One Hundred Years of Cantrtude!

General out-of-character discussion among players of Cantr II.

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Joshuamonkey
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Postby Joshuamonkey » Sat Sep 01, 2007 7:32 pm

65223 is my lowest. Not very low. :cry:
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haggismcbean
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Postby haggismcbean » Sat Sep 01, 2007 7:40 pm

Is it the same for IDs? (as in, the numbers you've all memorised and type in every time you want to see how your characters in Cantr are doing) Or are they randomly generated?
Zanthos
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Postby Zanthos » Sat Sep 01, 2007 9:21 pm

yep, every key made is 1 number higher than the previous key made elsewhere in the world
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15454
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Postby 15454 » Sat Sep 01, 2007 11:14 pm

Ids are the same, and as you all know.. Mine is 15,454. :p
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Chris Johnson
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Postby Chris Johnson » Sun Sep 02, 2007 10:42 am

Zanthos wrote:yep, every key made is 1 number higher than the previous key made elsewhere in the world



No its not - Each keys has an id like any other object (an object being an item which appears on the ground or in inventory - including piles of resources - each pile being a unique object) . New objects have higher id's than old objects but keys are nothing special in that respect so take the next available object id - this is not necessarily 1 more than the next youngest key (and infact in a dynamic game like Cantr , very unlikely to be)

This id is not what the player sees - that is the id of the lock the key is associated with - locks are also objects so will have their own unique id but it follows exactly the same rules as for any other object so the next lock id will just be larger , not 1 more.


Player ID does increment by 1
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SekoETC
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Postby SekoETC » Sun Sep 02, 2007 11:07 am

Woah... If a person picks up a pile from the ground, the pile ceases to exist and merges what they have in their inventory. So if the person drops some of that resource, does it generate a new id for the pile? Or if the person drops a part of the pile in their inventory to several locations, several piles are created and they all have a higher id. Sounds like eventually you'll run out of numbers.
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Smellfungus
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Postby Smellfungus » Sun Sep 02, 2007 1:25 pm

So Notsure's key might actually be the lowest then. :shock: Wow. That's really something.

And my first account was 19444. Which was easy to remember, 'cause it was the year my dad was born in! With an added four of course, he wasn't born almost twenty thousand years in the future. That would be crazy. :P
Zanthos
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Postby Zanthos » Sun Sep 02, 2007 2:23 pm

Chris Johnson wrote:
Zanthos wrote:yep, every key made is 1 number higher than the previous key made elsewhere in the world



No its not - Each keys has an id like any other object (an object being an item which appears on the ground or in inventory - including piles of resources - each pile being a unique object) . New objects have higher id's than old objects but keys are nothing special in that respect so take the next available object id - this is not necessarily 1 more than the next youngest key (and infact in a dynamic game like Cantr , very unlikely to be)

This id is not what the player sees - that is the id of the lock the key is associated with - locks are also objects so will have their own unique id but it follows exactly the same rules as for any other object so the next lock id will just be larger , not 1 more.


Player ID does increment by 1


i've been schooled

edit - i just realized a fundemental flaw in my previous post. by every key made, i ment every new key, as in every key made in conjunction with a lock.
Last edited by Zanthos on Sun Sep 02, 2007 3:11 pm, edited 1 time in total.
Person: Akamada doesnt control the animals.

You see a wild boar attack Person.

Person: I still dont believe you.



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notsure
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Postby notsure » Sun Sep 02, 2007 2:48 pm

:D YAY! Do I win a prize?

notsure :?
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BarbaricAvatar
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Postby BarbaricAvatar » Sun Sep 02, 2007 4:39 pm

Errr, how about a spider?
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SumBum
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Postby SumBum » Sun Sep 02, 2007 4:51 pm

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Smellfungus
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Postby Smellfungus » Sun Sep 02, 2007 5:21 pm

There seems to be a Spider fascination on the boards these days. See?
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formerly known as hf
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Postby formerly known as hf » Sun Sep 02, 2007 5:54 pm

Oops, west?

Hope that doesn't mean you're leaving Cantr?
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Chris Johnson
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Postby Chris Johnson » Sun Sep 02, 2007 10:09 pm

SekoETC wrote:Sounds like eventually you'll run out of numbers.


yes we will and on current trends this will be a problem around the real year 2040 but all we have to do is reset the numbers back to the begining of the range and we have another c.45 years of play - I'll put it on the ProgD todo list for around 2035 :)

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