Jur Schagen wrote:... the impact on inventories will be that you will require twice as much inventory room to carry around with you. This may not be much of a problem for townsfolk with storages available, but travellers will find they need more inventory room if they eat raw food.
I guess the idea is to discourage the trade that was supposedly encouraged by food shortages?
Could I make a little suggestion? When one of these changes that on the face of it seem intended to make Cantr more difficult to play, could you give some rationale?
I mean, I thought the general amnesia was insane until Nick explained it, and now I am quite curious to see how it works out. In
this case, it just sounds like a "screw the disadvantaged" idea.
Since the food shortages began, I have been gradually letting my characters die off -- there is really only one for whom I see any interesting future. Many of them have just been cut off at the knees by the shortages (yes, it is still a problem in some areas), and struggling for subsistance, though realistic, can't really be called a
game... at least it doesn't justify the time and emotional investment.
This change, I think, will make life too difficult for at least two of my characters who live in places where potatoes are the only real food.
Sometimes I wish I didn't read these forums. Really. I have to, to know what's going on, but at times it is both depressing and maddening.
Incidentally -- coal ovens are great IF you have a building. If you don't, they are just a theory.