Things that annoy or puzzle you about Cantr

General out-of-character discussion among players of Cantr II.

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catwill
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Re: Things that annoy or puzzle you about Cantr

Postby catwill » Wed Dec 04, 2013 12:57 am

saztronic wrote:I like to let others tell my chars what they look like, for the most part, and then use that as my personal description. How should my char know what s/he looks like? Was s/he looking in a mirror right before spawning?

It's a little weird maybe, but I like to think that the people I've done that with kind of enjoyed it. Maybe only I did, though, and I'm projecting.


Maybe... :twisted:
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Slowness_Incarnate
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Re: Things that annoy or puzzle you about Cantr

Postby Slowness_Incarnate » Wed Dec 11, 2013 3:45 am

Sometimes I want to start an army to imprison all lazy characters who continually do nothing. :twisted:
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Snickie
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Re: Things that annoy or puzzle you about Cantr

Postby Snickie » Wed Dec 18, 2013 3:48 am

Did you know that...
...there are no harpsichords in Cantr?


WHAT IS THIS I CAN'T EVEN. WHY ARE THERE NO HARPSICHORDS IN CANTR?!?!?! D: ASDFKLGHJKL;
Guys, this is a serious problem. We are on the brink of existential crisis now and the only way to fix it is to build a harpsichord. -nods- -nods again- -nods-
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saztronic
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Re: Things that annoy or puzzle you about Cantr

Postby saztronic » Wed Dec 18, 2013 4:43 am

Snickie wrote:
Did you know that...
...there are no harpsichords in Cantr?


WHAT IS THIS I CAN'T EVEN. WHY ARE THERE NO HARPSICHORDS IN CANTR?!?!?! D: ASDFKLGHJKL;
Guys, this is a serious problem. We are on the brink of existential crisis now and the only way to fix it is to build a harpsichord. -nods- -nods again- -nods-


*with clinical detachment* Nurse Sanchez, would you increase Snickie's dosage to 2mg of haldol BID, please? And if she starts talking about the lack of theremins, put her in lockdown. *makes a note on the chart* I won't have her disturbing the other patients.
I kill threads. It's what I do.
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EchoMan
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Re: Things that annoy or puzzle you about Cantr

Postby EchoMan » Wed Dec 18, 2013 6:36 am

ROFL! :D
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Shaderon
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Re: Things that annoy or puzzle you about Cantr

Postby Shaderon » Wed Dec 18, 2013 7:16 am

saztronic wrote:
*with clinical detachment* Nurse Sanchez, would you increase Snickie's dosage to 2mg of haldol BID, please? And if she starts talking about the lack of theremins, put her in lockdown. *makes a note on the chart* I won't have her disturbing the other patients.



Can I stick needles in her? *Looks hopeful*
Earn cash in your spare time by blackmailing your friends - A spam email is for life not just for Christmas.
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saztronic
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Re: Things that annoy or puzzle you about Cantr

Postby saztronic » Wed Dec 18, 2013 8:56 am

Shaderon wrote:
saztronic wrote:
*with clinical detachment* Nurse Sanchez, would you increase Snickie's dosage to 2mg of haldol BID, please? And if she starts talking about the lack of theremins, put her in lockdown. *makes a note on the chart* I won't have her disturbing the other patients.



Can I stick needles in her? *Looks hopeful*



*quietly, behind his clipboard* Wait until the night shift, as we discussed, Nurse Sanchez. Let's keep a low profile here. The last thing we need is the authorities coming round and discovering our little laboratory.
I kill threads. It's what I do.
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Shaderon
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Re: Things that annoy or puzzle you about Cantr

Postby Shaderon » Wed Dec 18, 2013 9:31 am

saztronic wrote:
Shaderon wrote:
saztronic wrote:
*with clinical detachment* Nurse Sanchez, would you increase Snickie's dosage to 2mg of haldol BID, please? And if she starts talking about the lack of theremins, put her in lockdown. *makes a note on the chart* I won't have her disturbing the other patients.



Can I stick needles in her? *Looks hopeful*



*quietly, behind his clipboard* Wait until the night shift, as we discussed, Nurse Sanchez. Let's keep a low profile here. The last thing we need is the authorities coming round and discovering our little laboratory.


*Looks dissapointed and shuffles out* Spoilsport.
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Chroma Key
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Re: Things that annoy or puzzle you about Cantr

Postby Chroma Key » Wed Dec 18, 2013 10:09 am

When your leader char does its best to keep the town resources communal, and one selfish arse tries to abuse that, and another inconsiderate arse thinks that s/he can just take huge amounts of stuff without a single word for his/her personal use whilst not having contributed all that much. :evil:
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Uma
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Re: Things that annoy or puzzle you about Cantr

Postby Uma » Wed Dec 18, 2013 5:01 pm

that's the Tragedy of The Commons! it's what keeps large scale Communism from working :)
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Chroma Key
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Re: Things that annoy or puzzle you about Cantr

Postby Chroma Key » Wed Dec 18, 2013 5:11 pm

Absolutely!!! :lol: Back to good old hoarding now. :twisted:
"She could make something sound stupid just by hearing it.”
"For a short moment there, you almost sounded human."
hyrle
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Re: Things that annoy or puzzle you about Cantr

Postby hyrle » Wed Dec 18, 2013 5:14 pm

IMO: That's when you break out a good ol' fashioned country beatdown on the one who took more than their needs, and then maybe change up the arrangements into something more capitalistic.
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saztronic
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Re: Things that annoy or puzzle you about Cantr

Postby saztronic » Thu Dec 19, 2013 1:45 am

Healing liquids (or caffeinated beverages) that reduce fatigue are pitifully weak, requiring ridiculous amounts to be in any way effective. Their current lack of potency seems like someone's idea of a bad joke.
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hyrle
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Re: Things that annoy or puzzle you about Cantr

Postby hyrle » Thu Dec 19, 2013 1:54 am

saztronic wrote:Healing liquids (or caffeinated beverages) that reduce fatigue are pitifully weak, requiring ridiculous amounts to be in any way effective. Their current lack of potency seems like someone's idea of a bad joke.


I believe that was intentional as some folks were using them to allow attacks on nearly unlimited targets without suffering the disadvantages of being tired/easy to drag.
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saztronic
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Re: Things that annoy or puzzle you about Cantr

Postby saztronic » Thu Dec 19, 2013 2:04 am

Right, but that should be their advantage. You go to the trouble of acquiring the raw materials and preparing the stuff, you should get some benefit out of it. As it stands, they are next to useless compared to the amount of effort required to make them.

I understand the danger, but there's got to be some acceptable middle ground. I think the best possible concoction provides .32% fatigue reduction per 100 grams. At that ratio, you need 10,000 grams of it to reduce the fatigue you experience from one single combat attack. And I don't even know what the raw materials and time cost is to make 10,000 grams, but suffice it to say, it's very high.

Why have them at all?
I kill threads. It's what I do.

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