URGH! Bold White?

General out-of-character discussion among players of Cantr II.

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boomhaeur
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Postby boomhaeur » Wed May 11, 2005 3:09 pm

Hell - with CSS we could just add a system so people can pick from a selection of CSS's to use for their interface. :P
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Solfius
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Postby Solfius » Wed May 11, 2005 3:11 pm

I like boomhuer's suggestion. I'm not hot on CSS, so I'm not sure how plausible it is though.
Capt. Mobious
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Postby Capt. Mobious » Wed May 11, 2005 3:12 pm

I, too, thought all the characters around me had died. Please bring back another color other than white. I do like the idea of having two different colors. One for buildings and vehicles, the other for people. If that could be done, geat. But this white on white thing--plain old awful.
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boomhaeur
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Postby boomhaeur » Wed May 11, 2005 3:12 pm

Actually the orange dotted line under every link is a < 2 minute change for whoever does it.

The other colours would require some programming changes to give the different links a different "class" in the link - depending on how Cantr is structured it could be a pretty quick change (just change the code that draws a vehicle name link once and it should ripple through).
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Solfius
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Postby Solfius » Wed May 11, 2005 3:13 pm

perhaps you could work with one of the PrD people to implement it.
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boomhaeur
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Postby boomhaeur » Wed May 11, 2005 3:20 pm

I could - but it's really just a C&P from the CSS link I provided - more than happy to help though.
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TheTheorist
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Postby TheTheorist » Wed May 11, 2005 3:24 pm

Doodle_Jack wrote:Well, while we're at it....

Could the green please be turned to blue? I like blue more than green.

:twisted:


Green causes no particular emotion or mood.

Any other colour does. Keep it green.
"The only way to predict the future... is to invent it" -Alan Kay
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Solfius
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Postby Solfius » Wed May 11, 2005 3:25 pm

yes, lets boomer the CSS files! :lol:
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mortaine
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Postby mortaine » Wed May 11, 2005 3:28 pm

Green causes no particular emotion or mood.... for YOU.

I reiterate my suggestion to have user-definable styles and color choices.
--
mortaine.
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Solfius
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Postby Solfius » Wed May 11, 2005 3:31 pm

green is supposed to be relaxing and calm. Therefore everyone should take a deep breath and stare at the screen

.....
.....

....come on, stare with me....
....

....
...
.........

http://www.solfius-online.pwp.blueyonder.co.uk/untitled.bmp

....


............isn't that nice now.....*becomes so relaxed he falls alsleep*

CD: Edited to remove pointless whitespace to keep things tidier. (Rev)
Last edited by Solfius on Wed May 11, 2005 3:40 pm, edited 2 times in total.
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Skulty
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Postby Skulty » Wed May 11, 2005 3:36 pm

I don't mind what collor it is changed to but PLEASE take that white-on-white collor away or my head's gonna explode! It's just to confusing!
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Jack Dudeman
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Postby Jack Dudeman » Wed May 11, 2005 3:37 pm

I can usually adapt easily to changes made (good thing). But all white text is rather intrusive, or something. Perhaps characters names can be switched back to orange, and buildings and vehicles can remain bold white. I would be most happy with that. :)
Was it for this my life I sought?
Maybe so, maybe not.
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Dee
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Postby Dee » Wed May 11, 2005 3:45 pm

My eyes hurt :(

Bring back the orange!!!!!!!!!!
Hagan
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Postby Hagan » Wed May 11, 2005 3:45 pm

I about had a heart attack this morning when I logged on..

as it has already been stated I thought everyone in the town had died.... then I thought maybe something cruel and weird had happened and I had died but was a ghost

PLEASE change it back.. I had no problem with it the way it was and was just not comminting my support while others were complaining

As others I try not to express complaints but this will have to be my first..... PLEASE chang it back it hurts my eyes everything white
Who wants to be normal...... Normal means you are with the majority.. and I dont want to be with them......
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Nick
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Postby Nick » Wed May 11, 2005 4:01 pm

Hagan wrote: PLEASE change it back.. I had no problem with it the way it was and was just not comminting my support while others were complaining


I think that's the key to this change, too.

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