Hunting as a Project

General out-of-character discussion among players of Cantr II.

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Do you approve of project-based hunting?

Yes
29
69%
No (please explain why below)
13
31%
 
Total votes: 42
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Caesar
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Postby Caesar » Sun Aug 30, 2009 1:43 pm

So this would leave fighting as the only instant action left.

Then why don't you turn that into a project as well..?
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Postby Marian » Sun Aug 30, 2009 2:02 pm

Caesar wrote:So this would leave fighting as the only instant action left.

Then why don't you turn that into a project as well..?


I almost wish they would. I know it's not as 'dramatic' (if you can call 'so-and-so efficiently hits so-and-so with a weapon' that in the first place...) but it would remove the problem of your char can be killed in five minutes while you're offline.

The best fights take awhile and are RPd out anyway, but of course it would be a pretty drastic change that would need a lot of thought since it would make the 'hit and run' tactic impossible. (Which I say is a great thing, a person would have to stay in a room with a prisoner at least an hour to kill them and open up at least a chance of interaction, but since all Cantr fighting strategy is currently based around this and dragging it would take a major adjust in thinking and the community hates change, so...)
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Postby Surly » Sun Aug 30, 2009 10:08 pm

I absolutely support a hunting project. Have done for the past six years. Not sure what the actual proposal will be, but I definitely support the aim.

The flip side for me is that a redesign of the animal attack system (effectively the animals hunting project...) is essential for this to be viable.
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Doug R.
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Postby Doug R. » Mon Aug 31, 2009 1:03 pm

T.A.F.K.A. Surly wrote:The flip side for me is that a redesign of the animal attack system (effectively the animals hunting project...) is essential for this to be viable.


Can you go into more detail, please?
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Caesar
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Postby Caesar » Mon Aug 31, 2009 5:24 pm

I still think it would remove RP.

For example, if you'd want to RP trying to hit a bird.. You won't have to chase after it. After all, you are not even trying to kill it.

Perhaps we could have both an instant and a hunting project.

The hunting project would be more efficient, most likely returning a successful kill in about two hours of hunting.


The instant way would instead make you (try to) hit an animal. Perhaps even make it return to full health if you miss it. (So it will be a pure RP thing, unless you manage to, for example, shoot a bird out of the sky in one hit. (Which, honestly, would be quite a feat))

What do you think?
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Postby SekoETC » Mon Aug 31, 2009 5:42 pm

Sounds like a good idea to me. But people should only be allowed to interact with one animal a day that way, not once per pack.
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Caesar
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Postby Caesar » Mon Aug 31, 2009 5:44 pm

SekoETC wrote:Sounds like a good idea to me. But people should only be allowed to interact with one animal a day that way, not once per pack.


Agreed.
- Every person lost in war is two too many.

- Respect comes from two sides and must be earned. Nobody has the right to it because of a title, sex, age, race or birth.

- What doesn't kill you makes you stronger.

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Marian
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Postby Marian » Mon Aug 31, 2009 5:45 pm

Caesar wrote:
The instant way would instead make you (try to) hit an animal. Perhaps even make it return to full health if you miss it. (So it will be a pure RP thing, unless you manage to, for example, shoot a bird out of the sky in one hit. (Which, honestly, would be quite a feat))

What do you think?


I think the problem here is the game would still have to track individual animals, which besides domestication is another good reason for getting rid of the current system.

And I wouldn't say it could no longer be RPed with projects, heck I've been desperate enough to RP gathering corn before when absolutely nothing else was going on, no reason you can't make the occasional post describing yourself hunting birds while you're hunting birds.
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Caesar
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Postby Caesar » Mon Aug 31, 2009 5:48 pm

Marian wrote:
Caesar wrote:
The instant way would instead make you (try to) hit an animal. Perhaps even make it return to full health if you miss it. (So it will be a pure RP thing, unless you manage to, for example, shoot a bird out of the sky in one hit. (Which, honestly, would be quite a feat))

What do you think?


I think the problem here is the game would still have to track individual animals, which besides domestication is another good reason for getting rid of the current system.

And I wouldn't say it could no longer be RPed with projects, heck I've been desperate enough to RP gathering corn before when absolutely nothing else was going on, no reason you can't make the occasional post describing yourself hunting birds while you're hunting birds.


But you couldn't, for instance, say the following;

"On all fours, she sneaks up on a little bird, overlooking the surroundings sitting on a low branch. She jumps onto the bird, using her hands like paws, the fingers curled to her main hand, to hit and kill the bird."
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- Respect comes from two sides and must be earned. Nobody has the right to it because of a title, sex, age, race or birth.

- What doesn't kill you makes you stronger.

