 2003 5:23 pm

Postby west » Thu Nov 20, 2003 6:15 am

Do you have ANY characters that aren't mass-murdering fxckheads?
I'm not dead; I'm dormant.

Return to “General Discussion”

Who is online

Users browsing this forum: No registered users and 1 guest