Top 10 things that annoy you about Cantr II

General out-of-character discussion among players of Cantr II.

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Doug R.
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Postby Doug R. » Mon Oct 06, 2008 11:48 pm

MikeH wrote:In fact, honestly, most pirates are pretty weak RPers in my opinion. Unoriginal.


The trouble is, role-play often leads to sympathy or empathy on behalf of the pirate character's player with their intended victim. Our characters are controlled by us, and as such are never entirely free of our biases. Mine are an extension of aspects of myself. Since I doubt there are any truly wicked people playing cantr, it's very, very hard to role-play a truly wicked character without the player feeling really awful about it. So, bad rp is a defense mechanism that allows bad characters to remain bad.
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15454
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Postby 15454 » Tue Oct 07, 2008 1:52 am

Hey MikeH I have a feeling I know a character you play/played. Yeah you need to remember it also sucks seeing the char getting dragged away knowing you couldn't prevent it.
schroederjj2003
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Postby schroederjj2003 » Tue Oct 07, 2008 2:05 am

maybe the Rp starts once your character is dead... :twisted:
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joo
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Postby joo » Tue Oct 07, 2008 2:15 am

schroederjj2003 wrote:maybe the Rp starts once your character is dead... :twisted:


ROFLMAO! It took me a while to realise what you were getting at there (which may surprise some people :lol: )
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Tangential
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Postby Tangential » Tue Oct 07, 2008 2:23 am

lol.. i didn't get it until you said that, Joo. great..
mikki
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Postby mikki » Tue Oct 07, 2008 4:25 am

*shakes her head* Oh geeze.. I am going to pretend I didn't see all of that.. images in my head..
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Surly
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Postby Surly » Tue Oct 07, 2008 4:44 pm

schroederjj2003 wrote:maybe the Rp starts once your character is dead... :twisted:
I've seen it. :wink:
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*Wiro
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Postby *Wiro » Tue Oct 07, 2008 4:46 pm

I think I'm missing some kind of joke... Could someone explain? :P
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DylPickle
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Postby DylPickle » Tue Oct 07, 2008 5:23 pm

Wiro, this one sort of falls into the "you don't really want to know" category. That a hint enough for you? :p
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SekoETC
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Postby SekoETC » Tue Oct 07, 2008 5:35 pm

*cough*necrophilia*cough*

Oh sorry, were we supposed to protect the innocent?

Doug is correct about that sympathy/empathy thing. It's damn hard to kill a well-played character. ...But if a prisoner is just talking rubbish and not emoting then it's far harder not to kill them even if you needed them alive for projects or something.
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*Wiro
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Postby *Wiro » Tue Oct 07, 2008 5:38 pm

Aaaaaah... Now I get it. Hehe.
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psymann
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Postby psymann » Wed Oct 08, 2008 3:11 pm

Although I've had a couple of characters who survived two town massacres, both by happening to be out of town collecting wood at the time, I've only had one character actually killed - and that was so fast that I have no idea what happened or why.

I left my character travelling to a new town. By the time I next logged in, he was dead. The e-mail with the final text just said:

2289-1: <CANTR> efficiently kills you using a compound bow.
2289-1: H_____ (a man in his fourties) says: "on more."
2289-1: H_____ (a man in his fourties) efficiently hurts you using a steel battle axe. You lose 35 percent strength. You skillfully saved 14 percent using your tortoiseshell shield.
2289-1: <CANTR> says: "A couple more like that and he's dead. "
2289-1: <CANTR> says: "As didI. *Grins*"
2289-1: <CANTR> says:"Excellent shot"
2289-1: <CANTR> says: "G_____ hurt him pretty bad by himself. "
2289-1: <CANTR> skillfully hurts you using a crossbow. You lose 34 percent strength. You skillfully saved 21 percent using your tortoiseshell shield.
2289-1: <CANTR> says: "Look he's an awkward fighter everybody attack now while we still can. "
2289-1: <CANTR> says:"Everyone attack!!!"
2289-1: G_____ A____ (a man in his thirties) says: "Wake up and hit the motherfucker"
2289-1: G_____ A____ (a man in his thirties) awkwardly hurts you using a steel sabre. You lose 22 percent strength. Your shield was ineffective against the blow.
2289-1: You see a man in his fifties talking to a man in his fourties.
2289-1: G_____ A____ (a man in his thirties) says: "Whats crackin' fellas?"
2289-1: <CANTR> attacks you using a crossbow and misses. You are unharmed.
2289-1: H_____ (a man in his fourties) says: "sir?"
2289-1: You see a man in his fifties talking to G_____ A____ (a man in his thirties).
2289-1: You see a man in his fifties talking to a man in his fifties.
2289-0: You arrived at somewhere.

I mean, really, I don't mind him getting killed ... (well, ok, I do a bit for the same reasons as MikeH mentions, but he wasn't a favourite character anyway) ... but there was no explanation for it, no RP around it, barely more than a few people shouting "Kill him!" and then death.

I, as the player, would at least like to know _why_ he was being killed. You'd think those doing the killing would at least give a bit of information around it, but alas.

As for the named characters, he'd met them in other towns where they'd acted pretty normally, and certainly hadn't annoyed any of them or got into arguments or given them any motive that I can figure out. He was more a sort of "littlest hobo" sort of character, travelling around helping people who were nice. So I really can't believe there was any motive for killing my character in particular, which just means he was murdered randomly with no attempt at RP for me to understand why. :x And that's really rather disappointing.

psymann
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SekoETC
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Postby SekoETC » Wed Oct 08, 2008 3:47 pm

Aww. Sounds like they were treating him like he was asleep and they certainly weren't planning to give him time to wake up and retaliate. What a cowardly attack. And funny that people would be so ready to follow orders to kill a stranger without any reason being offered. Unless they've done it before and gotten used to it.
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joo
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Postby joo » Wed Oct 08, 2008 4:33 pm

Hehe, okay next time I randomly kill someone I'll try to put more RP into it, both before and after they're dead, mind you, hehehe :twisted:

edit: Oh shit, I thought I deleted this post :shock: Well, never mind. I suppose it was just meant to be ;)
Last edited by joo on Wed Oct 08, 2008 5:57 pm, edited 1 time in total.
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joo
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Postby joo » Wed Oct 08, 2008 4:39 pm

I have to confess I have played a character who did little RP when they captured and killed someone for their posessions. I suppose they were more focused on evading any possible persuers and killing the captor as fast as possible so they couldn't try to escape or fight back. The victim was also a sleeper, and in a town by themselves, so if they'd woken up and spoken I might have told them why they were going to die. But really, the main motivation was greed and opportunism.

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