Sarah wrote: I can't say <i>I</i> would want any characters dead either, except maybe the people that killed Maria Herron.
Sweet... another mention!
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Stan wrote:I've never said anything worth quoting.
Solfius wrote:kroner wrote:cantrlady wrote:Delaney has stockpiled the local resource and traded it with polite traders.
but that's what makes her stupid. a good trade benifits both parties, and so she is only hurting herself out of spite.
A good trade is the one which benefits me the most
InsaneIrony wrote:Ah, I miss Lil'T... I wonder what happened to him...
As for whoever I want to kill... a large number of my charries just beg me to go to canada to strangle Ethan Blackrock's player, but I like other charries he plays.
Missy wrote:It would be nice if you could at least go: "You see Blah entering blahblah" "Blah says: *He stares at the people emotionlessly, raising his sabre with brutal force and swinging with all his might* "Blah hits you with diamond encrusted sabre for 23%" "You see Blah leaving"
To me, the former is crappy RP.
NetherSpawn wrote:Missy wrote:It would be nice if you could at least go: "You see Blah entering blahblah" "Blah says: *He stares at the people emotionlessly, raising his sabre with brutal force and swinging with all his might* "Blah hits you with diamond encrusted sabre for 23%" "You see Blah leaving"
To me, the former is crappy RP.
Er, why does putting moral judgements and giving secret information in an emoted action make it better? I like the facial expression here, but "brutal force" is bull and "swinging with all his might" is not something your character can decipher. If he/she's got a clue, they can figure out he was hitting on 100%, but that's beside the point.
I agree, RP livens things up, although it's a pain to RP when no one is really paying attention. RP for its own sake and giving out some information through RP bothers me. For example, I remember a character who has long emoted sequences where she cried, gazed off at the road thinking of the person she'd lost, her mind collapsing and whatnot, etc., ad nauseum. How would anyone know? Similarly, RP including the character's name, or with false implications/meaning, is stupid. Relative physical location RP, or restraining RP, can make me jumpy. And no one has EVER fallen down a bloody coal shaft, partly because there are no bloody coal shafts!
NetherSpawn wrote:Missy wrote:It would be nice if you could at least go: "You see Blah entering blahblah" "Blah says: *He stares at the people emotionlessly, raising his sabre with brutal force and swinging with all his might* "Blah hits you with diamond encrusted sabre for 23%" "You see Blah leaving"
To me, the former is crappy RP.
Er, why does putting moral judgements and giving secret information in an emoted action make it better? I like the facial expression here, but "brutal force" is bull and "swinging with all his might" is not something your character can decipher. If he/she's got a clue, they can figure out he was hitting on 100%, but that's beside the point.
I agree, RP livens things up, although it's a pain to RP when no one is really paying attention. RP for its own sake and giving out some information through RP bothers me. For example, I remember a character who has long emoted sequences where she cried, gazed off at the road thinking of the person she'd lost, her mind collapsing and whatnot, etc., ad nauseum. How would anyone know? Similarly, RP including the character's name, or with false implications/meaning, is stupid. Relative physical location RP, or restraining RP, can make me jumpy. And no one has EVER fallen down a bloody coal shaft, partly because there are no bloody coal shafts!
Kill Crag. He's a sadistic bastard who hides behind a mask of innocent third-person speach. Plus, I hate that war tag game he plays. Nothing's wrong with his RP, although I'd like to know how he got so twisted. Ironically, a character of mine who uses third-person speach is currently losing his grip on reality.
NetherSpawn wrote:For example, I remember a character who has long emoted sequences where she cried, gazed off at the road thinking of the person she'd lost, her mind collapsing and whatnot, etc., ad nauseum. How would anyone know?
You see X leaving Jail, entering the City.
X hits you with a sabre. You lose 38 percent strenght.
You see X entering Jail coming from the central area of City.
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