The Surly Cantrian wrote:joshua johnson wrote:It makes an iron shield cheaper than a wood one, possibly (I haven't done the math yet, but it must be close)
Wrong. To make 350g of iron you need to spend 6.38 days gathering the raw resources... and 1 day making, then four days making the shield.
A wooden shield take just under 4 days to make, compared with around 11 for an iron one, and that's not even including the cost of a smelter and the travelling required for 3 different resources. Do your research.
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Ooh, I can't be botherered to do the maths that precisely, Surly, but that sounds about right to me.
My problem with this one isn't so much that the price of iron will come down, but that it won't come down anywhere near so much as your average Cantrian will expect (yet more abuse thrown at "money-grubbing " iron producers to follow, shortly). And also that travelling to get resources will quickly become by far the biggest component of that process. What with the recent resource gathering limitations, the price of iron might not come down at all, in fact, because it's going to become more difficullt to get the necessatry supplies; especially with all the iron-producers simultaneously attemptng to get seven times as much as before. But unless those supplies increase in volume, in spite of all that, then iron will remain every bit as scarce. At worst scenario, resource-runners and traders will spend so much time kicking their heels that the process becomes a little bit more costly, all-in-all. The only guaranteed result is that that a lot of the characters who now work on smelting will be made reduntant, or else pushed into resource-running jobs, because one man can now do the work of seven at the furnace.
If the iron industry can solve the resource problem, then the cost of iron might halve as a consequence. That won't make a huge impact on the Cantrian economy. and I don't think that's excessive at all . I just think there must surely be better ways of achieving much the same effect (eg byhalving the amount of iron required for all iron goods)
I do think that smelting rate might be usefully doubled. That won't halve the price of course, but go beyond that point and the returns (in terms oif cheaper iron) become so diminishingly small that they completely fail to justify the disruption- not to the Cantrian Economy, but to the infrastructure of the iron industry(which has been messed about quite enough, thanks)
