Postby Cogliostro » Thu Sep 20, 2012 3:52 am
Well, as our very own Henkie points out, it's the General Discussions part of the forum, and actually that tie-in with how politics and policies work & should work was fascinating. Don't we all wish there was more of that kind of debate in-world, too? There would be, on a large and dramatic scale, if game mechanics would even marginally support the theoretical possibility of such change, including violent change, instead of always erring on the side of swampy stagnation and continuing the proliferation of useless items in every aspect of the game (yay, Pierniks, yay, fireworks!), explained mainly by the fact that our team doesn't seem to have the balls to contemplate dramatic executive decisions to put the practice of selective nerfing behind us and instead bring change for the better across the board in Cantr. With thoughtful consideration extended to all possible sides during ingame conflicts, not just the one most people happen to morally support.
I'm especially delighted by the patient, well-reasoned contributions of NALARIS, which have the prenuptial opponents of Thought ("just accept it, it's bad but it's the best we have, accept the dogma, shut up") frothing at the mouth individually and in small groups.
The TOP idea that Nalaris wrote down, if you ask me, is the formula or vision for what combat ought to be like: not drag based, not lock based, not healfood based, but **SUPERIOR FIREPOWER IN YOUR FACE based**. This doesn't preclude it being comfortably slow-paced (in fact, that's a necessity, to eliminate stupid clickfests and babysitting combats) and such elements of action, conflicted struggle don't go against the premise of deeply woven, involving roleplay. Only those who have no imagination would still argue, in the face of all the contrary evidence, that a war is just a war, is only for pimply 13 year olds, and has no human dimension to it. Read what Black Canyon has written in the beginning about being part of a war as a new character. I have had the exact same experience, and wouldn't be in Cantr today if it weren't for the troubles caused by the Blackrocks way back when.
All Nalaris is telling you is that a good idea is good by virtue of the organic balance of forces that form its innards. In politics and in the natural world alike, it absolutely doesn't matter that some people like African cheetas for their beauty, and others hate them because they're ferocious predators with countless innocent victims. Can it sprint at 120km/hour??? I.e. can it do the unique thing it's made to do in the world? That's all that matters. That's the question we should be asking about the presented ideas too, not "do I kind of like it, or do I sort of not like it..." - this latter form represents completely degenerate emotivism, a psychological throwback to infantile human development stages.
It's verifiably true, a poll has no creative spark - it solves nothing, demonstrates nothing, accomplishes nothing. I continue to strongly oppose the use of idiot-polls in the Suggestions section, but they now edit my posts and forcibly insert pointless polls into them anyway.