Marian wrote:People get upset not just because they lost a character to unfair circumstances, but because of the callousness and disregard of the other player...if you're dead set on killing a character, have a little respect for the fact that they're not a freaking NPC there to die for your brief amusement, another player has taken months or years to develop them and deserves a little time and attention and a chance to play out their last scene. They should not have to just wake up in the morning to an out-of-the-blue death announcement and one less character on their list. Other than the NDS, nothing in the game mechanics encourage this, but they shouldn't have to...all it takes is not being a self-centered ass.
I agree this happens more often than it needs to. Ideally, every death would be RP'd to a degree of satisfaction for the player of the victim.
But I also think there are times when it's a bit of a case of the game mechanics being in conflict with the demands of roleplaying.
Let's say that I'm determined to take out a town's leader, get his/her keys, and rob the place blind. I've spent the time to arm myself, get a van, plan the attack, and recruit 2-3 other characters/players who I know will be awake at the critical moment. The bandit team succeeds in dragging the leader into a van, and everybody attacks the leader, who's 110 years old, mortally wounding this person, before he/she has a chance to wake up. The bandits get the keys, and off they go pillaging, or taking over the town, or whatever.
Now... do I want to leave the town leader alive in NDS on the van, so that he/she can RP a more satisfying death? Not if I'm sticking around in the town for any length of time whatsoever. I don't want the "nearly dead" leader to be giving instructions from the van to other townspeople about 1) how and where to call or send for help, 2) secret passwords or information that will confirm their identity to others, 3) how to organize a defense, 4) where key items are located and how to move them to more safe locations... etc. If I myself am truly roleplaying the bandit or marauder with any degree of authenticity, I do not care about the town leader. The only reason I would have for caring about the town leader would be an OOC reason, i.e., that OOC I know this person is not an NPC but a character that someone has taken time to nurture and grow and means something to a real person somewhere. The text that I've highlighted
in red above can ONLY be known OOC, and not really played in character by the bandit except by contrivance.
So do I act on the OOC knowledge (which I'm not supposed to do) and keep the town leader alive for a few days of death-bed roleplaying, or do I act in the true spirit of the character I've chosen to play (which I gather from the perspective of many, is the ultimate, sacred goal of the game) and kill the leader immediately?
Anyway, I've never been on either side of this scenario I don't think, but I'm curious about others' thoughts on the hypothetical.
I kill threads. It's what I do.