- I believe in True Love, do you?
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Postby SekoETC » Mon Aug 31, 2009 6:48 pm

Well you could if you did it right before the project tick that would finish the hunting project. Sneaking comes before the hit and describing the kill comes after if success. It would only be a problem if you couldn't be logged in during the proper tick. You should be able to specify only hunting for the particular birds and leaving other animals alone.
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Caesar
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Postby Caesar » Mon Aug 31, 2009 7:27 pm

SekoETC wrote:Well you could if you did it right before the project tick that would finish the hunting project. Sneaking comes before the hit and describing the kill comes after if success. It would only be a problem if you couldn't be logged in during the proper tick. You should be able to specify only hunting for the particular birds and leaving other animals alone.


Yes, but then as you finish hunting, missing the tick.. If someone posts in between it is pretty much pointless to still post.
- Every person lost in war is two too many.

- Respect comes from two sides and must be earned. Nobody has the right to it because of a title, sex, age, race or birth.

- What doesn't kill you makes you stronger.

- I believe in True Love, do you?
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Marian
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Postby Marian » Mon Aug 31, 2009 11:48 pm

Caesar wrote:Yes, but then as you finish hunting, missing the tick.. If someone posts in between it is pretty much pointless to still post.


I can see your point, but is this REALLY a vital part of the Cantr experience? If it comes down to one or the other, I'd still much rather have domesticated animals and one less thing to cause lag.
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Postby Elros » Tue Sep 01, 2009 12:25 pm

Caesar wrote:
SekoETC wrote:Well you could if you did it right before the project tick that would finish the hunting project. Sneaking comes before the hit and describing the kill comes after if success. It would only be a problem if you couldn't be logged in during the proper tick. You should be able to specify only hunting for the particular birds and leaving other animals alone.


Yes, but then as you finish hunting, missing the tick.. If someone posts in between it is pretty much pointless to still post.


Cantr is a RP game. If your character is on a active hunting project you can RP it however you want. In fact, if it was a project you would have even more freedom to RP it! Under the current system your outcome relies on the fact of if the database allows to get the specific kill or not.

In other words, you can't RP killing a lion unless you actually do the last bit of damage in the events says "John kills a lion with a sabre".

Under the new system, it will not display events for every animal you kill. You will simply start the project, and when the projects ends you will have a certain amount of animal products in your possesion. So, while the project is going on, it is understood that your character is activley hunting and killing animals. You can RP that hunt however you want and you are not relying on the system to display a event to everyone that agrees with what you RP your character doing.

Does this make sense? It is hard to explain...
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Postby Piscator » Tue Sep 01, 2009 12:29 pm

Elros wrote:
Under the new system, it will not display events for every animal you kill. You will simply start the project, and when the projects ends you will have a certain amount of animal products in your possesion. So, while the project is going on, it is understood that your character is activley hunting and killing animals. You can RP that hunt however you want and you are not relying on the system to display a event to everyone that agrees with what you RP your character doing.



I think it's not yet certain how these details would work.
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Caesar
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Postby Caesar » Tue Sep 01, 2009 1:14 pm

Elros wrote:
Caesar wrote:
SekoETC wrote:Well you could if you did it right before the project tick that would finish the hunting project. Sneaking comes before the hit and describing the kill comes after if success. It would only be a problem if you couldn't be logged in during the proper tick. You should be able to specify only hunting for the particular birds and leaving other animals alone.


Yes, but then as you finish hunting, missing the tick.. If someone posts in between it is pretty much pointless to still post.


Cantr is a RP game. If your character is on a active hunting project you can RP it however you want. In fact, if it was a project you would have even more freedom to RP it! Under the current system your outcome relies on the fact of if the database allows to get the specific kill or not.

In other words, you can't RP killing a lion unless you actually do the last bit of damage in the events says "John kills a lion with a sabre".

Under the new system, it will not display events for every animal you kill. You will simply start the project, and when the projects ends you will have a certain amount of animal products in your possesion. So, while the project is going on, it is understood that your character is activley hunting and killing animals. You can RP that hunt however you want and you are not relying on the system to display a event to everyone that agrees with what you RP your character doing.

Does this make sense? It is hard to explain...


It makes perfect sense, thank you. :D

I am mostly just worried what this idea will actually be. All Doug told about it is.. Well...


Doug, could you please post a single post explaining everything about what you are about to implement? (Except for the coding, I'm not a programmer.)
- Every person lost in war is two too many.

- Respect comes from two sides and must be earned. Nobody has the right to it because of a title, sex, age, race or birth.

- What doesn't kill you makes you stronger.

- I believe in True Love, do you?

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