One Hundred Years of Cantrtude!
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- Joshuamonkey
- Owner/GAB Chair/HR Chair/ProgD
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65223 is my lowest. Not very low. 
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"Don't be afraid to be different, but be as good as you can be." - James E. Faust
I'm a mystic, play the cello, and run.
http://doryiskom.myminicity.com/
"Don't be afraid to be different, but be as good as you can be." - James E. Faust
I'm a mystic, play the cello, and run.
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haggismcbean
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Zanthos
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15454
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- Chris Johnson
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Zanthos wrote:yep, every key made is 1 number higher than the previous key made elsewhere in the world
No its not - Each keys has an id like any other object (an object being an item which appears on the ground or in inventory - including piles of resources - each pile being a unique object) . New objects have higher id's than old objects but keys are nothing special in that respect so take the next available object id - this is not necessarily 1 more than the next youngest key (and infact in a dynamic game like Cantr , very unlikely to be)
This id is not what the player sees - that is the id of the lock the key is associated with - locks are also objects so will have their own unique id but it follows exactly the same rules as for any other object so the next lock id will just be larger , not 1 more.
Player ID does increment by 1
- SekoETC
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Woah... If a person picks up a pile from the ground, the pile ceases to exist and merges what they have in their inventory. So if the person drops some of that resource, does it generate a new id for the pile? Or if the person drops a part of the pile in their inventory to several locations, several piles are created and they all have a higher id. Sounds like eventually you'll run out of numbers.
Not-so-sad panda
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Smellfungus
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Zanthos
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Chris Johnson wrote:Zanthos wrote:yep, every key made is 1 number higher than the previous key made elsewhere in the world
No its not - Each keys has an id like any other object (an object being an item which appears on the ground or in inventory - including piles of resources - each pile being a unique object) . New objects have higher id's than old objects but keys are nothing special in that respect so take the next available object id - this is not necessarily 1 more than the next youngest key (and infact in a dynamic game like Cantr , very unlikely to be)
This id is not what the player sees - that is the id of the lock the key is associated with - locks are also objects so will have their own unique id but it follows exactly the same rules as for any other object so the next lock id will just be larger , not 1 more.
Player ID does increment by 1
i've been schooled
edit - i just realized a fundemental flaw in my previous post. by every key made, i ment every new key, as in every key made in conjunction with a lock.
Last edited by Zanthos on Sun Sep 02, 2007 3:11 pm, edited 1 time in total.
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You see a wild boar attack Person.
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You see a wild boar attack Person.
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- BarbaricAvatar
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- SumBum
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Smellfungus
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There seems to be a Spider fascination on the boards these days. See?
- formerly known as hf
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- Chris Johnson
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SekoETC wrote:Sounds like eventually you'll run out of numbers.
yes we will and on current trends this will be a problem around the real year 2040 but all we have to do is reset the numbers back to the begining of the range and we have another c.45 years of play - I'll put it on the ProgD todo list for around 2035
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