Tiamo wrote:All towns being of about equal size (and quite small) is generally boring because there would be very little variation in what the towns would look like.
The size of towns is not their only distinguishing characteristic. They can have several different configurations of topography, geography, access to water, resources, connections to other locations, etc. It seems weird to claim that if towns had equal population size they would have very little variation. If you took a set of towns in the game today that all have four characters -- would they all be the same? I doubt it... I imagine there would be quite a diversity.
Tiamo wrote:It is bad for gameplay because all those small towns will not have the manpower to become more advanced (technologically AND organisationwise) and maintain this higher level over a longer period.
Characters are mobile. As you yourself pointed out in another post, they move from place to place. They can concentrate in towns, and aggregate the manpower required to advance technologically. In fact, if towns were forced to recruit, we'd have far fewer large towns where people spawn often, but find the environment stagnant, frustrating, difficult to get ahead, etc. Why should the leaders of such towns try to entice others to their locations? A newspawn is bound to come along soon anyway, so why bother. Talk about bad for gameplay...
Marian wrote: ...no one wants a new player (we still get those occasionally right?) to land their first characters in tiny towns populated only by two or three sleepers, surrounded by locations with more of the same...
Wouldn't it be easy to solve this by ensuring that for new players, different spawning rules would apply for, say, their first four characters? So they would be more likely to spawn in populated places. After that, it's up for grabs.
Marian wrote:...and actually new or not, that would suck for pretty much anybody. There are waaay too many huge empty areas in the game as it is, even if the entire world were limited only to Fu, evenly spreading people out like that would just be a bad idea and it would take RL years before you could collect enough interested people (who were not also played by you) to build an actual functioning town.
Tiamo wrote:there are way too many locations in the game (more than there are characters at the moment, i suspect).
These essentially make the same point. There are too many locations in the game. So making spawning random would spread people out too far. Ergo, we can't change the spawning system.
But there are two variables in play here.
Why does Fu exist? It's not just massive, it's unnecessarily massive, and massively unnecessary. Removing Fu from the game would solve the problem that Marian and Tiamo are getting at above, and then you could change the spawning rules. You'd have Cantr, Treefeather, Burgeo, Shai, Noniwrok, and Haven/Sanctum, plus all the other language islands. I'm sure people are having fun on Fu, yay for them, but can anybody argue that Fu is actually necessary to the game with the size of the player base we have currently?
Changing the way spawning works is not mathematically undesirable, unless you posit that the ridiculous number of locations currently in the game -- as Tiamo points out, more (and probably far more, by my count) than characters actually exist -- is sacred and Must Not Be Changed.
I kill threads. It's what I do.