Game changes - discussion about implemented changes.

General out-of-character discussion among players of Cantr II.

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Arenti
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Re: New things I spotted in the game.

Postby Arenti » Thu May 20, 2010 5:56 pm

FrankieLeonie wrote:It just shows up as an unusable object in the outside object list. I think it's there anyways... One of the port towns on that island has one for sure.


Strange and I thought my chars have been in all of the port towns on Treefeather. Or well it wasn't exactly something I knew existed so It's not something you notice quickly, especially in a large town.
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Surly
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Re: New things I spotted in the game.

Postby Surly » Thu May 20, 2010 6:00 pm

Piscator wrote:That's the point. We don't really need anything bigger than galleons.
The galleon was a later implementation after the shipyard had been shelved, so it would qualify as the big ship the shipyard was intended for.

Similar problem as the fact timber was implemented after the big ships, which is the only reason they wood and not timber.
Formerly known as "The Surly Cantrian"
Former CD chair, former MD chair, former RD member, former Personnel Officer, former GAB member.
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Arenti
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Re: New things I spotted in the game.

Postby Arenti » Fri May 21, 2010 11:02 am

T.A.F.K.A. Surly wrote:
Piscator wrote:That's the point. We don't really need anything bigger than galleons.
The galleon was a later implementation after the shipyard had been shelved, so it would qualify as the big ship the shipyard was intended for.

Similar problem as the fact timber was implemented after the big ships, which is the only reason they wood and not timber.


That can be changed can't it? Or isn't that happening because it will imbalance things?
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EchoMan
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Re: New things I spotted in the game.

Postby EchoMan » Sat Jun 19, 2010 3:57 pm

From now on, IFRAME and SCRIPT tags are not allowed in notes. Current notes that has either of them will still work for now, I know of one that uses javascript to color rows in a table for example.

If existing notes with javascript or iframe are edited, the javascript or iframe will be deleted.
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SekoETC
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Re: New things I spotted in the game.

Postby SekoETC » Sat Jun 19, 2010 5:52 pm

I wonder if I was only imagining this or if the sorting on the pot still changed. It seemed as if it was pretty much random when I started a project with one of my characters but when I started a project on my other character, it had wood projects and coal projects separately.
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EchoMan
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Re: Game changes - discussion about implemented changes.

Postby EchoMan » Sun Jun 20, 2010 3:24 pm

I changed the name of this thread, and added some lines to the original message. viewtopic.php?f=1&t=19795

From now on there is an Announcement thread where staff will post changes to the game. This thread can be used to discuss these changes.
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EchoMan
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Re: Game changes - discussion about implemented changes.

Postby EchoMan » Tue Jan 18, 2011 12:26 pm

I must have re-filled in that stupid <CANTR REPLACE NAME>-tag a thousand times. Finally it sticks by itself. :)
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Piscator
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Re: Game changes - discussion about implemented changes.

Postby Piscator » Tue Jan 18, 2011 12:46 pm

If that's the tag to show a char's age and gender, I've probably only used that once or twice. :wink:
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EchoMan
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Re: Game changes - discussion about implemented changes.

Postby EchoMan » Tue Jan 18, 2011 1:02 pm

I use it for all chars my chars meet. And it has been quite a few. And as soon as I update the description it went away. And I update the descriptions a lot, simulating some of my characters have better memory than me.
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SumBum
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Re: Game changes - discussion about implemented changes.

Postby SumBum » Tue Jan 18, 2011 3:45 pm

Thanks! I will enjoy that fix. I've tried labeling chars without the <CANTR CHARDESC> tag and it just screws with my mind.
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Marian
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Re: Game changes - discussion about implemented changes.

Postby Marian » Wed Jan 19, 2011 2:25 am

OH MY GOD. :shock:

I love you guys. No, seriously, I do.

How do I love you? With the same passion I previously reserved for hating that constantly disappearing [insert solid two minutes of bleeps and censor bars here] <CANTR CHARDESC> tag. :D
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CrashBlizz
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Re: Game changes - discussion about implemented changes.

Postby CrashBlizz » Tue Feb 08, 2011 3:22 pm

Ok, I havent been active on the forums recently so I must of missed the whole discussion on changing the knocking on doors thing. With that said 'You try to get the attention of....' sounds silly. Change it back please.

Example: I'm in a cabin on a boat. I 'knock' on the cabin door. The game now says 'You try to get the attention of [the name of the boat]'. How can I get the attention of something thats not alive????
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SekoETC
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Re: Game changes - discussion about implemented changes.

Postby SekoETC » Tue Feb 08, 2011 3:53 pm

Actually it has been like that for ages, I'm just not quite sure how it works. I assume it's when you knock on a door that's already open, because people outside could see you waving or something.
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Doug R.
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Re: Game changes - discussion about implemented changes.

Postby Doug R. » Tue Feb 08, 2011 5:22 pm

And it also only does that for ship cabins, not normal buildings.
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Misato
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Re: Game changes - discussion about implemented changes.

Postby Misato » Tue Feb 08, 2011 5:51 pm

I found this out for the first time a couple days ago, too. :lol: "You hear someone trying to get your attention from xxxx" or something like that...it amused me. :lol:
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